- Joined
- May 11, 2010
- Messages
- 278
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Untitled Trigger 001
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Events
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Player - Player 1 (Red) skips a cinematic sequence
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Mountain King 0001 <gen> is Stunned) Equal to True
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Then - Actions
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Game - Display to (All players) the text: He is stunned.
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Else - Actions
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Game - Display to (All players) the text: He is not stunned.
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I then run this. It always returns "He is not stunned."
How does this conditional work??