- Joined
- Dec 19, 2011
- Messages
- 29
Hello there,
I made a trigger which would increase life regeneration for my enemy creeps by 0.3% per sec
Is it better to keep it that way or to do this
I made a trigger which would increase life regeneration for my enemy creeps by 0.3% per sec
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Life Aura Team 1
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Events
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Conditions
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Actions
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Set Temp_Group_Team1 = (Units in (Playable map area) matching ((Owner of (Matching unit)) Equal to Player 11 (Dark Green)))
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Unit Group - Pick every unit in Temp_Group_Team1 and do (Actions)
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Loop - Actions
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Unit - Set life of (Picked unit) to ((Life of (Picked unit)) + ((Max life of (Picked unit)) x (0.1 x 0.03)))
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Custom script: call DestroyGroup (udg_Temp_Group_Team1)
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Wait 1.00 seconds
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Trigger - Run (This trigger) (checking conditions)
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Is it better to keep it that way or to do this
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Life Aura Team 1
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Events
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Time - Every 1.00 seconds of game time
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-

Conditions
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Actions
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Set Temp_Group_Team1 = (Units in (Playable map area) matching ((Owner of (Matching unit)) Equal to Player 11 (Dark Green)))
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Unit Group - Pick every unit in Temp_Group_Team1 and do (Actions)
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Loop - Actions
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Unit - Set life of (Picked unit) to ((Life of (Picked unit)) + ((Max life of (Picked unit)) x (0.1 x 0.03)))
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Custom script: call DestroyGroup (udg_Temp_Group_Team1)
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