I've reached a point where I need to know how to "limit" the skills, and would like to know what people think it's better, first off will explain what's this about:
In the game, each job has 3 tiers (F.E.: Soldier -> Sergeant -> Captain), and each job has 4 available skills at tier 1, gets 3 more available at Tier 2, and 2 more at Tier 3. You can choose up to 4 skills from all skills available at your current and lower Tiers, what skill you get is your decision (also chance of re-training) but what I'm asking for, is the "classification" (just giving it a name, not exactly that) of the skills, I hope the 2 systems are self-explanatory.
These are the 2 ways I've thought:
- Hotkey defines skill: Pretty easy to understand, examples would be: Q = Defensive, W = Short Cooldown, E = Passive, etc... The number of each "skill-type" would depend on the job.
Pros: Very player-friendly and fast-access hotkey controls.
Cons: This would mean close to 100% fixed roles and gameplay.
- Fully customization: Each skill would have different hotkeys, and you could choose any combination of the currently available skills.
Pros: Great customizacion to fit what role you want your hero to fit, inside what he can be.
Cons: Harder to get hotkeys and slightlly more complex gameplay, also if you die (or can't fight good enough) comes the chance of a "bad-build".
I would appreciate any kind of opinion about these 2 options, also great if someone gives any other good option. Feel free to ask anything you didn't understand, or anything I didn't explain enough (or did not at all).
In the game, each job has 3 tiers (F.E.: Soldier -> Sergeant -> Captain), and each job has 4 available skills at tier 1, gets 3 more available at Tier 2, and 2 more at Tier 3. You can choose up to 4 skills from all skills available at your current and lower Tiers, what skill you get is your decision (also chance of re-training) but what I'm asking for, is the "classification" (just giving it a name, not exactly that) of the skills, I hope the 2 systems are self-explanatory.
These are the 2 ways I've thought:
- Hotkey defines skill: Pretty easy to understand, examples would be: Q = Defensive, W = Short Cooldown, E = Passive, etc... The number of each "skill-type" would depend on the job.
Pros: Very player-friendly and fast-access hotkey controls.
Cons: This would mean close to 100% fixed roles and gameplay.
- Fully customization: Each skill would have different hotkeys, and you could choose any combination of the currently available skills.
Pros: Great customizacion to fit what role you want your hero to fit, inside what he can be.
Cons: Harder to get hotkeys and slightlly more complex gameplay, also if you die (or can't fight good enough) comes the chance of a "bad-build".
I would appreciate any kind of opinion about these 2 options, also great if someone gives any other good option. Feel free to ask anything you didn't understand, or anything I didn't explain enough (or did not at all).