- Joined
- Aug 14, 2007
- Messages
- 66
Ok, the game is Explosive Boom Battle. You pick a vehicle, player 1 picks a level and you use the arrow keys to control your vehicle and escape to shoot. There are 4 different levels, 3 of them which work fine. But I just made the fourth and whenever I try to play that one it causes a critical error >.>
This is the part of the trigger that selects the level that doesnt work.
Any help will be greatly appreciated
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Select Level
-
Events
- Player - Player 1 (Red) skips a cinematic sequence
-
Conditions
- LookingAtPlayable Equal to True
-
Actions
- Trigger - Turn off (This trigger)
- Trigger - Turn off Select Level Camera Down <gen>
- Trigger - Turn off Select Level Camera L <gen>
- Trigger - Turn off Select Level Camera R <gen>
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- CameraNo Equal to 3
-
Then - Actions
- Set CharacterEnable[1] = False
- Set CharacterEnable[2] = True
- Set CharacterEnable[3] = False
- Set CurrentLevel = Golden Glow Mine <gen>
- Cinematic - Clear the screen of text messages for (All players)
- Game - Display to (All players) for 1000000000.00 seconds the text: Player 1 has select...
- Cinematic - Fade out over 1.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Wait 1.50 seconds
- Cinematic - Clear the screen of text messages for (All players)
- Game - Display to (All players) for 1000000000.00 seconds the text: Type the name of th...
-
Player Group - Pick every player in (All players) and do (Actions)
-
Loop - Actions
- Camera - Set the camera bounds for (Picked player) to CurrentLevel
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Loop - Actions
- Trigger - Turn on Choose Character <gen>
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Else - Actions
- Do nothing
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If - Conditions
-
Events
This is the part of the trigger that selects the level that doesnt work.
-
Select Level Camera L
-
Events
- Player - Player 1 (Red) Presses the Left Arrow key
- Conditions
-
Actions
- Set CameraNo = (CameraNo - 1)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- CameraNo Equal to -1
-
Then - Actions
- Cinematic - Clear the screen of text messages for (All players)
- Set CameraNo = 4
- Game - Display to (All players) for 1000000000.00 seconds the text: Mayhem Marsh Vehic...
- Set LookingAtPlayable = True
-
Else - Actions
- Do nothing
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- CameraNo Equal to 0
-
Then - Actions
- Cinematic - Clear the screen of text messages for (All players)
- Set CameraNo = 4
- Game - Display to (All players) for 1000000000.00 seconds the text: Mayhem Marsh Vehic...
- Set LookingAtPlayable = True
-
Else - Actions
- Do nothing
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- CameraNo Equal to 1
-
Then - Actions
- Cinematic - Clear the screen of text messages for (All players)
- Game - Display to (All players) for 1000000000.00 seconds the text: Happy-Town Village ...
- Set LookingAtPlayable = True
-
Else - Actions
- Do nothing
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- CameraNo Equal to 3
-
Then - Actions
- Cinematic - Clear the screen of text messages for (All players)
- Game - Display to (All players) for 1000000000.00 seconds the text: Golden Glow Mine V...
- Set LookingAtPlayable = True
-
Else - Actions
- Do nothing
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- CameraNo Equal to 2
-
Then - Actions
- Cinematic - Clear the screen of text messages for (All players)
- Game - Display to (All players) for 1000000000.00 seconds the text: Boom Battle Lake V...
- Set LookingAtPlayable = True
-
Else - Actions
- Do nothing
-
If - Conditions
-
Player Group - Pick every player in (All players) and do (Actions)
-
Loop - Actions
- Camera - Apply SelectLocationCamera[CameraNo] for (Picked player) over 0.50 seconds
-
Loop - Actions
-
Events
-
Select Level Camera R
-
Events
- Player - Player 1 (Red) Presses the Right Arrow key
- Conditions
-
Actions
- Set CameraNo = (CameraNo + 1)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- CameraNo Equal to 5
-
Then - Actions
- Cinematic - Clear the screen of text messages for (All players)
- Set CameraNo = 1
- Game - Display to (All players) for 1000000000.00 seconds the text: Happy-Town Village ...
- Set LookingAtPlayable = True
-
Else - Actions
- Do nothing
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- CameraNo Equal to 3
-
Then - Actions
- Cinematic - Clear the screen of text messages for (All players)
- Game - Display to (All players) for 1000000000.00 seconds the text: Golden Glow Mine V...
- Set LookingAtPlayable = True
-
Else - Actions
- Do nothing
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- CameraNo Equal to 4
-
Then - Actions
- Cinematic - Clear the screen of text messages for (All players)
- Set LookingAtPlayable = True
- Game - Display to (All players) for 1000000000.00 seconds the text: Mayhem Marsh Vehic...
-
Else - Actions
- Do nothing
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- CameraNo Equal to 2
-
Then - Actions
- Cinematic - Clear the screen of text messages for (All players)
- Game - Display to (All players) for 1000000000.00 seconds the text: Boom Battle Lake V...
- Set LookingAtPlayable = True
-
Else - Actions
- Do nothing
-
If - Conditions
-
Player Group - Pick every player in (All players) and do (Actions)
-
Loop - Actions
- Camera - Apply SelectLocationCamera[CameraNo] for (Picked player) over 0.50 seconds
-
Loop - Actions
-
Events
Any help will be greatly appreciated