As title says, I decided to make an ORPG with dimensions 480x480 because I wanted it to be a good grind ORPG with tons of classes. My experience with WE is basically having fun in it and trying out custom heroes n spells like 10 years ago. I have never completed and uploaded a map. The question here is how realistic this idea is?
Two things I have a lot is: Time and Inspiration
Im weak at: only now learning all the needed stuff to make ORPG (events, scripts, triggers)
So basically anything you can tell me is helpful! Don't worry I have already searched forums and found many usefull threads regarding ORPG and various helpful material. However how realistic is it really for me to successfully finish such big project? Also im very concerned about Traps that I could fall into like, making map lag because its too big and has too many objects (just learned destructibles causes a lot of lag) or DeSync which I have no idea what causes. I really don't wana spent days of working just to find out its unplayable.
About THE MAP:
INNOVATION: Lots of classes and job advancement, and I mean LOTS! You start as a peasant, then at level 5 you get to pick 6 schools of magic; Light, Water, Earth, Fire, Wind, Dark. But you become just a tiny mage with only few spells. Then at level 25 is second class advancement, with atleast 3 new paths for you to choose. Here you can even become Footman or Archer (with much more cooler names than this ofc) but they still have Intelligence as their primary stat but more on that later. At level 50 you get a third class advancement with 2-3 more choices. We are talking around 60+ Heroes after third job advancement! (1*6*3*3=around 60)
SPELLS: Because of that there will be only 4 spells per hero (at second and third class adv.) with possibility of making certain items usable as spells if game feels boring. I will ofc use Warcraft 3 resources very heavily with heavy reusing. There will be many summon spells, many 10 minute buff spells, and many will look almost the same but will have different effect. About custom units and spells people made I will not bother myself yet until I design atleast 50% of map with first and second class advancement. Ofc if you got some good stuff you can tell me.
STATS: Everybody is a mage! Strength and Agility and Critical strike does not exist here. Instead Melee classes have more defensive abilitys or buffs to boost their defense. And smaller mana cost abilitys with melee range but ways to reach your opponent. Archer-type of classes will probably have auto-cast dmg boosters (like searing arrows) which still consumes your mana so you must use it sparingly. Also they might have some attack speed buffs. And Mages abilitys will have big mana costs and damage so you cant just spam them. Items will give stats like HP, HP regen, Attack Dmg, Mana, Mana regen, Spell Damage % (if I can make this one), etc. So you can become a tank if you pick Hp items regardless of class. Or Focus more on spamming spells with mana and mana regen.
Final words: I will try to make map as simple as possible without much scripts. Focus is on Leveling together and buffing each other. Even if you have same class as somebody else your item and stat build will make it completely unique. You can be warrior with full dmg and mana build that spams AOE attacks. Or Mage with full HP that tanks and uses summons and buffs to power up team.
Thats it for main focus of game. Ofc I plan to have few dungeons too and little bit of quests.
Also PVP! No idea how im gonna make that work yet but I think it would be super funny for people to show off their build to other people!
Two things I have a lot is: Time and Inspiration
Im weak at: only now learning all the needed stuff to make ORPG (events, scripts, triggers)
So basically anything you can tell me is helpful! Don't worry I have already searched forums and found many usefull threads regarding ORPG and various helpful material. However how realistic is it really for me to successfully finish such big project? Also im very concerned about Traps that I could fall into like, making map lag because its too big and has too many objects (just learned destructibles causes a lot of lag) or DeSync which I have no idea what causes. I really don't wana spent days of working just to find out its unplayable.
About THE MAP:
INNOVATION: Lots of classes and job advancement, and I mean LOTS! You start as a peasant, then at level 5 you get to pick 6 schools of magic; Light, Water, Earth, Fire, Wind, Dark. But you become just a tiny mage with only few spells. Then at level 25 is second class advancement, with atleast 3 new paths for you to choose. Here you can even become Footman or Archer (with much more cooler names than this ofc) but they still have Intelligence as their primary stat but more on that later. At level 50 you get a third class advancement with 2-3 more choices. We are talking around 60+ Heroes after third job advancement! (1*6*3*3=around 60)
SPELLS: Because of that there will be only 4 spells per hero (at second and third class adv.) with possibility of making certain items usable as spells if game feels boring. I will ofc use Warcraft 3 resources very heavily with heavy reusing. There will be many summon spells, many 10 minute buff spells, and many will look almost the same but will have different effect. About custom units and spells people made I will not bother myself yet until I design atleast 50% of map with first and second class advancement. Ofc if you got some good stuff you can tell me.
STATS: Everybody is a mage! Strength and Agility and Critical strike does not exist here. Instead Melee classes have more defensive abilitys or buffs to boost their defense. And smaller mana cost abilitys with melee range but ways to reach your opponent. Archer-type of classes will probably have auto-cast dmg boosters (like searing arrows) which still consumes your mana so you must use it sparingly. Also they might have some attack speed buffs. And Mages abilitys will have big mana costs and damage so you cant just spam them. Items will give stats like HP, HP regen, Attack Dmg, Mana, Mana regen, Spell Damage % (if I can make this one), etc. So you can become a tank if you pick Hp items regardless of class. Or Focus more on spamming spells with mana and mana regen.
Final words: I will try to make map as simple as possible without much scripts. Focus is on Leveling together and buffing each other. Even if you have same class as somebody else your item and stat build will make it completely unique. You can be warrior with full dmg and mana build that spams AOE attacks. Or Mage with full HP that tanks and uses summons and buffs to power up team.
Thats it for main focus of game. Ofc I plan to have few dungeons too and little bit of quests.
Also PVP! No idea how im gonna make that work yet but I think it would be super funny for people to show off their build to other people!