- Joined
- Jul 20, 2007
- Messages
- 275
Iowk: Prelude (RTS Deathmatch)
Notes
-Group
-Map is attached.
-Public Version 1.03M (massive armies) added.
-Public Version 1.03C (regular) added.
This is not a hero arena map! There will be heroes in it, but it is a RTS deathmatch! By that, I mean you still build units and collect resources; but there are a LOT of negative affects by having a large army; thus, constantly attacking them will benefit! The reason why I put these triggers in (and made the map size small) is that I found a similer problem to the one in Warriors of Gundra: Chaotic Civil Warfare; people would just build a giant army and then attack, making a huge lagfest to those without a good computer.
What is Iowk: Prelude?
Iowk: Prelude is a RTS, set in one of the battles prior to Iowk: Dynasty of Warfare, a video game concept that blends elements from First Person Shooters, Mass Multiplayer Online Role Playing Games, Real Time Stradegy games, and much much more! The lore-blog is located here.
In this game, you and an ally battle against the opposing force, assisted by a automated computer ally, with the goal of completly eliminating the enemy force. You do this by producing infantry, upgrading your units, gaining control of important locations, and eventually destorying all enemy structures. There are many tactics to use;stealth (currently not implimented), firepower, horde, Money/Army specialization, etc.
Lore Description
In Prelude, two dwarven lumber companies have conflicting claims to an area; as is normal on Planet Iowk, they bring their private armies to battle it out! These armies are equiped with powerful Artures weapons, perhaps some of the best in this far future.
Key Features
-Fierce RTS combat in a deathmatch-type map. This is a very small map, the smallest as can be, and thus combat is constant! Only by using tactics and the right units can you achieve victory! Brand new gameplay mechanics increase the gains of constant warfare!
-Massive battles every minute GUARENTEED! Your alliance and your enemy's alliance have a computer ally as well, which auto-create units to destroy the other team. These allies field much more units than you, thus helping them can often decide battles!
-Balenced gameplay. In every update, if a unit ain't balenced then it will be balenced in the next one (once the inbalence is posted 1+ times by different members).
-Battle.Net Ultra Friendly. The map is small, and quite a blast to play with several friends! And in the near future, the map shall be made bigger to allow even more players to play!
-Fun, Amazing Combat. Special use of battle effects make it fun to watch massive battles play out, even the automated computer ones! Additionally, if you like micro then you can save a great many of your troops through Micro (and thus kill more enemy troops).
Screen Shots
Here are some screen shots! They are avalible in this album.
Units & Weapons
The Soilder
The Soilder is the basic unit in Iowk: Prelude. It is divided into three sub-units.
Stats: 1200 HP, 100 Gold, 1 food.
Soilder w/ Bomtar: Basic long range AoE unit.
Soilder w/ Carbine: Basic DPS Unit.
Soilder w/ Shotgun: Basic melee DPS unit. +300 HP
The Sergeant
The Sergeant is a more powerful version of the Soilder. It is divided into three sub-units.
Stats: 1800 HP, 1/2 Reload Time, 300 Gold, 3 food.
Sergeant w/ Machine Gun: Medium-range DPS unit.
Sergeant w/ Carbine: Good long range DPS unit.
Sergeant w/ Heavy Launcher: Long range AoE DPS unit. - Currently Being Implimented/Replacing Sergeant w/ Shotgun.
The Assasin - Currently Being Implimented
The Assasin is a commando version of the Soilder. He is armed with a pistol, but this may change to a dagger/sword. Note that there is only one unit.
Stats: 1400 HP, +50% DMG, Cloak, 500 Gold, 5 food.
The Herbalist
The Herbalist primarilly relies on others for defense, but heals them in the process.
Stats: 1,500 HP, 60 Mana w/ 1 Mana regen, 600 gold, 6 food.
-Thrown Bottle Attack: 40 DMG, 2 sec, 950 Range.
-Heal AoE: +300 HP in a 200 AoE. 30 Mana. 3 waves for 3 seconds, 100 HP/wave, 3 sec cast time.
-Heal Single: +500HP, 500 range, autocast. 5 mana.
The Flame Warrior
The Flame Warrior specializes into doing AoE damage at close range, relying on dealing DoT and then retreating. If properly protected and used, they are the most deadliest unit of all.
Stats: 2,500 HP, 60 mana w/ 1 mana regen, 600 gold, 6 food.
More coming soon!
What I want to Impliment
-A item drop-on-death system. When a unit dies, it drops its weapon in the form of a item. If a unit picks up the weapon, then it gets the weapon (it is replaced by a unit with that weapon).
-Balenced Heroes.
-Battlecam System. When turned on, it goes to either premade camera positions or does constantly-changing views on random, noncivilian units.
What I'm working on Currently
-General Improvements
-Map Improvements
-Class Improvements
-Improvments based on Reviews
Changelog
Pub.03
-The max food has been increased to 270, but you stop making ALL money past 180!
-Harvester HP increased. Harvesters carry 225 gold per round, and 10 wood/75 gold per round.
-Far and Default camera system implimented. Type -camfar and -cam.
-Soilders now cost 1 food; sergeants 3; special 6.
-A gold mine has been put in the center of the map, along with two captureable Small Companies (on the sides) that allow the player's harvester unit to collect gold & return it there.
Pub.02
-Various unit damage changes. Carbine rifles are more affective now.
-Map has been imrpoved with two mountains, terrain heights, shrubs, and some flowers.
-Tooltips included.
-Loading screen included.
Pub.01
-Carbine damage & cooldown increased (all).
-Terrain changes; two mountains have replaced many trees on the left side. Shrubs have been added around all of the trees. Some flowers as well.
+++Additionally, I made a clearing on the right side in the middle; it has a hidden cliff change in the middle, making it an important area.
-Machine Gunner deals more damage.
-Bomtar damage reduced.
Do NOT steal this map, nor' modify it without my permission!
Notes
-Group
-Map is attached.
-Public Version 1.03M (massive armies) added.
-Public Version 1.03C (regular) added.
This is not a hero arena map! There will be heroes in it, but it is a RTS deathmatch! By that, I mean you still build units and collect resources; but there are a LOT of negative affects by having a large army; thus, constantly attacking them will benefit! The reason why I put these triggers in (and made the map size small) is that I found a similer problem to the one in Warriors of Gundra: Chaotic Civil Warfare; people would just build a giant army and then attack, making a huge lagfest to those without a good computer.
What is Iowk: Prelude?
Iowk: Prelude is a RTS, set in one of the battles prior to Iowk: Dynasty of Warfare, a video game concept that blends elements from First Person Shooters, Mass Multiplayer Online Role Playing Games, Real Time Stradegy games, and much much more! The lore-blog is located here.
In this game, you and an ally battle against the opposing force, assisted by a automated computer ally, with the goal of completly eliminating the enemy force. You do this by producing infantry, upgrading your units, gaining control of important locations, and eventually destorying all enemy structures. There are many tactics to use;
Lore Description
In Prelude, two dwarven lumber companies have conflicting claims to an area; as is normal on Planet Iowk, they bring their private armies to battle it out! These armies are equiped with powerful Artures weapons, perhaps some of the best in this far future.
Key Features
-Fierce RTS combat in a deathmatch-type map. This is a very small map, the smallest as can be, and thus combat is constant! Only by using tactics and the right units can you achieve victory! Brand new gameplay mechanics increase the gains of constant warfare!
-Massive battles every minute GUARENTEED! Your alliance and your enemy's alliance have a computer ally as well, which auto-create units to destroy the other team. These allies field much more units than you, thus helping them can often decide battles!
-Balenced gameplay. In every update, if a unit ain't balenced then it will be balenced in the next one (once the inbalence is posted 1+ times by different members).
-Battle.Net Ultra Friendly. The map is small, and quite a blast to play with several friends! And in the near future, the map shall be made bigger to allow even more players to play!
-Fun, Amazing Combat. Special use of battle effects make it fun to watch massive battles play out, even the automated computer ones! Additionally, if you like micro then you can save a great many of your troops through Micro (and thus kill more enemy troops).
Screen Shots
Here are some screen shots! They are avalible in this album.
Units & Weapons
The Soilder
The Soilder is the basic unit in Iowk: Prelude. It is divided into three sub-units.
Stats: 1200 HP, 100 Gold, 1 food.
Soilder w/ Bomtar: Basic long range AoE unit.
Soilder w/ Carbine: Basic DPS Unit.
Soilder w/ Shotgun: Basic melee DPS unit. +300 HP
The Sergeant
The Sergeant is a more powerful version of the Soilder. It is divided into three sub-units.
Stats: 1800 HP, 1/2 Reload Time, 300 Gold, 3 food.
Sergeant w/ Machine Gun: Medium-range DPS unit.
Sergeant w/ Carbine: Good long range DPS unit.
Sergeant w/ Heavy Launcher: Long range AoE DPS unit. - Currently Being Implimented/Replacing Sergeant w/ Shotgun.
The Assasin - Currently Being Implimented
The Assasin is a commando version of the Soilder. He is armed with a pistol, but this may change to a dagger/sword. Note that there is only one unit.
Stats: 1400 HP, +50% DMG, Cloak, 500 Gold, 5 food.
The Herbalist
The Herbalist primarilly relies on others for defense, but heals them in the process.
Stats: 1,500 HP, 60 Mana w/ 1 Mana regen, 600 gold, 6 food.
-Thrown Bottle Attack: 40 DMG, 2 sec, 950 Range.
-Heal AoE: +300 HP in a 200 AoE. 30 Mana. 3 waves for 3 seconds, 100 HP/wave, 3 sec cast time.
-Heal Single: +500HP, 500 range, autocast. 5 mana.
The Flame Warrior
The Flame Warrior specializes into doing AoE damage at close range, relying on dealing DoT and then retreating. If properly protected and used, they are the most deadliest unit of all.
Stats: 2,500 HP, 60 mana w/ 1 mana regen, 600 gold, 6 food.
More coming soon!
What I want to Impliment
-A item drop-on-death system. When a unit dies, it drops its weapon in the form of a item. If a unit picks up the weapon, then it gets the weapon (it is replaced by a unit with that weapon).
-Balenced Heroes.
-Battlecam System. When turned on, it goes to either premade camera positions or does constantly-changing views on random, noncivilian units.
What I'm working on Currently
-General Improvements
-Map Improvements
-Class Improvements
-Improvments based on Reviews
Changelog
Pub.03
-The max food has been increased to 270, but you stop making ALL money past 180!
-Harvester HP increased. Harvesters carry 225 gold per round, and 10 wood/75 gold per round.
-Far and Default camera system implimented. Type -camfar and -cam.
-Soilders now cost 1 food; sergeants 3; special 6.
-A gold mine has been put in the center of the map, along with two captureable Small Companies (on the sides) that allow the player's harvester unit to collect gold & return it there.
Pub.02
-Various unit damage changes. Carbine rifles are more affective now.
-Map has been imrpoved with two mountains, terrain heights, shrubs, and some flowers.
-Tooltips included.
-Loading screen included.
Pub.01
-Carbine damage & cooldown increased (all).
-Terrain changes; two mountains have replaced many trees on the left side. Shrubs have been added around all of the trees. Some flowers as well.
+++Additionally, I made a clearing on the right side in the middle; it has a hidden cliff change in the middle, making it an important area.
-Machine Gunner deals more damage.
-Bomtar damage reduced.
Do NOT steal this map, nor' modify it without my permission!
Attachments
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