- Joined
- Jun 13, 2012
- Messages
- 113
So basiclly what i want is a trigger that allows the unit to move with an issue order then when it stops moving it runs the issue order again, making it an infinite loop.
Hmm what does smart mean? so if i put smart is = not true does that mean that the unit isnt moving?
You can use this system too
Every 0.02 second
- Acciones
- Grupo de unidad - Pick every unit in (Unit in (Playable map area)) and do (Actions)
- Bucle: Acciones
- If (All Conditions are True) then do (Then Actions) else do Else Actions
- Si: Condiciones
- ((Current order of (picked unit)) igual a (Order(stop))) or ((Current order of (Picked unit)) iguala (Order(smart)))
- Entonces: Acciones
- Unidad - Order (Picked unit) to mover a (Center of PointX <gen>)
- Otros: Acciones
iguala is equal too?
I did the above on my phone so actions may be wrong
- pick every unit from unit group and do
- loop
- if all conditions are true then do actions
- if conditions
- issued order of picked unit equal to order "smart"
- then
- do actions here.
- else
I did the above on my phone so actions may be wrong
- pick every unit from unit group and do
- loop
- if all conditions are true then do actions
- if conditions
- issued order of picked unit equal to order "smart"
- then
- do actions here.
- else
Yes it is what im looking for but i issue order them to move to a random location of playable map area. Is that possible with out using dumby? and how do u do it with more then one unit?