- Joined
- Aug 25, 2006
- Messages
- 971
Ok I have a Wintermaul map which I have added several rather complex races to. However the map is overcome with a serious problem which worsens the longer you play a single game. The problem is 'input lag'. What I mean is that the game seems to be going normally, but any input you give the game (orders, pings, game commands) take up to 30 seconds to happen. Sometimes as long as a minute can pass before a unit you ordered to build something even moves.
I believe the cause of this is the build up of 'A unit is attacked' event/condition checks. I've come to this conclusion because an untriggered race with very high attack speeds turned out seriously add to the amount of 'input lag'. There are 30+ Attack actions, each with a set of conditions. However I'm at a loss for what I should do about it.
Matter of fact I'm not even sure I've pinpointed the correct problem. Can anyone list possible causes/fixes for this?
I believe the cause of this is the build up of 'A unit is attacked' event/condition checks. I've come to this conclusion because an untriggered race with very high attack speeds turned out seriously add to the amount of 'input lag'. There are 30+ Attack actions, each with a set of conditions. However I'm at a loss for what I should do about it.
Matter of fact I'm not even sure I've pinpointed the correct problem. Can anyone list possible causes/fixes for this?