- Joined
- Jun 2, 2009
- Messages
- 1,233
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DevilCreeptenKac
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Events
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Unit - A unit Is attacked
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Conditions
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(Attacked unit) Equal to Paladin 0000 <gen>
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zBool_AIKaciyor_Creepten[(Player number of (Owner of (Attacked unit)))] Equal to False
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Actions
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Set zBool_AIKaciyor_Creepten[(Player number of (Owner of (Attacked unit)))] = True
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Set TempPoint = ((Position of (Attacked unit)) offset by 375.00 towards ((Angle from (Position of (Attacking unit)) to (Center of Region 001 <gen>)) - 0.00) degrees)
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Unit - Order (Attacked unit) to Move To TempPoint
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Countdown Timer - Start CreeptenKacmaBittiSeysi[(Player number of (Owner of (Attacked unit)))] as a One-shot timer that will expire in 3.00 seconds
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Custom script: call RemoveLocation (udg_TempPoint)
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Wait 1.00 seconds
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Unit - Order zU_AIHero[(Player number of (Owner of (Attacked unit)))] to Attack-Move To (Center of Region 000 <gen>)
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Timer2Kacma
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Events
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Time - CreeptenKacmaBittiSeysi[1] expires
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Conditions
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Actions
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Game - Display to (All players) for 1.00 seconds the text: timer doldu
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Set zBool_AIKaciyor_Creepten[1] = False
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Untitled Trigger 001
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Events
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Time - Every 0.50 seconds of game time
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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zBool_AIKaciyor_Creepten[1] Equal to True
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Then - Actions
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Game - Display to (All players) for 1.00 seconds the text: RUNNING AWAY
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Else - Actions
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Game - Display to (All players) for 1.00 seconds the text: ATTACKING!
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12:51 - Hero attacked and fall back
12:52 - Fall back completed, now hero can attack
12:53 - Hero attacked again but recently ordered again, do NOTHING! Let him fight again at least 3 seconds
12:54 -
12:55 -
12:56 - Hero attacked and fall back
Since 2 days i am trying to figure it out. Is it countdown timer related? Because i am not familiar with countdown system.
OR am i missing a point? Maybe i am trying to different way to do that.