- Joined
- Jul 8, 2008
- Messages
- 150
I'm making a system where players can choose
their own custom skills for their Heroes and I
need a way to organize those skills IN-GAME
(and NOT in WE) so that beginners and veterans
alike can easily find the skills they need* or want
to use.
*some skills will require you to have learnt another
or multiple other skills.
I've thought of a few ideas to organize skills, but
I don't find any of them that good which is why
I need your help finding something better. +REP
will be given. Anyway, here are my ideas:
*skills will be made as items purchaseable from
a building.
1. Organize buildings (where skills will be sold at)
according to type: one-cast,
channeling, active, auto-cast, and passive.
Con: players will have to jump around trying to
find requirements to spells or the next one, etc.
Also, how do I classify the skills within a building?
Example: I have 12 passive skills in a passive
building. Do I just add them randomly or what?
2. Organize skills according to theme: fire, ice,
curses, etc. Con: some skills fit in multiple
categories and others won't fit in any. I also
think it limits room for expansion (but I could
be wrong). It will also require me to combine
buildings (e.g.; Ice & Fire Skills, etc.) to save
space.
3. Organize building to make it look like a skill
tree. E.g.; I would have a AxY row of buildings,
with the first row being level 1 skills, 2nd one being
level 2 skills (which require a level 1 skill) and the third
one requiring a level 2 skill, etc. The last row will be skills
with any requirement. Example: "Any fire skill".
Cons: How do I organize the skills within a building? Also,
won't it cause players to jump around to find
requirements and everything too much?
I need feedback, ideas on organizing buildings and skills, or ideas on how to improve the ideas I listed, etc.
+Rep will be given and any help will be much appreciated!
If you have any questions, feel free to ask.
their own custom skills for their Heroes and I
need a way to organize those skills IN-GAME
(and NOT in WE) so that beginners and veterans
alike can easily find the skills they need* or want
to use.
*some skills will require you to have learnt another
or multiple other skills.
I've thought of a few ideas to organize skills, but
I don't find any of them that good which is why
I need your help finding something better. +REP
will be given. Anyway, here are my ideas:
*skills will be made as items purchaseable from
a building.
1. Organize buildings (where skills will be sold at)
according to type: one-cast,
channeling, active, auto-cast, and passive.
Con: players will have to jump around trying to
find requirements to spells or the next one, etc.
Also, how do I classify the skills within a building?
Example: I have 12 passive skills in a passive
building. Do I just add them randomly or what?
2. Organize skills according to theme: fire, ice,
curses, etc. Con: some skills fit in multiple
categories and others won't fit in any. I also
think it limits room for expansion (but I could
be wrong). It will also require me to combine
buildings (e.g.; Ice & Fire Skills, etc.) to save
space.
3. Organize building to make it look like a skill
tree. E.g.; I would have a AxY row of buildings,
with the first row being level 1 skills, 2nd one being
level 2 skills (which require a level 1 skill) and the third
one requiring a level 2 skill, etc. The last row will be skills
with any requirement. Example: "Any fire skill".
Cons: How do I organize the skills within a building? Also,
won't it cause players to jump around to find
requirements and everything too much?
I need feedback, ideas on organizing buildings and skills, or ideas on how to improve the ideas I listed, etc.
+Rep will be given and any help will be much appreciated!
If you have any questions, feel free to ask.