I have noticed that some icons have to be visible. It is impossible to hide them or cover by others.
I found ability "Critical-strike" to have such icon that cannot be overcovered/covered by other icon. (also when icon in object editor is set to "NONE" - then appears green icon)
I did a series of tests and i still cant get rid of Critical-strike icon on my unit.
I tried to give a unit 7 icons to dont have any free space (units has 12 spaces for command buttons - 5 are used for attack/movement), and the i added Critical-strike. It overcover one place immediately. Also i tried to do this in reversed order, fisrt Critical-strike and then others icons....didn't work
so my question is, do icons have some kind of priority that determines which stays at the top?
- i hope this is related to triggers, otherwise sorry for wrong placed thread
I found ability "Critical-strike" to have such icon that cannot be overcovered/covered by other icon. (also when icon in object editor is set to "NONE" - then appears green icon)
I did a series of tests and i still cant get rid of Critical-strike icon on my unit.
I tried to give a unit 7 icons to dont have any free space (units has 12 spaces for command buttons - 5 are used for attack/movement), and the i added Critical-strike. It overcover one place immediately. Also i tried to do this in reversed order, fisrt Critical-strike and then others icons....didn't work
so my question is, do icons have some kind of priority that determines which stays at the top?
- i hope this is related to triggers, otherwise sorry for wrong placed thread