• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Island goblin Survival

Status
Not open for further replies.
Level 6
Joined
Sep 27, 2009
Messages
41
IGS-loading.jpg

Preview Screen
ss21_hires-7.jpg


You are a venturous goblin escapeing the clutches of one of the Lost Isles, on your way to a new home when your transportation was ambushed and you are forced to get out on the edge of an island. Many other Goblins have also been shipwrecked at this spot and there might be a lot of wrecedge you can use to build shelter or a fire.

-Use the 3 totems at the bottum of the map to combine

This map is packed with awesome models and icons and a very fast paced survival game.
-tip:also remember to either make team 9 10 11 and 12 as comp or closed so that no one can be them.

Screen Shots
scenery-waterfront.jpg

scenery-waterfall.jpg

scenery-temple.jpg



Points of game
itemcombo.jpg

You must aquire items in an order to combine them into something els
TownimgIGS.jpg

Find a good place to base and start upgradeing to form your own town


Upgrades
Upgradesfromtent.jpg

The upgrades from tent
Upgradesfromfire.jpg

upgrades from fire


Extras

Added War option Type -war p1 to be enemies with p1


Reputation for modeling
-Models
--------
Iron_Ian - goblin forager

donut3.5 -rocket rider

jatter2 - pickel

acolyteofdoom - swashbuckler

paulH - canon

Chriz. - map

Rizz_Boomer - tent

D.O.G. - banana, meat

Lubbe - dabloon

Autobak5 - raw meat

Rizz_Boomer - parashoot troupe

Burning_Dragoon5 - workshop

EviL_BuddhA - sail

Dan van Ohllus i stingray

olofmoleman - shark, raptor

jigrael - troll chieftess

apaka - jungle troll caster

Norinrad - troll hunter model

Oinkerwinkle - goblin hunter model
-icons
------
Huinipachutli - goblin forager icon

CRAZYRUSSIAN - comand icons (patrole, skill, stop, hold position) Stone hammer

SkriK - comand icon (stop)

kola - wood + nail icons, map icon

Blizzard - ore icons , dabloon icon

KelThuzad - flint icon

Afronight_76 - pirate icon

Mr.Goblin - comand icon (attack)

LoDown - rocket boots icon

The_Silent - shoot icon

Chriz. - map model

Coinblin - orange icon

Deon - banana, apple icons

Dan van Ohllus i stingray and icon, tiger icon

olofmoleman - shark icon, raptor icon

Cavman - troll chieftess icon

Norinrad - troll hunter icon

Oinkerwinkle - goblin hunter icon
-preview and loading screen
---------------------------
RED BARON - the awesome preview and loading screen




Images of where to go to be a specific class
1.Pirate

topeapirateonIGL.jpg


2.Hunter

topeahunteronIGL.jpg


3.Shaman

topeashamanonIGL.jpg


4.Warrior

topeawarrioronIGL.jpg


-This map is not finished quite yet prob at about 86%
-i will fix any problems i can and i hope you all like it
-If you want to help then just ask :)

O=currently availible , X=not yet availible
-------------------------------------------------------------
-planing on haveing a total of 7 classes there are curently 2
-type -become (class name) to become it, example. (walk up to the pirate official (Neutral Passive) and say -become pirate to be a pirate)

IGS-Forager.jpg

-O-Forager-(Start class), Has the Critical Strike and Dodge ability to start, also Can learn Rocket boots and I Spy Stuff!
-hopeing to add to forager- 2 more skills and posible a switch from I Spy Stuff!

IGS-Pirate.jpg

-O-Pirate- Has Critical Strike, Pirate Garb, and Dodge ability to start, also Can learn Cuncusion shot and Shoot. also is friendly with pirates.
-hopeing to add to pirate- 2 more abilities and special talents

IGS-Hunter.jpg

-O-Hunter- Has Critical Strike,Savage Garb, and Dodge ability to start, also Can learn Call Tiger, and gets a special item is also friendly with trolls
-hopeing to add to hunter- 3 abilities

IGS-Shaman.jpg

-O-Shaman- Has Critical Strike and Dodge ability to start, also Can learn ,Earthshock Earthbind Totem, and FireComet Totem, also is friendly with trolls
-hopeing to add to shaman- 1 abilities and special talents

IGS-Warrior.jpg

-O-Warrior- Has Critical Strike, Heavy Armor, and Dodge ability to start also gets a special item
-hopeing to add to warrior- 4 abilities


-X-Engineer- Has Critical Strike and Dodge ability to start
-hopeing to add to engineer- 4 abilities


-X-Death Knight- Has Critical Strike and Dodge ability to start
-hopeing to add to death knight- 4 abilities and special talents

Tutorial the point of view of P.1
To start you will be droped here (the image below)
IGStutorialpt1.jpg

Go here to get a free rock then head to the image below for a start stick
IGStutorialpt2.jpg

After that head north out into the wild (stay on the large island for now) and look for a stick and a hide (hides drop from anything that has fur Exp. a Stag) and make sure they are in the currect order when you pick them up
IGStutorialpt7.jpg

then make your tent and start looking for items to create a pick and hammer ( haveing a hammer and pick is always good this early in the game
IGStutorialpt14.jpg

Further tutorial will come soon.



Upcomeing Updates
----------------------------------------------------------
:fp:More Buildings (exp. Upgrades from tents and tech lv. upgrades)

Latest updates
----------------------------------------------------------
:fp:Added description
:fp:Added new tent model
 
Last edited:
Level 5
Joined
Aug 7, 2007
Messages
117
Welcome to The Hive Workshop's Idea Factory Forum

Here you can tell about your map idea(s) which are not yet in development and get usefull feedback on them. You can also share your idea(s) in here for others to use.

Global site rules apply here as everywhere else, if you have forgotten the rules you can read up on them here.

If you decide to pursue your map idea you can create a new thread in Map Development Forum or you can request your thread to be moved there, but please read The Map Development Forum Rules before doing so.

I think your map is a good idea, and should be brought into development. I do not believe it is currently ready for release. As such, I suggest posting an idea in the parent of the Idea Factory forum, so as to get it the attention it needs. Also, it might be a good idea to provide more aggressive creeps out wandering the island, and place a few "starting materials" on the beach so as to allow your spawning system time to work up. It might also be a good idea to consider ensuring your spawning system spawns things logically. While random spawns worked in the past, the technology of survivals are based more on actual resource harvesting nowdays (IE kill a tree for wood)

Your map also has some serious leaks. You need to get leakchecker and start clearing them up.

For example, the first trigger,
  • BBP patrol
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Unit - Order Booty Bay Patrol 0029 <gen> to Patrol To (Center of BBP 1 <gen>)
      • Unit - Order Booty Bay Patrol 0014 <gen> to Patrol To (Center of BBP 4 <gen>)
      • Unit - Order Booty Bay Patrol 0015 <gen> to Patrol To (Center of BBP 8 <gen>)
      • Unit - Make Troll Hunter 0105 <gen> Vulnerable
You have 3 location leaks here. You are telling it to go to the center of a location. Fortunatly this is a run once, so it's not as bad as some of the others you have in the map, but by creating a temporary point variable, you can eliminate this leak:
  • BBP patrol
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Set TempPoint = (Center of BBP 1 <gen>)
      • Unit - Order Booty Bay Patrol 0029 <gen> to Patrol To TempPoint
      • Set TempPoint = (Center of BBP 4 <gen>)
      • Unit - Order Booty Bay Patrol 0014 <gen> to Patrol To TempPoint
      • Set TempPoint = (Center of BBP 8 <gen>)
      • Unit - Order Booty Bay Patrol 0015 <gen> to Patrol To TempPoint
      • Custom script: call RemoveLocation(udg_TempPoint)
      • Unit - Make Troll Hunter 0105 <gen> Vulnerable
Some people suggest Temppoint arrays to be sure there are no conflicts. With something this small it might not be a bad idea, in which case you'd need to call to remove more points. Regardless, leak cleaning is a critical part of any map, and your map needs it badly. You can get the proper tool for this Here.

Edit:
Forgot to mention In-game Documentation.
You need to explain your class system in the quests, or in tips that pop up. Right now, a new player cannot figure out how to do it if they aren't associated with the Hive. This prevents your map from spreading except "Pros", and since you can't be a "Pro" without having played the map before, your map doesn't spread.
 
Status
Not open for further replies.
Top