Hi
Is it just me or is it always super difficult to get units to issue order targeting a point?
I can never get it to work?
Would you know what I am missing? I just want those 3 conditioned type of minions to follow the Death Caller, wherever he will go. Might add offset of targeted point for the minions in the future.
Is it just me or is it always super difficult to get units to issue order targeting a point?
I can never get it to work?
Would you know what I am missing? I just want those 3 conditioned type of minions to follow the Death Caller, wherever he will go. Might add offset of targeted point for the minions in the future.
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Minion Follow
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Events
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Unit - A unit Is issued an order targeting a point
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Conditions
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(Unit-type of (Ordered unit)) Equal to Death Caller
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Actions
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Game - Display to (All players) the text: targeted point
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Set Minion_Point = (Target point of issued order)
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Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units in (Playable map area) owned by (Owner of (Ordered unit))) and do (Actions)
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Loop - Actions
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Game - Display to (All players) the text: picked
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Set Minion_A = (Picked unit)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Minion_A is dead) Equal to False
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Or - Any (Conditions) are true
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Conditions
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(Unit-type of Minion_A) Equal to Abominative Golem (Death Caller)
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(Unit-type of Minion_A) Equal to Minion (Raise Dead)
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(Unit-type of Minion_A) Equal to Minion (Death Caller)
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Then - Actions
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Unit - Order Minion_A to Move To Minion_Point
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Game - Display to (All players) the text: a unit
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Else - Actions
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Custom script: call RemoveLocation (udg_Minion_Point)
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