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[Info] The Concept

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Chaosy

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Saga - Concept

The Plan

The general idea is to create an RP based group like RACC but with a few major differences which I believe might bring fun RP. The changes will be listed bellow.
DM

Saga's Roleplay will use a DM (Dungeon Master) who will be in charge of the main enemy faction as well as the world in general.
If you explore the woods, the dungeon master may decide that you discover a small bandit camp. How you deal with the situation though, is entirely up to you.
3 factions

There will be max three (RP-able) factions in total. No new factions will be created during the RP. You may however, have a total of five characters across all three of those factions.
Why three factions specifically, you may ask. The answer is to keep it small enough to make people RP together, but big enough to make a faction that will suit everyone to an extent.
Details

Details are a big part of Role Playing, thus the more detailed an emote is, the more powerful it will be considered. Say there is a power scale of 1-100.
*casts frostbolt* would get a 5.
Meanwhile
*The mage chanted loudly as he rose his wooden staff high above his head as he uttered the final words. From the staff's tip an big bolt, glowing with a white color would be formed and sent flying towards X with great speed, likely slowing the target if hit. Afterwards the mage smiled victoriously as he believed he had the match under compete control now.* which would likely get get an 7 or 8.​
Theme
Saga will go by default Warcraft lore as a base. This is to ensure everyone got a basic clue about everything as they start out.
With that said, default medieval weapons and armor is allowed. Magic is allowed as long as it follows Warcraft guidelines, which means you can't open the Dark Portal on your own.
Lastly, science is allowed to an limited extent, in Warcraft the gnomes have some useful inventions such as Alarmo Bots and Rocket Boots, however there are no Assault Rifles or Nukes.​
Your character can die!

Let's be honest, there is no thrill if you know that someone literary can't kill the character without your permission.
You should carefully consider if your character is strong enough to handle the task at hand, if not then you better try to escape.​
You would, he/she answers

When doing something that affects someone else, the word 'would' needs to be used in some form. Basically, your character tries to do something, however there is no guarantee that he/she succeeds.
Example: *The rude footman slaps Joe* Wrong! Whoever roleplays Joe needs to be given a chance of counter play. What if Joe took a step backwards, would the hand still magically reach him?
Correct: *The rude footman extended his hand as he tried to slap Joe across the face with all his strength.*
*Joe was always on his guard when he was around strangers. Thus he saw the swing early on and dodged under the arm. Once bellow the arm he would swipe his legs, trying to make the footman fall on the ground.*​

Logical Numbers

Keep your number of units logical, if you have 13 types of soldiers, you wont have 2000 of each. I think Lord of the Rings did this very well, the entire kingdom of Rohan had about 1000 fully trained riders and they had ONE unit type only. Gondor had a few thousand in total of mixed troop types.

Do note that most empires/kingdoms are at war quite often, thus their forces will be weakened continuously and kept in check.
I think a faction should, never, ever have more than a few hundred units of each unit type. Unless the faction got very few unit types.
You also have to take the skill into account, there is no way a faction will have a royal guard of elite soldiers that number 500. We are speaking around ten people here, often even less.
 
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