Hello, I need a DDS in order to make a couple spells based on carriorn swarm, but I want them to deal x5 int damage, and I can't find a way to do this without a DDS. Now a problem is how to use a DDS, I've stopped on this DDS, http://www.hiveworkshop.com/forums/spells-569/physical-damage-detection-gui-v1-3-0-0-a-231846/
Where should I add the damage being dealt in this trigger? I tried 1-2 places, and got either a crash or no damage dealt
Where should I add the damage being dealt in this trigger? I tried 1-2 places, and got either a crash or no damage dealt
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OnDamage
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Events
- Game - PDD_damageEventTrigger becomes Equal to 1.00
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- PDD_damageType Equal to PDD_PHYSICAL
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Then - Actions
- -------- Actions for PHYSICAL damage --------
- -------- Block all physical damage from the Archmage --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- PDD_source Equal to Archmage 0001 <gen>
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Then - Actions
- Set PDD_amount = 0.00
- Else - Actions
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If - Conditions
- -------- Let the Blademaster heal 50 hitpoints on every attack --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- PDD_source Equal to Blademaster 0000 <gen>
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Then - Actions
- Set PDD_amount = -50.00
- Else - Actions
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If - Conditions
- Game - Display to (All players) for 10.00 seconds the text: ((Name of PDD_source) + ( damages + ((Name of PDD_target) + ( with damage: + (|cffff0000 + (String(PDD_amount)))))))
- -------- End of Actions for PHYISCAL damage --------
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- PDD_damageType Equal to PDD_SPELL
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Then - Actions
- -------- Actions for SPELL damage --------
- -------- Double all spell damage from the Mountain King --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- PDD_source Equal to Mountain King 0002 <gen>
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Then - Actions
- Set PDD_amount = (2.00 x PDD_amount)
- Else - Actions
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If - Conditions
- Game - Display to (All players) for 10.00 seconds the text: ((Name of PDD_source) + ( damages + ((Name of PDD_target) + ( with damage: + (|cff6495ed + (String(PDD_amount)))))))
- -------- End of Actions for SPELL damage --------
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Else - Actions
- -------- Actions for CODE damage --------
- Game - Display to (All players) for 10.00 seconds the text: ((Name of PDD_source) + ( damages + ((Name of PDD_target) + ( with damage: + (|cff32cd32 + (String(PDD_amount)))))))
- -------- End of Actions for CODE damage --------
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- -------- Reflect 50 damage from the Kodo back on the damage source --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- PDD_target Equal to Kodo Beast 0006 <gen>
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Then - Actions
- Custom script: call UnitDamageTargetEx(udg_PDD_target, udg_PDD_source, 50.0, true, false, ATTACK_TYPE_CHAOS, DAMAGE_TYPE_UNIVERSAL, null)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events