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Is there a system that balances unspent skill points?

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Level 5
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Jan 23, 2014
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152
It's kinda annoying when your hero levels up and has 1 or more skill points to spend, and when you check the abilities, you can't use it yet because you haven't reached the required level for the next upgrade.

Is there a way/system to give a hero skill points only when they have reached the required level for an upgrade?
 
Level 5
Joined
Jan 23, 2014
Messages
152
Yeah you're right. Just thought that someone made one. Hahaha thanks for answering though.
 

EdgeOfChaos

E

EdgeOfChaos

Go into your map and level up your hero one-level-by-one. Write down every level if you are able to learn/up a skill at that level.

At the end, you should have a list of levels where you can and cannot learn an ability. Now make a trigger with the Unit Gains a Level event, compare the users level to the list (use an array+loop or hashtable). If it's a "bad" level, deduct the skill point.
 
Level 5
Joined
Jan 23, 2014
Messages
152
Go into your map and level up your hero one-level-by-one. Write down every level if you are able to learn/up a skill at that level.

At the end, you should have a list of levels where you can and cannot learn an ability. Now make a trigger with the Unit Gains a Level event, compare the users level to the list (use an array+loop or hashtable). If it's a "bad" level, deduct the skill point.

Thanks for the nice idea!
 
Level 5
Joined
Jan 23, 2014
Messages
152
Wow! Thanks for making this! I'll check on this soon, I'll just PM you if I have further questions. Really appreciate it
 
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