- Joined
- Feb 23, 2014
- Messages
- 1,265
Hey,
I've been trying to make a trigger that includes setting a rally point for a unit, but I don't want it to play the rally point sound while at the same time keep the sound when a rally point is set manually by the player. In other words, when that particular trigger sets a rally point = no rally point sound; if a player or any other trigger sets a rally point = rally point sound played.
My logic was that I could use the Sound - Set Volume Channel to reduce the volume of the User Interface sound group sounds to 0% before the rally point is set and then put it back up to 100%, hoping that it would effectively mute the sound for that action. Like this:
The issue is that Sound - Set Volume Channel appears to be reducing the volume over time, which means that if it's used directly before setting the rally point, the volume isn't reduced to 0% yet and the sound plays normally. I've tried looking for an alternate solution, but couldn't find any.
If anyone knows how to do this, a tip would be greatly appreciated!
I've been trying to make a trigger that includes setting a rally point for a unit, but I don't want it to play the rally point sound while at the same time keep the sound when a rally point is set manually by the player. In other words, when that particular trigger sets a rally point = no rally point sound; if a player or any other trigger sets a rally point = rally point sound played.
My logic was that I could use the Sound - Set Volume Channel to reduce the volume of the User Interface sound group sounds to 0% before the rally point is set and then put it back up to 100%, hoping that it would effectively mute the sound for that action. Like this:
-
Actions
-
Sound - Set User Interface Sounds to 0.00%
-
Unit - Set Rally-Point for <unit> to <point>
-
Sound - Set User Interface Sounds to 100.00%
-
The issue is that Sound - Set Volume Channel appears to be reducing the volume over time, which means that if it's used directly before setting the rally point, the volume isn't reduced to 0% yet and the sound plays normally. I've tried looking for an alternate solution, but couldn't find any.
If anyone knows how to do this, a tip would be greatly appreciated!
Last edited: