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Is there a system that balances unspent skill points?

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Jan 23, 2014
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It's kinda annoying when your hero levels up and has 1 or more skill points to spend, and when you check the abilities, you can't use it yet because you haven't reached the required level for the next upgrade.

Is there a way/system to give a hero skill points only when they have reached the required level for an upgrade?
 
Yeah you're right. Just thought that someone made one. Hahaha thanks for answering though.
 
Go into your map and level up your hero one-level-by-one. Write down every level if you are able to learn/up a skill at that level.

At the end, you should have a list of levels where you can and cannot learn an ability. Now make a trigger with the Unit Gains a Level event, compare the users level to the list (use an array+loop or hashtable). If it's a "bad" level, deduct the skill point.
 
Go into your map and level up your hero one-level-by-one. Write down every level if you are able to learn/up a skill at that level.

At the end, you should have a list of levels where you can and cannot learn an ability. Now make a trigger with the Unit Gains a Level event, compare the users level to the list (use an array+loop or hashtable). If it's a "bad" level, deduct the skill point.

Thanks for the nice idea!
 
Wow! Thanks for making this! I'll check on this soon, I'll just PM you if I have further questions. Really appreciate it
 
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