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[General] Issue with sounds

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Level 6
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Jul 22, 2021
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Hello,

So I've got few issues regarding sounds:
1) I've uploaded a sound that serves as an intro to my map. Below, I'm pasting actions regarding the mentioned sound:
  • Sound - Play Unshaken___Red_Dead_Redemption_2_Instrumental_Cover01 <gen>
  • Set VariableSet Unshaken = (Last played sound)
  • [...]
  • Sound - Destroy Unshaken
  • Sound - Set volume of Unshaken to 0.00%
  • Wait 1.00 seconds
  • Sound - Play Human 2.
The problem is that after cinematic mode or randomly during gameplay, the sound still plays despite setting its volume to 0% and destroying the variable.

2) Fire sounds I guess, despite using
  • Sound - Set Fire Sounds to 0.00%
I can still hear fire sounds when approaching hidden fire doodads. I thought when I'd hide the fire it would not make any noise, but it obviously wasn't the case. Now it kinda ruins the immersion. Is there a way to fix this?

BONUS question:
Some doodads / units are visible from afar despite being in fog. How do I make them as black as the terrain underneath them?
1662230680939.png
 
Level 6
Joined
Jul 22, 2021
Messages
49
Have you tried adding this action? I know you've destroyed the sound but who knows...
  • Sound - Stop YourSound <gen> Immediately
Also double check that you haven't ticked "Looping" in the sound editor
The sound still plays after adding that trigger.
Not sure where the find that "Looping" option in the sound editor, can't find it.
 
Level 6
Joined
Jul 22, 2021
Messages
49
If you cannot change the properties you probably added it as music instead of sound.
Tried to add it as sound anyway, with looping turned off.
It was still looping music but perhaps I did sth wrong with triggers. Will check on that as soon as I'll be able to.

EDIT: When I add it as sound and enable it by "Play Sound" it won't play.

Perhaps someone know why Set Fire to 0% doesn't work? :cry:

EDIT2: This thread helped me: Custom Music Lists
 
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