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Is (Event) Every 0.1 Seconds, bad running all game?

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Level 11
Joined
Nov 1, 2008
Messages
828
Hmm, well what is the best idea if you are having about 10-20 cameras on the map, for example once your hero enters that region the camera will be locked to that camera every 0.1sec. For every player that will need duplicates.

Is there any other way or would i need a trigger for each camera rather then all in one?

Thanks.
 
Level 8
Joined
Jul 25, 2006
Messages
177
Set the camera bounds to that region when they enter that region? Then pan the camera to the hero.

Edit: Won't every 1 or .5 seconds be enough for something like that? If the camera is locked isn't it impossible to move it anyway?
 
Level 8
Joined
Jul 25, 2006
Messages
177
Sadly I don't have a whole lot of experience with cameras and i just took a look at your project and damn, your terraining skills blow mine away. Perhaps if i understood better what it is you're trying to achieve I could help. What is making the camera change so often anyway that you have to set the camera so much?
 
Level 11
Joined
Nov 1, 2008
Messages
828
Here is the entire camera system, it's not 100% complete but i beleive this is causing the lag over time.

it's basicly the same thing over and over. I asume it is this because i was working on this and when i tested it after about 5 miniutes it slowly lagged then so much lag you need to restart comp.


  • Security Cameras
    • Events
      • Time - Every 0.01 seconds of game time
    • Conditions
    • Actions
      • -------- ========================== --------
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Player_Hero[1] is in (Units in Region 068 <gen>)) Equal to True
              • SecurityCamera_Player1[1] Equal to 1
            • Then - Actions
              • Camera - Apply Security Camera 1 <gen> for Player 1 (Red) over 0.00 seconds
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • (Player_Hero[1] is in (Units in Region 068 <gen>)) Equal to True
                  • SecurityCamera_Player1[1] Equal to 2
                • Then - Actions
                  • Camera - Apply Security Camera 2 <gen> for Player 1 (Red) over 0.00 seconds
                • Else - Actions
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • (Player_Hero[1] is in (Units in Region 068 <gen>)) Equal to True
                      • SecurityCamera_Player1[1] Equal to 3
                    • Then - Actions
                      • Camera - Apply Security Camera 3 <gen> for Player 1 (Red) over 0.00 seconds
                    • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Player_Hero[2] is in (Units in Region 068 <gen>)) Equal to True
              • SecurityCamera_Player2[1] Equal to 1
            • Then - Actions
              • Camera - Apply Security Camera 1 <gen> for Player 2 (Blue) over 0.00 seconds
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • (Player_Hero[2] is in (Units in Region 068 <gen>)) Equal to True
                  • SecurityCamera_Player2[1] Equal to 2
                • Then - Actions
                  • Camera - Apply Security Camera 2 <gen> for Player 2 (Blue) over 0.00 seconds
                • Else - Actions
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • (Player_Hero[2] is in (Units in Region 068 <gen>)) Equal to True
                      • SecurityCamera_Player2[1] Equal to 3
                    • Then - Actions
                      • Camera - Apply Security Camera 3 <gen> for Player 2 (Blue) over 0.00 seconds
                    • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Player_Hero[3] is in (Units in Region 068 <gen>)) Equal to True
              • SecurityCamera_Player3[1] Equal to 1
            • Then - Actions
              • Camera - Apply Security Camera 1 <gen> for Player 3 (Teal) over 0.00 seconds
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • (Player_Hero[3] is in (Units in Region 068 <gen>)) Equal to True
                  • SecurityCamera_Player3[1] Equal to 2
                • Then - Actions
                  • Camera - Apply Security Camera 2 <gen> for Player 3 (Teal) over 0.00 seconds
                • Else - Actions
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • (Player_Hero[3] is in (Units in Region 068 <gen>)) Equal to True
                      • SecurityCamera_Player3[1] Equal to 3
                    • Then - Actions
                      • Camera - Apply Security Camera 3 <gen> for Player 3 (Teal) over 0.00 seconds
                    • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Player_Hero[4] is in (Units in Region 068 <gen>)) Equal to True
              • SecurityCamera_Player4[1] Equal to 1
            • Then - Actions
              • Camera - Apply Security Camera 1 <gen> for Player 4 (Purple) over 0.00 seconds
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • (Player_Hero[4] is in (Units in Region 068 <gen>)) Equal to True
                  • SecurityCamera_Player4[1] Equal to 2
                • Then - Actions
                  • Camera - Apply Security Camera 2 <gen> for Player 4 (Purple) over 0.00 seconds
                • Else - Actions
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • (Player_Hero[4] is in (Units in Region 068 <gen>)) Equal to True
                      • SecurityCamera_Player4[1] Equal to 3
                    • Then - Actions
                      • Camera - Apply Security Camera 3 <gen> for Player 4 (Purple) over 0.00 seconds
                    • Else - Actions
          • -------- ========================== --------
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Player_Hero[1] is in (Units in Region 070 <gen>)) Equal to True
            • Then - Actions
              • Camera - Apply Seucirty Camera Lift 1 <gen> for Player 1 (Red) over 0.00 seconds
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • (Player_Hero[1] is in (Units in Region 069 <gen>)) Equal to True
                • Then - Actions
                  • Camera - Apply Camera 061 <gen> for Player 1 (Red) over 0.00 seconds
                • Else - Actions
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • (Player_Hero[1] is in (Units in Region 071 <gen>)) Equal to True
                    • Then - Actions
                      • Camera - Apply Camera 062 <gen> for Player 1 (Red) over 0.00 seconds
                    • Else - Actions
                      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                        • If - Conditions
                          • (Player_Hero[1] is in (Units in Region 072 <gen>)) Equal to True
                        • Then - Actions
                          • Camera - Apply Camera 063 <gen> for Player 1 (Red) over 0.00 seconds
                        • Else - Actions
                          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            • If - Conditions
                              • (Player_Hero[1] is in (Units in Region 073 <gen>)) Equal to True
                            • Then - Actions
                              • Camera - Apply Camera 064 <gen> for Player 1 (Red) over 0.00 seconds
                            • Else - Actions
                              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                • If - Conditions
                                  • (Player_Hero[1] is in (Units in Region 074 <gen>)) Equal to True
                                • Then - Actions
                                  • Camera - Apply Camera 065 <gen> for Player 1 (Red) over 0.00 seconds
                                • Else - Actions
                                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                    • If - Conditions
                                      • (Player_Hero[1] is in (Units in Region 075 <gen>)) Equal to True
                                    • Then - Actions
                                      • Camera - Apply Camera 066 <gen> for Player 1 (Red) over 0.00 seconds
                                    • Else - Actions
                                      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                        • If - Conditions
                                          • (Player_Hero[1] is in (Units in Region 076 <gen>)) Equal to True
                                        • Then - Actions
                                          • Camera - Apply Camera 068 <gen> for Player 1 (Red) over 0.00 seconds
                                        • Else - Actions
                                          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                            • If - Conditions
                                              • (Player_Hero[1] is in (Units in Region 077 <gen>)) Equal to True
                                            • Then - Actions
                                              • Camera - Apply Camera 069 <gen> for Player 1 (Red) over 0.00 seconds
                                            • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Player_Hero[2] is in (Units in Region 070 <gen>)) Equal to True
            • Then - Actions
              • Camera - Apply Seucirty Camera Lift 1 <gen> for Player 2 (Blue) over 0.00 seconds
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • (Player_Hero[2] is in (Units in Region 069 <gen>)) Equal to True
                • Then - Actions
                  • Camera - Apply Camera 061 <gen> for Player 2 (Blue) over 0.00 seconds
                • Else - Actions
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • (Player_Hero[2] is in (Units in Region 071 <gen>)) Equal to True
                    • Then - Actions
                      • Camera - Apply Camera 062 <gen> for Player 2 (Blue) over 0.00 seconds
                    • Else - Actions
                      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                        • If - Conditions
                          • (Player_Hero[2] is in (Units in Region 072 <gen>)) Equal to True
                        • Then - Actions
                          • Camera - Apply Camera 063 <gen> for Player 2 (Blue) over 0.00 seconds
                        • Else - Actions
                          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            • If - Conditions
                              • (Player_Hero[2] is in (Units in Region 073 <gen>)) Equal to True
                            • Then - Actions
                              • Camera - Apply Camera 064 <gen> for Player 2 (Blue) over 0.00 seconds
                            • Else - Actions
                              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                • If - Conditions
                                  • (Player_Hero[2] is in (Units in Region 074 <gen>)) Equal to True
                                • Then - Actions
                                  • Camera - Apply Camera 065 <gen> for Player 2 (Blue) over 0.00 seconds
                                • Else - Actions
                                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                    • If - Conditions
                                      • (Player_Hero[2] is in (Units in Region 075 <gen>)) Equal to True
                                    • Then - Actions
                                      • Camera - Apply Camera 066 <gen> for Player 2 (Blue) over 0.00 seconds
                                    • Else - Actions
                                      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                        • If - Conditions
                                          • (Player_Hero[2] is in (Units in Region 076 <gen>)) Equal to True
                                        • Then - Actions
                                          • Camera - Apply Camera 068 <gen> for Player 2 (Blue) over 0.00 seconds
                                        • Else - Actions
                                          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                            • If - Conditions
                                              • (Player_Hero[2] is in (Units in Region 077 <gen>)) Equal to True
                                            • Then - Actions
                                              • Camera - Apply Camera 069 <gen> for Player 2 (Blue) over 0.00 seconds
                                            • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Player_Hero[3] is in (Units in Region 070 <gen>)) Equal to True
            • Then - Actions
              • Camera - Apply Seucirty Camera Lift 1 <gen> for Player 3 (Teal) over 0.00 seconds
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • (Player_Hero[3] is in (Units in Region 069 <gen>)) Equal to True
                • Then - Actions
                  • Camera - Apply Camera 061 <gen> for Player 3 (Teal) over 0.00 seconds
                • Else - Actions
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • (Player_Hero[3] is in (Units in Region 071 <gen>)) Equal to True
                    • Then - Actions
                      • Camera - Apply Camera 062 <gen> for Player 3 (Teal) over 0.00 seconds
                    • Else - Actions
                      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                        • If - Conditions
                          • (Player_Hero[3] is in (Units in Region 072 <gen>)) Equal to True
                        • Then - Actions
                          • Camera - Apply Camera 063 <gen> for Player 3 (Teal) over 0.00 seconds
                        • Else - Actions
                          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            • If - Conditions
                              • (Player_Hero[3] is in (Units in Region 073 <gen>)) Equal to True
                            • Then - Actions
                              • Camera - Apply Camera 064 <gen> for Player 3 (Teal) over 0.00 seconds
                            • Else - Actions
                              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                • If - Conditions
                                  • (Player_Hero[3] is in (Units in Region 074 <gen>)) Equal to True
                                • Then - Actions
                                  • Camera - Apply Camera 065 <gen> for Player 3 (Teal) over 0.00 seconds
                                • Else - Actions
                                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                    • If - Conditions
                                      • (Player_Hero[3] is in (Units in Region 075 <gen>)) Equal to True
                                    • Then - Actions
                                      • Camera - Apply Camera 066 <gen> for Player 3 (Teal) over 0.00 seconds
                                    • Else - Actions
                                      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                        • If - Conditions
                                          • (Player_Hero[3] is in (Units in Region 076 <gen>)) Equal to True
                                        • Then - Actions
                                          • Camera - Apply Camera 068 <gen> for Player 3 (Teal) over 0.00 seconds
                                        • Else - Actions
                                          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                            • If - Conditions
                                              • (Player_Hero[3] is in (Units in Region 077 <gen>)) Equal to True
                                            • Then - Actions
                                              • Camera - Apply Camera 069 <gen> for Player 3 (Teal) over 0.00 seconds
                                            • Else - Actions
          • -------- ========================== --------
      • -------- ========================== --------
      • -------- Lifts --------
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • -------- ========================== --------
          • -------- PLAYER 1 --------
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Player_1_Lift[5] Equal to True
            • Then - Actions
              • Camera - Apply Camera 058 <gen> for Player 1 (Red) over 0.00 seconds
            • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Player_1_Lift[4] Equal to True
            • Then - Actions
              • Camera - Apply Camera 060 <gen> for Player 1 (Red) over 0.00 seconds
            • Else - Actions
          • -------- ========================== --------
          • -------- PLAYER 2 --------
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Player_2_Lift[5] Equal to True
            • Then - Actions
              • Camera - Apply Camera 058 <gen> for Player 2 (Blue) over 0.00 seconds
            • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Player_2_Lift[4] Equal to True
            • Then - Actions
              • Camera - Apply Camera 060 <gen> for Player 2 (Blue) over 0.00 seconds
            • Else - Actions
          • -------- ========================== --------
          • -------- PLAYER 3 --------
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Player_3_Lift[5] Equal to True
            • Then - Actions
              • Camera - Apply Camera 058 <gen> for Player 3 (Teal) over 0.00 seconds
            • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Player_3_Lift[4] Equal to True
            • Then - Actions
              • Camera - Apply Camera 060 <gen> for Player 3 (Teal) over 0.00 seconds
            • Else - Actions
          • -------- ========================== --------
          • -------- PLAYER 4 --------
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Player_4_Lift[5] Equal to True
            • Then - Actions
              • Camera - Apply Camera 058 <gen> for Player 4 (Purple) over 0.00 seconds
            • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Player_4_Lift[4] Equal to True
            • Then - Actions
              • Camera - Apply Camera 060 <gen> for Player 4 (Purple) over 0.00 seconds
            • Else - Actions
          • -------- ========================== --------
 
Level 16
Joined
Mar 27, 2011
Messages
1,349
You said there is no lag at the start, but becomes increasingly laggy as time progressed. This sounds like a memory leak to me. Your trigger runs every 0.1 second, creating x amount of leaks every cycle.

  • Untitled Trigger 001
    • Events
      • Time - Every 0.10 seconds of game time
    • Conditions
    • Actions
      • Camera - Pan camera for Player 1 (Red) to (Center of (Playable map area)) over 0.00 seconds
This trigger leaks because it refers a location.

  • Untitled Trigger 001
    • Events
      • Time - Every 0.10 seconds of game time
    • Conditions
    • Actions
      • Set point = (Center of (Playable map area))
      • Camera - Pan camera for Player 1 (Red) to point over 0.00 seconds
      • Custom script: call RemoveLocation (udg_point)
I created a variable ("point"), and assigned a position to it. The camera refers the variable. Then the variable is destroyed. This makes sure the memory is cleaned, and does not "leak"

Ensure there are no memory leaks. I suggest you look at memory leak tutorials if u are unclear what you should be looking for.

I was typing this post before u submitted your last comment sorry.
 
Last edited:
Level 8
Joined
Jul 25, 2006
Messages
177
He is definitely leaking like a mother fricker, but they are not location leaks. They are group leaks. .01 is a problem too i believe, try .03 at least.

To fix your leaks this is what you have to do, create a global group variable, for this example will say its called GlobalGroup. Then in the actions of an if statement with a line in the conditions like this one: (Player_Hero[4] is in (Units in Region 068 <gen>)) Equal to True
Before that if then statement set GlobalGroup = Units in Region 068 <gen>

Then in the If put (Player_Hero[4] is in (GlobalGroup)) Equal to True

Then after that if statement do this: Unit Group - Clear(GlobalGroup)

Repeat that for every statement like that and change it to .03 or .05 --should be fast enough and that should fix your problem.

  • Melee Initialization
    • Events
    • Conditions
    • Actions
      • Set GlobalGroup = (Units in (Playable map area))
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (SomeHero is in GlobalGroup) Equal to True
        • Then - Actions
          • -------- Do stuffz --------
        • Else - Actions
          • Custom script: call DestroyGroup(udg_GlobalGroup)
          • Set GlobalGroup = (Units in (Playable map area))
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (SomeHero is in GlobalGroup) Equal to True
            • Then - Actions
              • -------- Do stuffz --------
            • Else - Actions
              • Custom script: call DestroyGroup(udg_GlobalGroup)
      • Custom script: call DestroyGroup(udg_GlobalGroup)
that should clear things up^
 
Level 11
Joined
Nov 1, 2008
Messages
828
Alright awesome, so is this right?

  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
      • (Player_Hero[1] is in GlobalGroup) Equal to True
    • Then - Actions
      • Set GlobalGroup = (Units in (Playable map area))
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Player_Hero[1] is in (Units in Region 068 <gen>)) Equal to True
          • SecurityCamera_Player1[1] Equal to 1
        • Then - Actions
          • Camera - Apply Security Camera 1 <gen> for Player 1 (Red) over 0.00 seconds
        • Else - Actions
          • Custom script: call DestroyGroup(udg_GlobalGroup)
          • Set GlobalGroup = (Units in (Playable map area))
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Player_Hero[1] is in (Units in Region 068 <gen>)) Equal to True
            • Then - Actions
              • Camera - Apply Security Camera 2 <gen> for Player 1 (Red) over 0.00 seconds
            • Else - Actions
              • Custom script: call DestroyGroup(udg_GlobalGroup)
              • Set GlobalGroup = (Units in (Playable map area))
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • (Player_Hero[1] is in (Units in Region 068 <gen>)) Equal to True
                • Then - Actions
                  • Camera - Apply Security Camera 3 <gen> for Player 1 (Red) over 0.00 seconds
                • Else - Actions
                  • Custom script: call DestroyGroup(udg_GlobalGroup)
 
Level 11
Joined
Nov 15, 2007
Messages
800
No, that's still leaking. You're not actually using the group, you're still using (Units in Region 068) in your condition. You need to use (Units in GlobalGroup) in the condition. And set the group to (Units in Region 068), not (Units in (Playable map area)).
 
Level 11
Joined
Nov 1, 2008
Messages
828
Ahh i see, so i basicly need to use the globalgroup with anything to do with regions?


Alright so like this?

  • Actions
    • -------- ========================== --------
    • Set GlobalGroup = (Units in (Playable map area))
    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      • If - Conditions
        • (Player_Hero[1] is in GlobalGroup) Equal to True
      • Then - Actions
        • Custom script: call DestroyGroup(udg_GlobalGroup)
        • Set GlobalGroup = (Units in Region 068 <gen>)
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • (Player_Hero[1] is in GlobalGroup) Equal to True
            • SecurityCamera_Player1[1] Equal to 1
          • Then - Actions
            • Custom script: call DestroyGroup(udg_GlobalGroup)
            • Camera - Apply Security Camera 1 <gen> for Player 1 (Red) over 0.00 seconds
          • Else - Actions
            • Custom script: call DestroyGroup(udg_GlobalGroup)
            • Set GlobalGroup = (Units in Region 068 <gen>)
            • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • (Player_Hero[1] is in GlobalGroup) Equal to True
              • Then - Actions
                • Custom script: call DestroyGroup(udg_GlobalGroup)
                • Camera - Apply Security Camera 2 <gen> for Player 1 (Red) over 0.00 seconds
              • Else - Actions
                • Custom script: call DestroyGroup(udg_GlobalGroup)
                • Set GlobalGroup = (Units in Region 068 <gen>)
                • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                  • If - Conditions
                    • (Player_Hero[1] is in GlobalGroup) Equal to True
                  • Then - Actions
                    • Custom script: call DestroyGroup(udg_GlobalGroup)
                    • Camera - Apply Security Camera 3 <gen> for Player 1 (Red) over 0.00 seconds
                  • Else - Actions
                    • Custom script: call DestroyGroup(udg_GlobalGroup)
 
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