- Joined
- Jun 2, 2009
- Messages
- 1,138
Before sharing this post i was preparing question about this system. But while creating this post, i have solved my issue by myself. And i have decided to share with you.
Now i am changing Title only and sharing this with you.
Hello everyone. I have a huge map with 72 heroes and 288 abilities. I want to make them learn skills in 2 circumstances
1-) When entered map
2-) When they leveled up
I have started with this for the testing purpose.
And i am getting Level 3 Incinerate and Level 2 Soul Burn when my hero is Level 2
Then i have changed trigger just like this
But after i leveled up, my incinerate becomes Level 2.
What was supposed to happen: Level 2 hero with Level 1 Incinerate and Level 1 Soul Burn
What was happened: Level 2 hero with Level 2 incinerate
But trigger is doing it's job. We cannot blame trigger.
After this problem i have updated trigger like this
They haven't learning skills when Level 1.
And finally i did it.
When units enters map with skill points when they are level 1, i have simply running Gains Level trigger and it worked.
I wasn't knew "Learn Skill" can upgrade their abilities.
With this system you can select their starting skills and skill learn order.
I was planning to ask about, then i have solved by myself.
Now i am changing Title only and sharing this with you.
Hello everyone. I have a huge map with 72 heroes and 288 abilities. I want to make them learn skills in 2 circumstances
1-) When entered map
2-) When they leveled up
I have started with this for the testing purpose.
-
Melee Initialization
-
Events
- Unit - A unit Gains a level
- Unit - A unit enters (Entire map)
-
Conditions
- (Unspent skill points of (Triggering unit)) Equal to 1
-
Actions
- Hero - Learn skill for (Triggering unit): Volcano
- Hero - Learn skill for (Triggering unit): Incinerate
- Hero - Learn skill for (Triggering unit): Soul Burn
- Hero - Learn skill for (Triggering unit): Summon Lava Spawn
- Unit - Increase level of Volcano for (Triggering unit)
- Unit - Increase level of Incinerate for (Triggering unit)
- Unit - Increase level of Soul Burn for (Triggering unit)
- Unit - Increase level of Summon Lava Spawn for (Triggering unit)
- Hero - Modify unspent skill points of (Triggering unit): Subtract 1 points
-
Events
And i am getting Level 3 Incinerate and Level 2 Soul Burn when my hero is Level 2
Then i have changed trigger just like this
-
Melee Initialization Copy
-
Events
- Unit - A unit enters (Entire map)
-
Conditions
- (Unspent skill points of (Triggering unit)) Equal to 1
-
Actions
- Hero - Learn skill for (Triggering unit): Volcano
- Hero - Learn skill for (Triggering unit): Incinerate
- Hero - Learn skill for (Triggering unit): Soul Burn
- Hero - Learn skill for (Triggering unit): Summon Lava Spawn
- Hero - Modify unspent skill points of (Triggering unit): Subtract 1 points
-
Events
-
Melee Initialization Copy 2
-
Events
- Unit - A unit Gains a level
-
Conditions
- (Unspent skill points of (Triggering unit)) Equal to 1
-
Actions
- Unit - Increase level of Volcano for (Triggering unit)
- Unit - Increase level of Incinerate for (Triggering unit)
- Unit - Increase level of Soul Burn for (Triggering unit)
- Unit - Increase level of Summon Lava Spawn for (Triggering unit)
- Hero - Modify unspent skill points of (Triggering unit): Subtract 1 points
-
Events
But after i leveled up, my incinerate becomes Level 2.
What was supposed to happen: Level 2 hero with Level 1 Incinerate and Level 1 Soul Burn
What was happened: Level 2 hero with Level 2 incinerate
But trigger is doing it's job. We cannot blame trigger.
After this problem i have updated trigger like this
-
Melee Initialization Copy 3
-
Events
- Unit - A unit Gains a level
- Conditions
-
Actions
- Hero - Learn skill for (Triggering unit): Volcano
- Hero - Learn skill for (Triggering unit): Incinerate
- Hero - Learn skill for (Triggering unit): Soul Burn
- Hero - Learn skill for (Triggering unit): Summon Lava Spawn
-
Events
They haven't learning skills when Level 1.
And finally i did it.
-
GainLevel
-
Events
- Unit - A unit Gains a level
- Conditions
-
Actions
- Hero - Learn skill for (Triggering unit): Volcano
- Hero - Learn skill for (Triggering unit): Incinerate
- Hero - Learn skill for (Triggering unit): Soul Burn
- Hero - Learn skill for (Triggering unit): Summon Lava Spawn
- Hero - Learn skill for (Triggering unit): Resurrection
- Hero - Learn skill for (Triggering unit): Divine Shield
- Hero - Learn skill for (Triggering unit): Holy Light
- Hero - Learn skill for (Triggering unit): Devotion Aura
-
Events
-
EnterMap
-
Events
- Unit - A unit enters (Entire map)
-
Conditions
- (Unspent skill points of (Triggering unit)) Equal to 1
- (Hero level of (Triggering unit)) Equal to 1
-
Actions
- Trigger - Run GainLevel <gen> (ignoring conditions)
-
Events
When units enters map with skill points when they are level 1, i have simply running Gains Level trigger and it worked.
I wasn't knew "Learn Skill" can upgrade their abilities.
With this system you can select their starting skills and skill learn order.
I was planning to ask about, then i have solved by myself.