- Joined
- May 26, 2012
- Messages
- 77
Hello! I'm having big trouble with the beginning of cutscenes in my map because unit will remember the last issues order to move and will go there during a cutscene.
I tried all of these functions and some of them work ("Hold position" for instance) but then unit ignores the next given order if I don't wait for 1-2 seconds before issuing it.
Is there a way to stop unit from going anywhere and then make it ready to receive the next order to move instantly? This issue is driving me crazy.
I tried all of these functions and some of them work ("Hold position" for instance) but then unit ignores the next given order if I don't wait for 1-2 seconds before issuing it.
Is there a way to stop unit from going anywhere and then make it ready to receive the next order to move instantly? This issue is driving me crazy.