• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

I hate critical errors!!!!!!!

Status
Not open for further replies.
Level 4
Joined
Aug 14, 2007
Messages
66
Ok, the game is Explosive Boom Battle. You pick a vehicle, player 1 picks a level and you use the arrow keys to control your vehicle and escape to shoot. There are 4 different levels, 3 of them which work fine. But I just made the fourth and whenever I try to play that one it causes a critical error >.>

  • Select Level
    • Events
      • Player - Player 1 (Red) skips a cinematic sequence
    • Conditions
      • LookingAtPlayable Equal to True
    • Actions
      • Trigger - Turn off (This trigger)
      • Trigger - Turn off Select Level Camera Down <gen>
      • Trigger - Turn off Select Level Camera L <gen>
      • Trigger - Turn off Select Level Camera R <gen>
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • CameraNo Equal to 3
        • Then - Actions
          • Set CharacterEnable[1] = False
          • Set CharacterEnable[2] = True
          • Set CharacterEnable[3] = False
          • Set CurrentLevel = Golden Glow Mine <gen>
          • Cinematic - Clear the screen of text messages for (All players)
          • Game - Display to (All players) for 1000000000.00 seconds the text: Player 1 has select...
          • Cinematic - Fade out over 1.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
          • Wait 1.50 seconds
          • Cinematic - Clear the screen of text messages for (All players)
          • Game - Display to (All players) for 1000000000.00 seconds the text: Type the name of th...
          • Player Group - Pick every player in (All players) and do (Actions)
            • Loop - Actions
              • Camera - Set the camera bounds for (Picked player) to CurrentLevel
          • Trigger - Turn on Choose Character <gen>
        • Else - Actions
          • Do nothing

This is the part of the trigger that selects the level that doesnt work.

  • Select Level Camera L
    • Events
      • Player - Player 1 (Red) Presses the Left Arrow key
    • Conditions
    • Actions
      • Set CameraNo = (CameraNo - 1)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • CameraNo Equal to -1
        • Then - Actions
          • Cinematic - Clear the screen of text messages for (All players)
          • Set CameraNo = 4
          • Game - Display to (All players) for 1000000000.00 seconds the text: Mayhem Marsh Vehic...
          • Set LookingAtPlayable = True
        • Else - Actions
          • Do nothing
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • CameraNo Equal to 0
        • Then - Actions
          • Cinematic - Clear the screen of text messages for (All players)
          • Set CameraNo = 4
          • Game - Display to (All players) for 1000000000.00 seconds the text: Mayhem Marsh Vehic...
          • Set LookingAtPlayable = True
        • Else - Actions
          • Do nothing
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • CameraNo Equal to 1
        • Then - Actions
          • Cinematic - Clear the screen of text messages for (All players)
          • Game - Display to (All players) for 1000000000.00 seconds the text: Happy-Town Village ...
          • Set LookingAtPlayable = True
        • Else - Actions
          • Do nothing
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • CameraNo Equal to 3
        • Then - Actions
          • Cinematic - Clear the screen of text messages for (All players)
          • Game - Display to (All players) for 1000000000.00 seconds the text: Golden Glow Mine V...
          • Set LookingAtPlayable = True
        • Else - Actions
          • Do nothing
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • CameraNo Equal to 2
        • Then - Actions
          • Cinematic - Clear the screen of text messages for (All players)
          • Game - Display to (All players) for 1000000000.00 seconds the text: Boom Battle Lake V...
          • Set LookingAtPlayable = True
        • Else - Actions
          • Do nothing
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • Camera - Apply SelectLocationCamera[CameraNo] for (Picked player) over 0.50 seconds
  • Select Level Camera R
    • Events
      • Player - Player 1 (Red) Presses the Right Arrow key
    • Conditions
    • Actions
      • Set CameraNo = (CameraNo + 1)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • CameraNo Equal to 5
        • Then - Actions
          • Cinematic - Clear the screen of text messages for (All players)
          • Set CameraNo = 1
          • Game - Display to (All players) for 1000000000.00 seconds the text: Happy-Town Village ...
          • Set LookingAtPlayable = True
        • Else - Actions
          • Do nothing
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • CameraNo Equal to 3
        • Then - Actions
          • Cinematic - Clear the screen of text messages for (All players)
          • Game - Display to (All players) for 1000000000.00 seconds the text: Golden Glow Mine V...
          • Set LookingAtPlayable = True
        • Else - Actions
          • Do nothing
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • CameraNo Equal to 4
        • Then - Actions
          • Cinematic - Clear the screen of text messages for (All players)
          • Set LookingAtPlayable = True
          • Game - Display to (All players) for 1000000000.00 seconds the text: Mayhem Marsh Vehic...
        • Else - Actions
          • Do nothing
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • CameraNo Equal to 2
        • Then - Actions
          • Cinematic - Clear the screen of text messages for (All players)
          • Game - Display to (All players) for 1000000000.00 seconds the text: Boom Battle Lake V...
          • Set LookingAtPlayable = True
        • Else - Actions
          • Do nothing
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • Camera - Apply SelectLocationCamera[CameraNo] for (Picked player) over 0.50 seconds
And those are the triggers that let you choose between the levels.

Any help will be greatly appreciated
 
Level 4
Joined
Aug 14, 2007
Messages
66
Thats all it is really just camera, I tried setting the time to 3600 on all of them. In game the screen fades black, it displays the text
Type the name of the vehicle you wish to use
Tank

then it dies

Edit:
ok I uploaded my map so you can see everything

Its Golden Glow Mine that doesnt work

Edit Junior:

Ok so I screwed around with it and apparently it was setting the camera bounds that caused the error. Although Im not sure why...it wasnt setting it to outside the camera bounds..
 
Last edited:
Status
Not open for further replies.
Top