- Joined
- Jun 20, 2017
- Messages
- 380
I found these two threads that could help me figure out how a unit can't go where he can't go and stop/hold him in his position! so that he couldn't walk and move around!
I modified the map and added some Boundary (like a square and the unit can blink there but can't move there), Pathing Blocker (Both) or Water so the unit can't move there.
I added these two in the first map, but it didn't work!
Unit - Order (Ordered unit) to Stop.
Unit - Order (Ordered unit) to Hold Position.
In the second map, the Rifleman attached to a Gryphon Rider and cannot move where he cannot (I want something like this).
Check Walkability
About Movement
I modified the map and added some Boundary (like a square and the unit can blink there but can't move there), Pathing Blocker (Both) or Water so the unit can't move there.
I added these two in the first map, but it didn't work!
Unit - Order (Ordered unit) to Stop.
Unit - Order (Ordered unit) to Hold Position.
In the second map, the Rifleman attached to a Gryphon Rider and cannot move where he cannot (I want something like this).
Check Walkability
About Movement
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