Hi, so my problem is my Black Cleaver didn't effect on enemy, but GDD is effect on abilities so very lagging and didn't follow items description (Dealing physical damage).
Stats
+40 attack damage
+400 health
Passive
UNIQUE: Dealing physical damage to an enemy champion Cleaves them, reducing their armor by 6% for 6 seconds, stacking up to 6 times for a maximum of 30%.
UNIQUE – RAGE: Dealing damage grants 20 movement speed for 2 seconds. Kills on any unit grant 60 movement speed for 4 seconds instead
This is PDD, the new one i using.
Hope anyone help
Stats
+40 attack damage
+400 health
Passive
UNIQUE: Dealing physical damage to an enemy champion Cleaves them, reducing their armor by 6% for 6 seconds, stacking up to 6 times for a maximum of 30%.
UNIQUE – RAGE: Dealing damage grants 20 movement speed for 2 seconds. Kills on any unit grant 60 movement speed for 4 seconds instead
This is PDD, the new one i using.
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Black Cleaver New
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Events
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Game - PDD_damageEventTrigger becomes Equal to 1.00
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Conditions
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(PDD_source has an item of type Black Cleaver) Equal to True
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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PDD_damageType Equal to PDD_PHYSICAL
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Then - Actions
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Set BlackCleaverPoint = (Position of PDD_source)
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Unit - Create 1 BlackCleaverStack Dummy for (Owner of PDD_source) at BlackCleaverPoint facing (Facing of PDD_source) degrees
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Set BlackCleaverDummy = (Last created unit)
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Unit - Add a 0.80 second Generic expiration timer to BlackCleaverDummy
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(PDD_target has buff Cleaver x1 ) Equal to True
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Then - Actions
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Unit - Set level of Black Cleaver 1 for BlackCleaverDummy to 2
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(PDD_target has buff Cleaver x2 ) Equal to True
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Then - Actions
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Unit - Remove Cleaver x2 buff from PDD_target
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Unit - Set level of Black Cleaver 1 for BlackCleaverDummy to 3
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(PDD_target has buff Cleaver x3 ) Equal to True
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Then - Actions
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Unit - Remove Cleaver x3 buff from PDD_target
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Unit - Set level of Black Cleaver 1 for BlackCleaverDummy to 4
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(PDD_target has buff Cleaver x4 ) Equal to True
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Then - Actions
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Unit - Remove Cleaver x4 buff from PDD_target
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Unit - Set level of Black Cleaver 1 for BlackCleaverDummy to 5
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(PDD_target has buff Cleaver x5 ) Equal to True
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Then - Actions
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Unit - Remove Cleaver x5 buff from PDD_target
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Unit - Set level of Black Cleaver 1 for BlackCleaverDummy to 6
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(PDD_target has buff Cleaver x6 ) Equal to True
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Then - Actions
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Unit - Set level of Black Cleaver 1 for BlackCleaverDummy to 6
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Else - Actions
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Unit - Order BlackCleaverDummy to Attack PDD_target
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Unit - Order BlackCleaverDummy to Attack PDD_target
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Unit - Order BlackCleaverDummy to Attack PDD_target
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Unit - Order BlackCleaverDummy to Attack PDD_target
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Unit - Order BlackCleaverDummy to Attack PDD_target
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Custom script: call RemoveLocation(udg_BlackCleaverPoint)
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Else - Actions
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Black Cleaver Old
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Events
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Game - GDD_Event becomes Equal to 1.00
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Conditions
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(GDD_DamageSource has an item of type Black Cleaver) Equal to True
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Actions
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Set BlackCleaverPoint = (Position of GDD_DamageSource)
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Unit - Create 1 BlackCleaverStack Dummy for (Owner of GDD_DamageSource) at BlackCleaverPoint facing (Facing of GDD_DamageSource) degrees
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Set BlackCleaverDummy = (Last created unit)
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Unit - Add a 0.80 second Generic expiration timer to BlackCleaverDummy
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(GDD_DamageSource has buff Cleaver x1 ) Equal to True
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Then - Actions
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Unit - Set level of Black Cleaver 1 for BlackCleaverDummy to 2
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(GDD_DamageSource has buff Cleaver x2 ) Equal to True
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Then - Actions
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Unit - Remove Cleaver x2 buff from GDD_DamagedUnit
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Unit - Set level of Black Cleaver 1 for BlackCleaverDummy to 3
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(GDD_DamageSource has buff Cleaver x3 ) Equal to True
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Then - Actions
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Unit - Remove Cleaver x3 buff from GDD_DamagedUnit
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Unit - Set level of Black Cleaver 1 for BlackCleaverDummy to 4
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(GDD_DamageSource has buff Cleaver x4 ) Equal to True
-
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Then - Actions
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Unit - Remove Cleaver x4 buff from GDD_DamagedUnit
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Unit - Set level of Black Cleaver 1 for BlackCleaverDummy to 5
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(GDD_DamageSource has buff Cleaver x5 ) Equal to True
-
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Then - Actions
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Unit - Remove Cleaver x5 buff from GDD_DamagedUnit
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Unit - Set level of Black Cleaver 1 for BlackCleaverDummy to 6
-
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Else - Actions
-
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
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(GDD_DamageSource has buff Cleaver x6 ) Equal to True
-
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Then - Actions
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Unit - Remove Cleaver x6 buff from GDD_DamagedUnit
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Unit - Set level of Black Cleaver 1 for BlackCleaverDummy to 6
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Else - Actions
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Unit - Order BlackCleaverDummy to Attack GDD_DamagedUnit
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Unit - Order BlackCleaverDummy to Attack GDD_DamagedUnit
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Unit - Order BlackCleaverDummy to Attack GDD_DamagedUnit
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Unit - Order BlackCleaverDummy to Attack GDD_DamagedUnit
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Unit - Order BlackCleaverDummy to Attack GDD_DamagedUnit
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Custom script: call RemoveLocation(udg_BlackCleaverPoint)
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Hope anyone help
