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Adding Sound, Footprints, Splats, too custom models.in 3dMAX

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Apr 15, 2004
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Ok in this ill explain to you people who have Max,and that don't understand how to do this, how to add sounds, footprints, and splats to your models.

Finish the model and animations then for:
x= a variable any letter you want.
yyyy=the 4 letter/number combination that you obtain from the list.
(you have to copy the address and paste it into the address bar.)
Sounds=list 1 Appendix E
footprints=list 2 Appendix C
blood splats=list 3 Appendix C
Uber splats=list 4 Appendix D
Spawn objects=list 5 Appendix F
(lists obtained from supplied materials in the art tools package supplied by Blizzard entertainment)


Sounds: Click on helpers and select point,
Uncheck cross and select box,
Put these points anywhere but in a place where you can select them, you should add atleast 4 sounds.
After adding these points you need to change the name of the points too SNDxyyyy
To make these sounds work you open the dope sheet, create note tracks under the points that you created.
Now you insert a Key at the times you want that sound to activate.

Footprints: Same as sounds.
BUT you have to put these where you want the foot prints at.
You need one for left and right if there is left and right.
you activate these the same as sounds.
You also name them FPTxyyyy


Blood Splats: Same as footprints but you only need one or however many you want.
Name these SPLxyyyy

Ubersplats: Same as Blood splats usually place these on the ground directly under our model.
Name these UBRxyyyy
(I dont know if this requires Keys)

Spawn Objects: Name SPNxyyyy
activate with keys in the dopesheet to show a instance of the object.
 
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