- Joined
- Aug 18, 2009
- Messages
- 4,097
This has always been a problem and I would like to have a good solution at some time/project. Talk is of spell cooldowns. The engine does not permit manually changing the cooldowns ingame, adjusting it to a certain duration or fast-forwarding/rewinding. You may add/remove the ability meanwhile but the user has no good information about how long the ability still needs to recover. You cannot have the fancy graphical filter when you want to freely trigger the cooldown.
So my question is what would be a good method to display cooldown otherwise. Like I have already seen some projects printing them onto a multiboard but this does not properly connect to the command field and icons are small. Or you use the hero portraits regging life/mana in case these are free/of a sufficient amount. Importing tons of icons simulating the cooldown filter by replacement in command field would be expensive. Timers again do not offer an icon, changing the UI is fail mostly and of course it subtracts from the player's vision.
So my question is what would be a good method to display cooldown otherwise. Like I have already seen some projects printing them onto a multiboard but this does not properly connect to the command field and icons are small. Or you use the hero portraits regging life/mana in case these are free/of a sufficient amount. Importing tons of icons simulating the cooldown filter by replacement in command field would be expensive. Timers again do not offer an icon, changing the UI is fail mostly and of course it subtracts from the player's vision.