Is there an ability that toggles between weapons?

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Root on ancients does, but I don't want to root my units. I just need them to have an ability that changes between weapon 1 and 2. I would like to use an ability rather than bloating the map with triggers, and I would like it not to transform the unit because the units have a possibility of using a few different skins for each unit and I don't want to mess them up.
 
I don't need new models or anything; I just want an active ability that will toggle weapons without transforming the unit. Like orbs and acid breath enable weapon 2 but don't disable weapon 1 and are passives. Root toggles between the weapons nicely, but roots your unit in the ground.

I just need to find one of the active abilities that can disable one weapon and enable the other.
 
I think he means attack type, like Melee, Siege, etc.
based on the examples he gave I think he is talking about switching between attack animations.

if that is what you want - if your unit is ranged, you can modify searing arrows to switch between projectile types. not sure how to do that for melee or to switch between ranged and melee without using the normal simple methods (=morph/triggers).
 
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based on the examples he gave I think he is talking about switching between attack animations.

if that is what you want - if your unit is ranged, you can modify searing arrows to switch between projectile types. not sure how to do that for melee or to switch between ranged and melee without using the normal simple methods (=morph/triggers).
He means he wants to switch between Attack Type 1 and Attack Type 2. The reason he brought up the skins/not wanting to change units is because one of the ways of switching Weapons is to use a Transform ability like Crow Form (like how Demon Hunter goes from melee to ranged with Metamorphosis).

It's pretty easy with triggers.
 
so you guys are saying there's no other ability besides root that will disable weapon 1 and enable weapon 2 and I need to make a trigger for it?
 
Barrage ability
Nevermind, I didn't notice you said you want an active ability.

Well, yeah I guess you have to trigger it, it's nothing complicated : Here's an example : Make a custom ability based on Defend or Mana Shield (or Searing Arrows if you want it to be auto-cast( then detect when a unit cast this ability and give it the orb ability then remove it after she disable the ability.
 
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I may do that if there really isn't an ability that can just do it with the right data. Seems out of so many abilities, one of them should.
 
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