- Joined
- Oct 11, 2008
- Messages
- 304
Basically I would like to know what people prefer: something more visual or something more dynamic and functional?
Based on my Cooldown System (not posted at Hive yet), I have two options:
So again, my question is, User Interface or Functionality?
PS: I post example of both cases if necessary or if people is confuse, but right now, I don't care so much for 'efficiency'.
- Errr, I'm unsure if this should be here, at Idea, anyway.
Based on my Cooldown System (not posted at Hive yet), I have two options:
User Interface
Pros: Disables the ability (like silence), the display of the icon is disabled (DISBTN) and you can still read the information of skill, in addition, a dynamic text is shown in the skill description showing that it is on cooldown.
Cons: Use 4 dummies (different Ids). At worst would have 48 dummies doing nothing (12 heroes, 4 spell per hero).
Functionality
Pros: The icon is completely removed from the unit (it is blank) and an icon with no effect is added in place just to demonstrate that the ability is still on cooldown. In this method, the icon with no effect can be replaced by a secondary skill (useful for skills that only activate after a skill has been used).
Cons: Use 4 useless abilities. Didn't display any information of the spell while in cooldown. Bad interface and no eye-candy.
PS: I post example of both cases if necessary or if people is confuse, but right now, I don't care so much for 'efficiency'.
- Errr, I'm unsure if this should be here, at Idea, anyway.
Attachments
Last edited: