Sometimes, I use dummy spells just to apply a buff to the unit, or give it some bonus..Physical spells work on targets that have magic immunity (e.g. Ensnare), and the spell Channel (which is ideal for most dummy abilities) can have this set as one of its options. Would that work?
Sometimes, I use dummy spells just to apply a buff to the unit, or give it some bonus..
Why would I use Channel as a dummy spell since it requires triggers to work (other dummy spells)
Well the coded/triggered methods have already been explained or at least mentioned I am pretty sure...
So here's a object editor only method to bypass magic immunity:
Go to the ability you want to bypass magic immunity.
Find the "Stats - Hero Ability" and set it to true.
Find the "Stats - Required Level" and set it to 6.
Find the "Stats - Hero Ability" and set it to false.
(Optional) = Air, Ground, Friend, Invulernable, Vulnerable