Ardenian
A
Ardenian
-
Hero Choice
-
Events
-
Player - Player 1 (Red) selects a unit
-
Player - Player 2 (Blue) selects a unit
-
Player - Player 3 (Lightblue) selects a unit
-
Player - Player 4 (Purple) selects a unit
-
Player - Player 5 (Yellow) selects a unit
-
-
Conditions
-
(Owner of (Triggering unit)) Equal Neutral passiv
-
((Triggering player) is in playergroup) Equal False
-
-
Actions
-
Unit - Change ownership of (Triggering unit) to (Triggering player) and change color
-
Playergroup - Add (Triggering player) to playergroup
-
If ((Triggering player) Equal Player 1 (Red)) then do (Set Hero_Player1 = (Triggering unit))
-
-
-
-
else do (If ((Triggering player) Equal Player 2 (Blue)) then do (Set Hero_Player2 = (Triggering unit))
-
else do (If ((Triggering player) Equal Player 3 (Lightblue)) then do (Set Hero_Player3 = (Triggering unit))
-
else do (If ((Triggering player) Equal Player 4 (Purple) then do (Set Hero_Player4 = (Triggering unit))
-
else do (If ((Triggering player) Equal Player 5 (Yellow)) then do (Set Hero_Player5 = (Triggering unit))
-
else do ( Do nothing)
I want that a hero that is selected by a player changes ownership and a special variable is set to the selected unit ( I will need this variable for certain stuff later).
For better overview I broke syntax.
I am glad if you could comment on it.