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[Spell] Is is possible to run looping animations on the transport used for cargo hold?

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Feb 25, 2018
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For example, lets say you use a blacksmith as a transport for peasants to enter, using the cargo hold ability. could you make it so that the blacksmith will play a looping animation like the one it uses when researching an ability? and then stop when units leave.
 
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You can detect when the "transport" uses its Load ability ("An unit starts casting an ability" + "Ability being cast equal to Load" [Not sure of the exact names in English though]) and then add an animation tag, in your case it would be the "Work" tag, so that it plays the researching animation.

You just have to make sure you use the correct Load ability, as there are quite a few.
 
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Feb 25, 2018
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damn, I was hoping it would be as simple as changing something in the ability editor. as an aside, is there a way to add a buff to a transport as long as it has units in it using the ability editor? that way I can add a special effect over it's head for another thing I had in mind
 
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