- Joined
- Jul 20, 2007
- Messages
- 275
Iowk: Prelude is a RTS Deathmatch; two teams of two face off with a computer ally each to destroy the enemy. You have 9 (8 currently) types of units to attack with, and (soon) 5 heroes. The computer has no base; instead, it autospawns infantry to attack the enemy base. Eventually, you will be able to pay a whole bunch of gold to use special abilities every X minutes/seconds.
-To get gold you either harvest wood or collect from the central gold mine; the central gold mine requires at least one captured building on either side of the map.
For Testers
My map, Iowk: Prelude, highly needs testers! I shall put in more features and keep balencing as much as I can, but without feedback it is quite difficult to put in features that may not be fun, or are too much for older comp's; especially since I have a new computer & thus I'm not sure if I need to reduce some of the affects.
For the AI Creator
For single and 2v1 fights, I do not have a the skills to create a system to fill in player spots. That is why I need somebody to make a AI if a player slot is either: empty, computer filled, or if the player has left.
The AI will have to produce workers occasionally, and use all of the regular units. And if at all possible, to mine the gold mine (requires a special captureable building to do so).
Download is here on the main thread. There is a group link there as well if you are interested in Iowk: Prelude.
-To get gold you either harvest wood or collect from the central gold mine; the central gold mine requires at least one captured building on either side of the map.
For Testers
My map, Iowk: Prelude, highly needs testers! I shall put in more features and keep balencing as much as I can, but without feedback it is quite difficult to put in features that may not be fun, or are too much for older comp's; especially since I have a new computer & thus I'm not sure if I need to reduce some of the affects.
For the AI Creator
For single and 2v1 fights, I do not have a the skills to create a system to fill in player spots. That is why I need somebody to make a AI if a player slot is either: empty, computer filled, or if the player has left.
The AI will have to produce workers occasionally, and use all of the regular units. And if at all possible, to mine the gold mine (requires a special captureable building to do so).
Download is here on the main thread. There is a group link there as well if you are interested in Iowk: Prelude.
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