[Sound] Issues with Create Event Objects

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Hello, this is StonemaulMidget,

If anyone here knows about the Model Editor, then you probably know a thing or two about the Node Manager. (If not, you'd best be on your way.)
I have one model that came without Event Objects, which control blood splats, footprints, and sound effects. I created said Event Objects to have said effects, but nothing happened in-game!
Could anyone please direct me on how to resolve the problem, so I could fix this on my own?

Thank you!
 
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Apr 3, 2018
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Have you specified the event tracks for your event object?
They are the specific frames of your model's animations at which the event object is supposed to fire.

event.png
 
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