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Individual Interface

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Level 4
Joined
May 16, 2010
Messages
94
How do you change the game interface for only 1 race?

I want to change the idle worker icon and the command icons individually for each 4 races.

I tried importing a modified war3skins.txt but it didnt work...

The idle worker icons can be done by overrideing, but what about the command buttons?
 
Level 17
Joined
Nov 11, 2010
Messages
1,974
This tutorial should tell you how to edit the interface of a certain race:

Editing The Game Interface

Also you can go to "Advanced -> Game Interface" in the World Editor to change icons and such, for example: You can change the icon of Hold Position to an icon of a Shaman.
 
Level 4
Joined
May 16, 2010
Messages
94
I already know that, i want to change the Move, Hold Pos and such buttons for each race individully.

Ive checked the war3skins.txt and you can change that there, but i dont want to change my game, i just want to change on my map.
 
Level 4
Joined
May 16, 2010
Messages
94
I think he meant individual command buttons as well, so just changing them wouldn't suffice.
That's, however, impossible... Blizzard never made a function for command buttons to be different for each race (afaik).

It is. Modifing the War3skins.txt allows it, but its only for ur game. what i want is to change that on a specific map. i tried importing a modified war3skins.txt, it didnt work.

i was wondering if there are anyother system overrides on the map files that could be modified to achieve that.
 
Level 28
Joined
Jan 26, 2007
Messages
4,789
It is. Modifing the War3skins.txt allows it, but its only for ur game. what i want is to change that on a specific map. i tried importing a modified war3skins.txt, it didnt work.

i was wondering if there are anyother system overrides on the map files that could be modified to achieve that.
I have cataloged all files that can be imported in warcraft which can overwrite standard files/text and never seen it.

I just re-checked the Units\CommandStrings.txt (another file you can import) and it still doesn't allow you to change the command buttons per race.

If you want to search, go ahead... this is the file I use for that kind of stuff:


JASS:
//I have tried to explain a few things here and there, unfortunately: explaining everything is futile.
//Most thing explain themselves anyway...



//HOW TO IMPORT?
// 1) Create a new .txt-file (with notepad, notepad++).
// 2) Before every list of values, there is a huge block, this should be the name of the file (the first block is "war3mapSkin" for example).
// 3) Copy/paste all values you wish to change inside your new file (note that you must also use the small headers, such as "[CustomSkin]").
// 4) Save the file and import it in the world editor, remove "war3imported\" from the path name.

//HINT: Type "CTRL + F" if you want to find something more easily.

===========================================================================================
========================================war3mapSkin========================================
===========================================================================================


[Errors] // More errors can be found in "war3mapMisc"

Notancient=Bosses can't be targeted. // When you are targetting a unit catorised as "Ancient", but the unit cannot target ancients.
Nolumber=Not enough EXP points. // When you're out of lumber and trying to build something.
Nogold=Not enough Gold. // When you're out of gold and trying to build something.
Nobridge=Invalid target.
Nofood=|cffff0000You can only control 1 mecenary at the same time!|r
Cooldown=  // When the ability is still in cooldown
Notfriendly=Don't you like your friends?
Controlgranted=|c00000000|r
Controlrevoked=|c00000000|r





[Categories]

MechanicalClass=|cffff0000ARTIFICIAL
GiantClass=|cffff0000GIANT
TaurenClass=|cffff0000SPAWNER
UndeadClass=|cffff0000DEMON





[CustomSkin]

// Here you can change the font of the map: import a font and put the entire path of that font behind the "=".
ChatFont=
EscMenuTextFont=
TextTagFont=
InfoPanelTextFont=
MessageFont=
MasterFont=

ConsoleBackground=ReplaceableTextures\CameraMasks\Black_Mask.blp
ConsoleButtonBackground=ReplaceableTextures\CameraMasks\Black_Mask.blp
ConsoleButtonBorder=ReplaceableTextures\CameraMasks\Black_Mask.blp
ConsoleButtonDisabledBackground=ReplaceableTextures\CameraMasks\Black_Mask.blp
ConsoleButtonDisabledBorder=ReplaceableTextures\CameraMasks\Black_Mask.blp
ConsoleTexture01=ReplaceableTextures\CameraMasks\Black_Mask.blp
ConsoleInventoryCoverTexture=ReplaceableTextures\CameraMasks\Black_Mask.blp
ConsoleInventoryNoCapacity=ReplaceableTextures\CameraMasks\Black_Mask.blp
ConsoleButtonMouseOverHighlight=ReplaceableTextures\CameraMasks\Black_Mask.blp
ConsoleButtonPushedBorder=ReplaceableTextures\CameraMasks\Black_Mask.blp
ConsoleButtonPushedBackground=ReplaceableTextures\CameraMasks\Black_Mask.blp
ConsoleTexture01=ReplaceableTextures\CameraMasks\Black_Mask.blp
ConsoleTexture02=ReplaceableTextures\CameraMasks\Black_Mask.blp
ConsoleTexture04=ReplaceableTextures\CameraMasks\Black_Mask.blp
ConsoleTexture03=ReplaceableTextures\CameraMasks\Black_Mask.blp
CinematicBorder=ReplaceableTextures\CameraMasks\Black_Mask.blp
EscMenuBackground=ReplaceableTextures\CameraMasks\Black_Mask.blp // The style of the main background (F10)
EscMenuBlankBackground=ReplaceableTextures\CameraMasks\Black_Mask.blp
EscMenuButtonBorder=ReplaceableTextures\CameraMasks\Black_Mask.blp
EscMenuButtonBackground=ReplaceableTextures\CameraMasks\Black_Mask.blp
EscMenuBorder=UI\Widgets\EscMenu\Undead\undead-options-menu-border.blp
EscMenuRadioButtonDisabledBackground=ReplaceableTextures\CameraMasks\Black_Mask.blp
EscMenuRadioButtonBackground=ReplaceableTextures\CameraMasks\Black_Mask.blp
EscMenuRadioButtonPushedBackground=ReplaceableTextures\CameraMasks\Black_Mask.blp
EscMenuRadioButtonSelectedHighlight=ReplaceableTextures\CameraMasks\Black_Mask.blp
EscMenuDisabledRadioButtonSelectedHighlight=ReplaceableTextures\CameraMasks\Black_Mask.blp
EscMenuSliderBackground=ReplaceableTextures\CameraMasks\Black_Mask.blp
EscMenuSliderBorder=ReplaceableTextures\CameraMasks\Black_Mask.blp
EscMenuSliderDisabledBorder=ReplaceableTextures\CameraMasks\Black_Mask.blp
EscMenuSliderThumbButton=ReplaceableTextures\CameraMasks\Black_Mask.blp
EscMenuSliderDisabledThumbButton=ReplaceableTextures\CameraMasks\Black_Mask.blp
GroupButtonBorder=ReplaceableTextures\CameraMasks\Black_Mask.blp
MultiboardDefaultIcon=ReplaceableTextures\CameraMasks\Black_Mask.blp
MiniMapFormationOffButtonDisabled=ReplaceableTextures\CameraMasks\Black_Mask.blp
MiniMapFormationOffButtonEnabledPushed=ReplaceableTextures\CameraMasks\Black_Mask.blp
MiniMapFormationOffButtonEnabled=ReplaceableTextures\CameraMasks\Black_Mask.blp
MiniMapFormationOnButtonEnabled=ReplaceableTextures\CameraMasks\Black_Mask.blp
MiniMapFormationOnButtonDisabled=ReplaceableTextures\CameraMasks\Black_Mask.blp
MiniMapFormationOnButtonEnabledPushed=ReplaceableTextures\CameraMasks\Black_Mask.blp
MinimapHeroTexture=ReplaceableTextures\CameraMasks\Black_Mask.blp
MinimapNeutralTexture=ReplaceableTextures\CameraMasks\Black_Mask.blp
MinimapResourceTexture=ReplaceableTextures\CameraMasks\Black_Mask.blp
MinimapEntangledResourceTexture=ReplaceableTextures\CameraMasks\Black_Mask.blp
MiniMapSignalButtonDisabled=ReplaceableTextures\CameraMasks\Black_Mask.blp
MiniMapSignalButtonEnabled=ReplaceableTextures\CameraMasks\Black_Mask.blp
MiniMapSignalButtonPushed=ReplaceableTextures\CameraMasks\Black_Mask.blp
MinimapHauntedResourceTexture=ReplaceableTextures\CameraMasks\Black_Mask.blp
MiniMapTerrainButtonActiveDisabled=ReplaceableTextures\CameraMasks\Black_Mask.blp
MiniMapTerrainButtonActivePushed=ReplaceableTextures\CameraMasks\Black_Mask.blp
MiniMapTerrainButtonActiveEnabled=ReplaceableTextures\CameraMasks\Black_Mask.blp
MiniMapTerrainButtonInactiveEnabled=ReplaceableTextures\CameraMasks\Black_Mask.blp
MiniMapTerrainButtonInactiveDisabled=ReplaceableTextures\CameraMasks\Black_Mask.blp
MiniMapTerrainButtonInactivePushed=ReplaceableTextures\CameraMasks\Black_Mask.blp
InfoPanelIconDamageChaos=ReplaceableTextures\CameraMasks\Black_Mask.blp
InfoPanelIconDamageChaosNeutral=ReplaceableTextures\CameraMasks\Black_Mask.blp
InfoPanelIconDamageUnknown=ReplaceableTextures\CameraMasks\Black_Mask.blp
CommandAttack=ReplaceableTextures\CameraMasks\Black_Mask.blp
CommandMove=ReplaceableTextures\CameraMasks\Black_Mask.blp
CommandHoldPosition=ReplaceableTextures\CameraMasks\Black_Mask.blp
CommandPatrol=ReplaceableTextures\CameraMasks\Black_Mask.blp
CommandStop=ReplaceableTextures\CameraMasks\Black_Mask.blp
InfoPanelIconArmorFort=ReplaceableTextures\CameraMasks\Black_Mask.blp
InfoPanelIconArmorLarge=ReplaceableTextures\CameraMasks\Black_Mask.blp
InfoPanelIconArmorLargeNeutral=ReplaceableTextures\CameraMasks\Black_Mask.blp
SupplyIcon=ReplaceableTextures\CameraMasks\Black_Mask.blp
InfoPanelIconFood=ReplaceableTextures\CameraMasks\Black_Mask.blp
GoldIcon=ReplaceableTextures\CameraMasks\Black_Mask.blp
AllianceGoldDisabled=ReplaceableTextures\CameraMasks\Black_Mask.blp
AllianceGold=ReplaceableTextures\CameraMasks\Black_Mask.blp
InfoPanelIconGold=ReplaceableTextures\CameraMasks\Black_Mask.blp
IdlePeon=ReplaceableTextures\CameraMasks\Black_Mask.blp
LumberIcon=ReplaceableTextures\CameraMasks\Black_Mask.blp
AllianceLumber=ReplaceableTextures\CameraMasks\Black_Mask.blp
AllianceLumberDisabled=ReplaceableTextures\CameraMasks\Black_Mask.blp
MiniMapAllyButtonActiveEnabled=ReplaceableTextures\CameraMasks\Black_Mask.blp
MiniMapAllyButtonActiveDisabled=ReplaceableTextures\CameraMasks\Black_Mask.blp
MiniMapAllyButtonInactiveDisabled=ReplaceableTextures\CameraMasks\Black_Mask.blp
MiniMapAllyButtonActivePushed=ReplaceableTextures\CameraMasks\Black_Mask.blp
MiniMapAllyButtonInactiveEnabled=ReplaceableTextures\CameraMasks\Black_Mask.blp
MiniMapAllyButtonOffEnabled=ReplaceableTextures\CameraMasks\Black_Mask.blp
MinimapCopTexture=ReplaceableTextures\CameraMasks\Black_Mask.blp
MiniMapCreepButtonActiveEnabled=ReplaceableTextures\CameraMasks\Black_Mask.blp
MiniMapAllyButtonInactivePushed=ReplaceableTextures\CameraMasks\Black_Mask.blp
MiniMapAllyButtonOffDisabled=ReplaceableTextures\CameraMasks\Black_Mask.blp
MiniMapCreepButtonActiveDisabled=ReplaceableTextures\CameraMasks\Black_Mask.blp
MiniMapAllyButtonOffPushed=ReplaceableTextures\CameraMasks\Black_Mask.blp
MiniMapCreepButtonInactiveEnabled=ReplaceableTextures\CameraMasks\Black_Mask.blp
MiniMapCreepButtonInactiveDisabled=ReplaceableTextures\CameraMasks\Black_Mask.blp
MiniMapCreepButtonActivePushed=ReplaceableTextures\CameraMasks\Black_Mask.blp
MinimapToughCreepCampTexture=ReplaceableTextures\CameraMasks\Black_Mask.blp
MiniMapCreepButtonInactivePushed=ReplaceableTextures\CameraMasks\Black_Mask.blp
MinimapCreepCampTexture=ReplaceableTextures\CameraMasks\Black_Mask.blp
EscMenuButtonDisabledBorder=ReplaceableTextures\CameraMasks\Black_Mask.blp
EscMenuButtonDisabledPushedBorder=ReplaceableTextures\CameraMasks\Black_Mask.blp
EscMenuButtonPushedBorder=ReplaceableTextures\CameraMasks\Black_Mask.blp
UnitTipBackground=ReplaceableTextures\CameraMasks\Black_Mask.blp
EscMenuEditBoxBackground=ReplaceableTextures\CameraMasks\Black_Mask.blp
OccupBackdrop=ReplaceableTextures\CameraMasks\Black_Mask.blp
OccupBackground=ReplaceableTextures\CameraMasks\Black_Mask.blp
LumberIcon=herorevivestone.blp
GoldIcon=war3mapImported\UI_gold.blp
AllianceLumber=herorevivestone.blp
AllianceLumberDisabled=herorevivestone.blp
SupplyIcon=fonghead.blp
InfoPanelIconFood=fonghead.blp
InfoPanelIconArmorHero=2x2blakk.blp
IdlePeon=ReplaceableTextures\CommandButtons\BTNUnsummonBuilding.blp
GoldIcon=silvers.blp
AllianceGoldDisabled=silvers.blp
AllianceGold=silvers.blp
InfoPanelIconGold=silvers.blp
CommandPatrol=ReplaceableTextures\CommandButtons\BTNShadowMeld.blp // Command button for patrol
CommandPurchase=ReplaceableTextures\CommandButtons\BTNReplay-Speeddown.blp
CommandHoldPosition=ReplaceableTextures\CommandButtons\BTNOrb.blp // Command button for Hold Position
CommandMove=ReplaceableTextures\CommandButtons\BTNTransmute.blp // Command button for Move
CommandRally=ReplaceableTextures\PassiveButtons\PASBTNReincarnation.blp
CommandStop=ReplaceableTextures\CommandButtons\BTNRegeneration.blp // Command button for Stop
CommandNewSkill=bookofmartialartsicon.blp // Command button for when your hero can learn a new skill
CommandAttackGround=ReplaceableTextures\CommandButtons\BTNBarkskin.blp // Command button for Attack Ground
CommandAttack=ReplaceableTextures\CommandButtons\BTNFlamingArrows.blp // Command button for Attack
HeroDiesSound=HeroDiesUndead
NoGoldSound=QuestFailed
NoLumberSound=ErrorMessage
NoManaSound=NoManaUndead

// Some damage/armor/attribute icons.

InfoPanelIconDamageHeroNeutral=windsabreicon.blp
InfoPanelIconDamageHero=windsabreicon.blp
InfoPanelIconDamageChaos=axeofsacrificeicon.blp
InfoPanelIconDamageChaosNeutral=axeofsacrificeicon.blp
InfoPanelIconDamagePierce=conquerswordicon.blp
InfoPanelIconDamagePierceNeutral=conquerswordicon.blp
InfoPanelIconArmorLarge=warriorarmoricon.blp
InfoPanelIconArmorLargeNeutral=warriorarmoricon.blp
InfoPanelIconArmorMedium=warriorarmoricon.blp
InfoPanelIconArmorMediumNeutral=warriorarmoricon.blp
InfoPanelIconArmorNormal=warriorarmoricon.blp
InfoPanelIconArmorNormalNeutral=warriorarmoricon.blp
InfoPanelIconArmorSmall=warriorarmoricon.blp
InfoPanelIconArmorSmallNeutral=warriorarmoricon.blp
InfoPanelIconArmorHero=kwunglungicon.blp
InfoPanelIconArmorHeroNeutral=kwunglungicon.blp
InfoPanelIconHeroIconAGI=ReplaceableTextures\CommandButtons\BTNAcidbomb.blp
HeroAgilityIcon=ReplaceableTextures\CommandButtons\BTNAcidbomb.blp
InfoPanelIconHeroIconINT=ReplaceableTextures\CommandButtons\BTNLament.blp
HeroIntelligenceIcon=ReplaceableTextures\CommandButtons\BTNLament.blp
InfoPanelIconHeroIconSTR=ReplaceableTextures\CommandButtons\BTNVengeanceIncarnate.tga
HeroStrengthIcon=ReplaceableTextures\CommandButtons\BTNVengeanceIncarnate.tga

Cursor=UI\Cursor\NightElfCursor.mdl
NoFoodSound=NoFoodUndead
AllyHeroDiesSound=AllyHeroDiesUndead
JobDoneSound=HornOfCenariusSound
InventoryFullSound=InventoryFullUndead
CommandCancel=qilineyesicon.blp

// All minimap control buttons (icons)

MiniMapSignalButtonDisabled=cloudface.blp
MiniMapSignalButtonEnabled=cloudface.blp
MiniMapSignalButtonPushed=cloudface.blp
MiniMapTerrainButtonActiveDisabled=windface.blp
MiniMapTerrainButtonActiveEnabled=windface.blp
MiniMapTerrainButtonActivePushed=windface.blp
MiniMapTerrainButtonInactiveDisabled=windface.blp
MiniMapTerrainButtonInactiveEnabled=windface.blp
MiniMapTerrainButtonInactivePushed=windface.blp
MiniMapAllyButtonActiveDisabled=fonghead.blp
MiniMapAllyButtonActiveEnabled=fonghead.blp
MiniMapAllyButtonActivePushed=fonghead.blp
MiniMapAllyButtonInactiveDisabled=fonghead.blp
MiniMapAllyButtonInactiveEnabled=fonghead.blp
MiniMapAllyButtonInactivePushed=fonghead.blp
MiniMapAllyButtonOffDisabled=fonghead.blp
MiniMapAllyButtonOffEnabled=fonghead.blp
MiniMapAllyButtonOffPushed=fonghead.blp
MiniMapCreepButtonActiveDisabled=heroformicon.blp
MiniMapCreepButtonActiveEnabled=heroformicon.blp
MiniMapCreepButtonActivePushed=heroformicon.blp
MiniMapCreepButtonInactiveDisabled=heroformicon.blp
MiniMapCreepButtonInactiveEnabled=heroformicon.blp
MiniMapCreepButtonInactivePushed=heroformicon.blp
MinimapToughCreepCampTexture=CC-Stuff\blank.blp
MinimapCreepCampTexture=CC-Stuff\blank.blp
MiniMapFormationOffButtonDisabled=silvers.blp
MiniMapFormationOffButtonEnabled=silvers.blp
MiniMapFormationOffButtonEnabledPushed=silvers.blp
MiniMapFormationOnButtonDisabled=silvers.blp
MiniMapFormationOnButtonEnabled=silvers.blp
MiniMapFormationOnButtonEnabledPushed=silvers.blp
MiniMapTerrainButtonActiveDisabled=CC-Stuff\blank.blp
MiniMapSignalButtonDisabled=CC-Stuff\blank.blp
MiniMapSignalButtonEnabled=CC-Stuff\blank.blp
MiniMapSignalButtonPushed=CC-Stuff\blank.blp
MiniMapTerrainButtonActiveEnabled=CC-Stuff\blank.blp
MiniMapTerrainButtonActivePushed=CC-Stuff\blank.blp
MiniMapTerrainButtonInactiveDisabled=CC-Stuff\blank.blp
MiniMapTerrainButtonInactiveEnabled=CC-Stuff\blank.blp
MiniMapTerrainButtonInactivePushed=CC-Stuff\blank.blp

OccupBackground=CC-Stuff\MBbackground.blp
ConsoleTexture01=CC-Stuff\UI\HumanUITile01.blp
ToolTipBackground=UI\human-tooltip-background.blp
ToolTipBorder=UI\human-tooltip-border.blp
MultiboardIconBorder=CC-Stuff\blank.blp
MultiboardBackground=CC-Stuff\MBbackground.blp
UndiscoveredQuestIcon=war3mapPreview.tga
ToolTipGoldIcon=silvers.blp
ToolTipLumberIcon=herorevivestone.blp
ToolTipManaIcon=fonghead.blp
UnderAttackSound=UnderAttackUndead
UpkeepIcon=CC-Stuff\blank.blp
LumberIcon=CC-Stuff\blank.blp
SupplyIcon=CC-Stuff\blank.blp
AllyTownUnderAttackSound=GlueScreenClick
AllyUnderAttackSound=GlueScreenClick
NoLumberSound=InterfaceError
NoFoodSound=InterfaceError





[FrameDef]

ACCEPT = "Accept"
ACCOUNT_CREATION = "Account Creation"
ADD = "Add"
ADVANCED_OPTIONS = "Advanced Options"
AGILITY = "Testing"
AGILITY_HILIGHT = "|Cffffff00Agility|R"
ALLIANCES = "Alliances"
ALLIED_VICTORY = "Allied Victory"
ALLIES = "Allies"
ALLY = "Ally"
ALLY_RESOURCES = "Resources (%s)"
ALWAYS_VISIBLE = "Always Visible"
AMBIENT_SOUNDS = "Ambient Sounds"

//////////////////////////Armor Types - Tooltips//////////////////////////

ARMOR_FORT = "Type: |Cffffcc00Fortified|R"
ARMOR_HERO = "Type: "
ARMOR_LARGE = "Type: |Cffffcc00Heavy|R"
ARMOR_MEDIUM = "Type: |Cffffcc00Medium|R"
ARMOR_NORMAL = "Type: |Cffffcc00Normal|R"
ARMOR_SMALL = "Type: |Cffffcc00Light|R"
ARMOR_DIVINE = "Type: |Cffffcc00Divine|R"
ARMOR_UNKNOWN = "Type: |Cffffcc00Unknown|R"
ARMOR_UPGRADE = "Armor Upgrade"
ARMORTIP_FORT = "Fortified armor greatly reduces Piercing and Normal attacks but takes extra damage from Siege."
ARMORTIP_HERO = "Heroes take reduced damage from Piercing attacks."
ARMORTIP_LARGE = "Heavy armor takes extra damage from Piercing attacks."
ARMORTIP_MEDIUM = "All attacks do full damage to Medium armor."
ARMORTIP_NORMAL = "All attacks do full damage to Normal armor."
ARMORTIP_SMALL = "Light armor takes extra damage from Normal attacks and reduces damage from Piercing attacks."
ARMORTIP_DIVINE = "Divine beings only take damage from Chaos attacks."
ARMORTIP_UNKNOWN = "Unknown armor applies an unknown reduction to all attacks."

//////////////////////////////////////////////////////////////////////////

ARTILLERY_UPGRADE = "Artillery Upgrade"
ANIMATED = "Animated"
BONUS_ATTACK_SPEED = " "
BONUS_DAMAGE = " "
BONUS_DEFENSE = " - Every %d points increase armor by %d"
BONUS_DEFENSE_FIXED = " - Every %d points increase armor by %d"
BONUS_HITPOINTS = "...ehh?"
BONUS_HPREGEN = " "
BONUS_MANA = " - Each point increases mana by %d"
BONUS_MANAREGEN = " - Each point increases mana regeneration"
BRIGHT = "Bright"
CANCEL = "Cancel"
CASTER_UPGRADE_TIP = "Increased mana pool mana regeneration hit points and attack damage."
CHANNEL = "Channel"
CHANNEL_NAME = "Channel Name"
CHAT = "Chat"
CHAT_ACTION_WHISPER = "Kill"
CHAT_ACTION_SQUELCH = "Squelch"
CHAT_ACTION_UNSQUELCH = "Unsquelch"
CHAT_ACTION_PROFILE = "Another Stalking-Option"
CHAT_ACTION_WHOIS = "Stalk"
CHAT_ACTION_FRIEND_ADD = "Add to friends"
CHAT_ACTION_FRIEND_REMOVE = "Slaughter"
CHAT_ACTION_FRIEND_PROMOTE = "Stalk a bit more"
CHAT_ACTION_FRIEND_DEMOTE = "Stalk a bit less"
CHAT_ACTION_KICK = "Kick"
CHAT_ACTION_BAN = "Death"
CHAT_ACTION_DESIGNATE = "Designate"
CHAT_HISTORY = "Chat History"
CHAT_INFO_TEXT = "You can silence messages from other players by typing /squelch followed by the player's name into the chat edit box. (i.e. /squelch Arthas)"
CHAT_SUPPORT_INFO = "The Chat Support option allows you to read and write chat text in the language specified. Note that changing this value from the default will use more memory than normally required by the game."
CHEATENABLED = "Cheat enabled!"
CHEATDISABLED = "Cheat disabled!"
CLOSED = "Closed"
COLON_ACCOUNT_NAME = "Account Name:"
COLON_ADDITIONAL_INFORMATION = "Additional Information:"
COLON_ADV_SHARED_CONTROL = "Full Shared Unit Control:"
COLON_AGILITY = "Agility:"
COLON_AMOUNT = "Amount:"
COLON_ANIM_QUALITY = "Animation Quality:"
COLON_ARMOR = "Armor:"
COLON_ARRANGED_TEAM_HISTORY = "Arranged Team History:"
COLON_AVAILABLE_GAMES = "Available Games:"
COLON_AVAILABLE_CHANNELS = "Available Channels:"
COLON_CHANNEL_NAME = "Channel Name:"
COLON_CHAT_SUPPORT = "Chat Support:"
COLON_CHOOSE_YOUR_RACE = "Choose Your Race:"
COLON_CLAN = "Clan:"
COLON_COLOR = "Color:"
COLON_CURRENT_PASSWORD = "Current Password:"
COLON_DAMAGE = "Healing Power:"
COLON_DIFFICULTY = "Difficulty:"
COLON_ELAPSED_TIME = "Elapsed Time:"
COLON_FOOD = "Food:"
COLON_FOOD_PROVIDED = "Food Provided:"
COLON_FOOD_USED = "Food Used:"
COLON_FOOD_TOTAL = "Total Food:"
COLON_FOOD_MAX = "Food Max:"
COLON_GAMEPORT = "Game Port:"
COLON_GAMES = "Games:"
COLON_GAME_CREATION_TIME = "Game Creation Time:"
COLON_GAME_CREATOR = "Game Creator:"
COLON_GAME_LIST = "Game List:"
COLON_GAME_NAME = "Game Name:"
COLON_GAME_SPEED = "Game Speed:"
COLON_GAME_TEMPLATE = "Game Template:"
COLON_GAME_TYPE = "Game Type:"
COLON_GAMMA = "Gamma:"
COLON_GOLD = "Gold:"
COLON_GOLD_INCOME_RATE = "Gold Income Rate:"
COLON_HANDICAP = "Handicap:"
COLON_HANDICAPS = "Handicaps:"
COLON_HERO_ATTRIBUTES = "Hero Attributes:"
COLON_HOMEPAGE = "Homepage:"
COLON_HUMAN = "Human:"
COLON_HUMAN_CAMPAIGN = "Human Campaign:"
COLON_INTELLECT = "IQ:"
COLON_KEYBOARD_SCROLL = "Keyboard Scroll:"
COLON_LEVEL = "Level:"
COLON_LEVEL_FORMAT = "Level: |CFFFFFFFF%d|R"
COLON_LIGHTS = "Lights:"
COLON_LOCK_TEAMS = "Lock Teams:"
COLON_LOSSES = "Number of Owns:"
COLON_LUMBER = "Lumber:"
COLON_MAP_AUTHOR = "Author:"
COLON_MAP_DESC = "Map Description:"
COLON_MAP_NAME = "Map Name:"
COLON_MAP_PREFERENCES = "Map Preferences:"
COLON_MAP_RESOURCES = "Map Resources:"
COLON_MAP_SELECTION = "Map Selection:"
COLON_MAP_SIZE = "Hugeness:"
COLON_MAX_PLAYERS = "Max Dudes:"
COLON_MESSAGE_ALL = "To Nobody:"
COLON_MESSAGE_ALLIES = "To Some People:"
COLON_MESSAGE_OBSERVERS = "To even less:"
COLON_MESSAGE_PLAYER = "To %s:"
COLON_MESSAGE_SINGLEPLAYER = "Text:"
COLON_MODEL_DETAIL = "Model Detail:"
COLON_MOUSE_SCROLL = "Mouse Scroll:"
COLON_MOVE_SPEED = "Awesomeness:"
COLON_MUSIC_VOLUME = "Music Volume:"
COLON_NAME = "Name:"
COLON_NEW_PASSWORD = "New Password:"
COLON_NIGHT_ELF = "Night Elf:"
COLON_NIGHT_ELF_CAMPAIGN = "Night Elf Campaign:"
COLON_NUMBER_OF_PLAYERS = "Number of Players:"
COLON_OBSERVERS = "Observers:"
COLON_OCCLUSION = "Occlusion:"
COLON_ORC = "Orc:"
COLON_ORC_CAMPAIGN = "Orc Campaign:"
COLON_PARTICLES = "Particles:"
COLON_PARTNER = "Partner:"
COLON_PARTNERS = "Partners:"
COLON_PASSWORD = "Password:"
COLON_PLAY_HISTORY = "Play History:"
COLON_POTENTIAL_TEAMMATES = "Potential Teammates:"
COLON_PRIMARY_ATTRIBUTE = "Superibute:"
COLON_PROVIDED = "Provided:"
COLON_RACE = "Race:"
COLON_RANDOM = "Random:"
COLON_RANDOM_HERO = "Ehh, what?"
COLON_RANDOM_RACES = "Random Races:"
COLON_RANGE = "Range:"
COLON_RANK = "Rank:"
COLON_REALM_SELECTION = "Gateway Selection:"
COLON_REPEAT_NEW_PASSWORD = "Repeat New Password:"
COLON_REPEAT_PASSWORD = "Repeat Password:"
COLON_RESOLUTION = "Resolution:"
COLON_SELECT_MAP = "Select Map:"
COLON_SELECTED_GUIDELINES = "Selected Guidelines:"
COLON_SELECTED_REALM = "Selected Gateway:"
COLON_SEND_TO_PLAYER = "Send to Player:"
COLON_SHADOWS = "Unit Shadows:"
COLON_SOUND_EFFECTS_VOLUME = "Sound Effects Volume:"
COLON_SOUND_PROVIDER = "Sound Provider:"
COLON_SPEED = "Speed:"
COLON_SPELLS = "Spells:"
COLON_STARTING_RESOURCES = "Starting Resources:"
COLON_STATUS = "Status:"
COLON_STRENGTH = "Strength:"
COLON_SUGGESTED_PLAYERS = "Suggested Players:"
COLON_TEAM = "Team:"
COLON_TEAMS = "Teams:"
COLON_TEAMS_TOGETHER = "Teams Together:"
COLON_TEAM_MEMBER = "Team Member:"
COLON_TEAM_MEMBERS = "Team Members:"
COLON_TEMPLATE = "Template:"
COLON_TEMPLATE_TYPE = "Template Type:"
COLON_TEXTURE_QUALITY = "Texture Quality:"
COLON_TILESET = "Tileset:"
COLON_TOTAL = "Total:"
COLON_TUTORIAL = "Prologue:"
COLON_UNDEAD = "Undead:"
COLON_UNDEAD_CAMPAIGN = "Undead Campaign:"
COLON_UPGRADE = "Upgrade:"
COLON_UPKEEP = "Upkeep:"
COLON_USED = "Used:"
COLON_VISIBILITY = "Visibility:"
COLON_WINS = "Wins:"
COLON_WIN_PERCENTAGE = "Victorious defeats %:"
COMPUTER = "Computer"
CONFIRM_EXIT = "Confirm Exit"
CONFIRM_EXIT_MESSAGE = "Are you sure you want to exit?"
CONSTRUCTING = "Constructing"
CONTINUE_PLAYING = "Play against nobody"
COOLDOWNSTOCKTOOLTIP = "Coming soon"
CORRUPT_MAP = "Corrupt Map"
CUSTOM_TILESET = "(Custom)"
CREATE_GAME_SETTINGS = "Create Game Settings"
CREATE = "Create"

//////////////////////////Damage Types - Tooltips//////////////////////////

DAMAGE_MAGIC = "Type: |Cffffcc00Magic|R"
DAMAGE_MELEE = "Type: |Cffffcc00Normal|R"
DAMAGE_NORMAL = "Type: |Cffffcc00Normal|R"
DAMAGE_PIERCE = "Type: |Cffffcc00Piercing|R"
DAMAGE_SIEGE = "Type: |Cffffcc00Siege|R"
DAMAGE_CHAOS = "Type: |Cffffcc00Chaos|r"
DAMAGE_UNKNOWN = "Type: |Cffffcc00Unknown|R"
DAMAGETIP_MELEE = "Normal attacks do extra damage against Light armor and reduced damage to Fortified armor."
DAMAGETIP_NORMAL = "Normal attacks do extra damage against Light armor and reduced damage to Fortified armor."
DAMAGETIP_MAGIC = "Magic attacks do reduced damage versus Light armor and Fortifed armor."
DAMAGETIP_PIERCE = "Piercing attacks do extra damage to Heavy armor units and reduced damage to Fortified and Light armor."
DAMAGETIP_CHAOS = "Chaos attacks do damage to Divine beings."
DAMAGETIP_SIEGE = “Siege attacks do extra damage to Fortified armor."
DAMAGETIP_UNKNOWN = "Unknown damage does reduced damage against unknown armor types."

///////////////////////////////////////////////////////////////////////////

DEAD = "R.I.P."
DECLINE = "Decline"
DARK = "Dark"
DASH_DASH = "DASH-DASH"
DAYTIME_REVEALS_MAP = "Daytime Reveals Map"
DEFAULT = "Default"
DEFAULTTIMERDIALOGTEXT = "Remaining"
DELETE = "NOOOOOOOOOOOOOOOOOOHHHHHHHHHHH"
DELETE_MESSAGE = "Are you sure you want to delete the saved game '%s'?"
DELETE_PROFILE_MESSAGE = "Are you sure you want to delete the single-player profile '%s'?"
DELETE_REPLAY_MESSAGE = "Are you sure you want to delete the replay '%s'?"
DELETE_SAVED_GAME = "Delete Saved Game"
DIFFICULTY_TEXT = "This setting allows you to play the campaign at a difficulty appropriate to your skill level."
DISCONNECT = "Disconnect"
DROP_PLAYERS = "Drop players"
UPDATE_FAILED = "Update Failed"
DOWNLOAD_SUCCESSFUL = "Download Successful"
DOWNLOADING_UPDATE = "Downloading Update"
EASY = "Easy"
EIGHT_TO_TWELVE_PLAYERS = "8 to 12 Players"
ELAPSED_TIME = "Elapsed Time:"
EMPTY_STRING = " (this is empty) "
ENABLE_MULTIBUTTON_MOUSE = "Enable Multi-Button Mouse Support"
END_GAME = "End Game"
END_GAME_OPTIONS = "End Game Options"
ENHANCED_TOOLTIPS = "Enhanced Tooltips"
ENTER = "Enter"
ENTIRE_MAP_REVEALED = "Entire Map Revealed"
ENVIRONMENTAL_EFFECTS = "Environmental Effects"
ETERNITYS_END = "Eternity's End"
FAST = "Fast"
FASTEST = "Fastest"
FILEPROGRESS_UNKNOWN = "?"
FILEPROGRESS_ERROR = "|Cffff0000!"
FOG_OF_WAR = "That black annoying thing"
FOG_OF_WAR_OFF = "Fog of War Off"
FORMATION_ON_TOOLTIP = "Toggle Formation Movement On (|Cfffed312Alt-F|R)"
FORMATION_OFF_TOOLTIP = "Toggle Formation Movement Off (|Cfffed312Alt-F|R)"
FOUR_TEAM_PLAY = "Four Team Play"
FOUR_TO_EIGHT_PLAYERS = "4 to 8 Players"
FREE_FOR_ALL = "Free For All"
FRIENDS = "Friends"
FULL = "Full"
FULL_OBSERVERS = "Full Observers"
GAME_SETTINGS = "Game Settings"
GAMENAME = "%s's Game"
GAMEPORT_INFO = "The game port sets which network port other players will attempt to connect to your computer on. This value should be in the range of 1024 - 49151. In most cases this value will not need to be modified."
GAMELIST_OBSERVERS = " (observers)"
GAMEOVER_CONTINUE_GAME = "|CFFFFFFFFC|Rontinue Game"
GAMEOVER_CONTINUE_OBSERVING = "Continue |CFFFFFFFFO|Rbserving"
GAMEOVER_DEFEAT = "You have failed to achieve victory."
GAMEOVER_DEFEAT_MSG = "You failed to achieve victory."
GAMEOVER_DISCONNECTED = "You were disconnected."
GAMEOVER_GAME_OVER = "Game over."
GAMEOVER_LOAD = "|CFFFFFFFFL|Road Game"
GAMEOVER_NEUTRAL = "U have died, please try again."
GAMEOVER_OK = "|CFFFFFFFFO|RK"
GAMEOVER_CONTINUE = "|CFFFFFFFFC|Rontinue"
GAMEOVER_QUIT_GAME = "|CFFFFFFFFQ|Ruit Game"
GAMEOVER_QUIT_MISSION = "|CFFFFFFFFQ|Ruit Campaign"
GAMEOVER_REDUCE_DIFFICULTY = "Reduce |CFFFFFFFFD|Rifficulty"
GAMEOVER_RESTART = "Useless button for useless people"
GAMEOVER_TIE = "You tied. Do you wish to continue playing?"
GAMEOVER_VICTORY = "You are victorious. Do you wish to continue playing?"
GAMEOVER_VICTORY_MSG = "Victory!"
GAMEPLAY = "Gameplay"
GAMEPLAY_MOUSE_SCROLL_DISABLE = "Disable Mouse Scroll"
GAMEPLAY_OPTIONS = "Gameplay Options"
GOLD = "Gold"
HARD = "Hard"
HELP = "Help"
HELP_BUTTON = "?"
HEROES_COLUMN0 = "Heroes Used"
HEROES_COLUMN1 = "Heroes Killed"
HEROES_COLUMN2 = "Items Obtained"
HEROES_COLUMN3 = "Mercenaries Hired"
HEROES_COLUMN4 = "POWAHH Gained"
HIDE_TERRAIN = "Hide Terrain"
HIGH = "High"
HUMAN = "Human"
IDLE_PEON = "Lazehh Workers (|Cfffed312F8|R)"
IDLE_PEON_DESC = "One or more workers aren't earning their keep."
IGNORESYNCVALUES = "Ignore recorded checksums"
INFOPANEL_LEVEL = "Level %u" // "Level 5"
INFOPANEL_LEVEL_CLASS = "Uberness %u %s" // "Level 4 Paladin"
INSANE = "Insane"
INTELLECT = "Intelligence"
INTELLECT_HILIGHT = "|Cffffff00Intelligence|R"
INTELLIGENCE = "Intelligence"
INVENTORY = "Inventory"
INVULNERABLE = "|Cffff0000Invulnerable|R"
ITEM_USE_TOOLTIP = "|CFFFED312Left-Click to Use|R"
ITEM_NAME_HOTKEY = "%s (|cfffed312NumPad %u|r)"
KEY_ACCEPT = "|CffffffffA|Rccept"
KEY_ADD = "|CffffffffA|Rdd"
KEY_ADVANCED_OPTIONS = "Advanced |CffffffffO|Rptions"
KEY_AGREE = "A|Cffffffffg|Rree"
KEY_ALLIES = "Allies (|Cfffed312F11|R)"
KEY_BATTLE_NET = "|CffffffffB|Rattle.net"
KEY_BACK = "|CffffffffB|Rack"
KEY_BACK_ARROW = "|CffffffffB|Rack"
KEY_CAMPAIGN = "|CffffffffC|Rampaign"
KEY_CANCEL = "C|Cffffffffa|Rncel"
KEY_CHANGE_PASSWORD = "Change |CffffffffP|Rassword"
KEY_CHANNEL = "C|Cffffffffh|Rannel"
KEY_CHANNEL_TAB = "Chann|Cffffffffe|Rl"
KEY_CHAT = "Chat (|Cfffed312F12|R)"
KEY_CINEMATICS = "|CffffffffC|Rinematics"
KEY_COLON_NAME = "|CffffffffN|Rame:"
KEY_COLON_PASSWORD = "|CffffffffP|Rassword:"
KEY_COLON_TEAM = "T|Cffffffffe|Ram:"
KEY_CREATE_GAME = "|CffffffffC|Rreate Game"
KEY_CREATE_NEW_ACCOUNT = "|CffffffffC|Rreate New Account"
KEY_CREDITS = "|CffffffffC|Rredits"
KEY_CUSTOM_GAME = "Custom |CffffffffG|Rame"
KEY_DEBUG = "D|Cffffffffe|Rbug"
KEY_DECLINE = "|CffffffffD|Recline"
KEY_DELETE = "|CffffffffD|Relete"
KEY_DISAGREE = "|CffffffffD|Risagree"
KEY_EDIT_GAME_FILTERS = "|CffffffffE|Rdit Game Filters..."
KEY_END_GAME = "|CffffffffE|Rnd Game"
KEY_ENTER_CHAT = "Enter |CffffffffC|Rhat"
KEY_EXIT = "E|Cffffffffx|Rit"
KEY_EXIT_BNET = "E|Cffffffffx|Rit Battle.net"
KEY_EXIT_PROGRAM = "E|Cffffffffx|Rit Program"
KEY_FRIENDS_TAB = "|CffffffffF|Rriends"
KEY_GAME_SETTINGS = "Game |CffffffffS|Rettings"
KEY_GAMEPLAY = "|CffffffffG|Rameplay"
KEY_HELP = "|CffffffffH|Relp"
KEY_INVITE = "|CffffffffI|Rnvite"
KEY_JOIN_CHANNEL = "|CffffffffJ|Roin Channel"
KEY_JOIN_GAME = "|CffffffffJ|Roin Game"
KEY_LADDERS = "|CffffffffL|Radders"
KEY_LOAD = "|CffffffffL|Road"
KEY_LOAD_GAME = "|CffffffffL|Road Game"
KEY_LOAD_SAVED_GAME = "|CffffffffL|Road Saved Game"
KEY_LOCAL_AREA_NETWORK = "|CffffffffL|Rocal Area Network"
KEY_LOG = "Log (|Cfffed312F12|R)"
KEY_LOGON = "|CffffffffL|Rogon"
KEY_MAP_INFO = "|CffffffffM|Rap Info"
KEY_MAP_SELECTION = "|CffffffffM|Rap Selection"
KEY_MENU = "Menu (|Cfffed312F10|R)"
KEY_MULTIPLAYER = "|CffffffffM|Rultiplayer"
KEY_NEXT_ARROW = "|CffffffffN|Rext"
KEY_OK = "|CffffffffO|RK"
KEY_OPTIONS = "|CffffffffO|Rptions"
KEY_OVERWRITE = "|CffffffffO|Rverwrite"
KEY_PAUSE_GAME = "Pause Ga|Cffffffffm|Re"
KEY_PLAY_GAME = "|CffffffffP|Rlay Game"
KEY_PREVIOUS_MENU = "|CffffffffP|Rrevious Menu"
KEY_QUIT = "|CffffffffQ|Ruit"
KEY_QUIT_MISSION = "|CffffffffQ|Ruit Mission"
KEY_QUESTS = "Quests (|Cfffed312F9|R)"
KEY_REPLAY = "Repla|Cffffffffy|R"
KEY_RESTART_MISSION = "|CffffffffR|Restart Mission"
KEY_RESUME_GAME = "Resume Ga|Cffffffffm|Re"
KEY_RESUME_PLAY = "Resume |CffffffffP|Rlay"
KEY_RETURN_TO_GAME = "|CffffffffR|Return to Game"
KEY_SAVE = "|CffffffffS|Rave"
KEY_SAVE_E = "Sav|Cffffffffe|R"
KEY_SAVE_GAME = "|CffffffffS|Rave Game"
KEY_SAVE_REPLAY = "|cffffffffS|rave Replay"
KEY_SELECT = "|CffffffffS|Relect"
KEY_SINGLE_PLAYER = "|CffffffffS|Ringle Player"
KEY_SOUND = "|CffffffffS|Round"
KEY_STANDARD_GAME = "|CffffffffS|Rtandard Game"
KEY_START_GAME = "|CffffffffS|Rtart Game"
KEY_START_REPLAY = "|CffffffffS|Rtart Replay"
KEY_TCPIP = "|CffffffffL|Rocal Area Network"
KEY_TEAM_GAME = "|CffffffffT|Ream Game"
KEY_TIPS = "|CffffffffT|Rips"
KEY_TOURNAMENTS = "T|Cffffffffo|Rurnaments"
KEY_VIDEO = "|CffffffffV|Rideo"
KEY_VIEW_REPLAY = "View |CffffffffR|Replay"
KEY_VIEW_TERMS_OF_USE = "|CffffffffV|Riew Terms of Use"
LABEL = "Slow"
LAN_GAME_SETUP_TITLE = "Local Multiplayer Game Setup"
LAN_GAME_SETUP_INFO = "To set up a custom game click one of the buttons below."
LATENCY_INFO1 = "Setting lower latency reduces the time between when you click the mouse and when a unit responds to the click."
LATENCY_INFO2 = "A higher latency setting increases that time but smoothes network performance for systems with slow or 'lossy' network connections"
LEVEL = "Apocalyptical power"
LOAD = "Load"
LOADING_LOADING = "CHAAAAAAAAAARRGGEEEE"
LOADING_PRESS_A_KEY = "O - WAIT... YOU GOTTA DO SOMETHING"
LOADING_WAITING_FOR_PLAYERS = "WAITING FOR OTHER PLAYERS"
LOAD_BATTLENET_INFO = "Loaded custom games on Battle.net are marked as private. Other players must know the game name you have entered above to join. All players that wish to join this game must have previously been in the original game when it was saved."
LOAD_GAME = "Load Game"
LOAD_MULTIPLAYER_SAVED_GAME = "Does this even exist? Never seen it before o.O"
LOAD_SINGLEPLAYER_SAVED_GAME = "Load Single-Player Saved Game"
LOCAL_GAME = "Local Game"
LOCAL_NETWORK_GAMES = "Local Network Games"
LOCAL_PLAYER = "Local Player"
LOG = "Log"
LOW = "Low"
LUMBER = "Lumber"
MAIN_MENU = "Game Menu"
MANA_STONES = "Mana Stones"
MAP_EXPLORED = "Map Explored"
MEDIUM = "Medium"
MELEE = "Melee"
MELEE_UPGRADE = "Melee Upgrade"
MENU = "Menu"
MESSAGING = "Messaging"
MESSAGE_LOG = "Message Log"
MINIMAPTERRAINTOOLTIP = "Toggle Minimap Terrain (|Cfffed312Alt-T|R)"
MINIMAPALLYCOLORTOOLTIP = "Toggle Minimap Ally Colors (|Cfffed312Alt-A|R)"
MINIMAPSIGNALTOOLTIP = "Minimap Signal (|Cfffed312Alt-G|R)"
MISS = "miss"
MISSING_MAP = "Missing Map"
MISSION_OBJECTIVES = "Mission Objectives"
MOVEMENT_SOUNDS = "Movement Sounds"
MOVESPEEDVERYSLOW = "Very Slow"
MOVESPEEDSLOW = "Slow"
MOVESPEEDAVERAGE = "Average"
MOVESPEEDFAST = "Fast"
MOVESPEEDVERYFAST = "Very Fast"
NAME = "Name"
NEED_AT_LEAST_TWO = "There must be at least two non-observer players to start the game."
NEED_MORE_TEAMS = "All players are currently on the same team.|n|nYou must have at least two different teams setup to start the game."
NEED_MORE_THAN_ONE = "You must have an opponent in order to start the game."
NETWORK_LATENCY = "Network Latency"
NEW_PASSWORD = "New Password"
NIGHT_ELF = "Night Elf"
NONE = "None"
NORMAL = "Normal"
NO = "No"
NO_OBSERVERS = "No Observers"
OBSERVER = "Observer"
OBSERVERS_ON_DEFEAT = "Observers on Defeat"
OCCUPIED = "Occupied"
OFF = "Off"
OK = "OK"
OK_WHITE = "|cffffffffO|rK (notice th white O? =D)"
ON = "On"
ONE_ON_ONE = "One on One"
ONLY_TERRAIN_REVEALED = "Only Terrain Revealed"
OPEN = "Open"
OPTIONS = "Options"
OPTIONS_CONFIRM_INFO = "Your resolution has been changed. Do you wish to keep the new setting?"
OPTIONS_CONFIRM_TITLE = "Confirm Resolution Change"
OPTIONS_CONFIRM_TIMEOUT = "Reverting resolution in:"
ORC = "Orc"
OUT_OF_TIMEOUTS = "Out of pause timeouts"
OUTOFSTOCKTOOLTIP = "Out of stock"
OUTPUTNETCOMMANDS = "Output net commands"
OVERVIEW_COLUMN0 = "Unit Score"
OVERVIEW_COLUMN1 = "Heroes Score"
OVERVIEW_COLUMN2 = "Resource Score"
OVERVIEW_COLUMN3 = "Total Score"
OVERVIEW_COLUMN4 = " "
OVERWRITE = "Overwrite"
OVERWRITE_SAVED_GAME = "Overwrite Saved Game"
OVERWRITE_MESSAGE = "Are you sure you want to overwrite the existing save game file '%s'?"
OVERWRITE_REPLAY_MESSAGE = "Are you sure you want to overwrite the existing replay file '%s'?"
PATCH_RESTART = "The update was successfully downloaded. Press the restart button below to restart Warcraft III."
PATCH_FAILED = "The update has failed."
PASSWORD = "Password"
PATH_OF_THE_DAMNED = "Path of the Damned"
PAUSE_GAME = "Seriously, don't."
PAUSE_GAME_NOTIFY = "%s didn't listen to me. <%u timeouts remaining>"
PLAYER_DEFEATED = "%s was defeated."
PLAYER_LEFT_GAME = "%s has left the game."
PLAYER_VICTORIOUS = "%s was victorious."
PLAYER = "Player"
PLAYER_NAME = "Player Name"
PLAYERS = "Players"
POSITIONAL_AUDIO = "3D Positional Audio"
PRIMARY_ATTRIBUTE = "|cffffff00Primary Attribute|r"
PRIVATE_GAME = "Private Game"
PROFILE_MESSAGE = "Each profile will hold information for your campaign progress as well as a personal saved games list. Please note that when deleting a profile all of the above will be deleted as well."
PROFILE_TIP = "Profile Menu|n|nThis menu allows you to select the profile to use for the single-player campaigns."
PROFILE_NEEDS_A_NAME = "Please give your profile a name."
PROFILE_NEW = "New Profile"
PROFILE_LIST = "Profile List"
PUBLIC_GAME = "Public Game"

/////////////////////////////////////Quests////////////////////////////////

QUESTACCEPT = "Done"
QUESTCOMPLETED = "Completed"
QUESTCOMPONENTS = "Requirements"
QUESTDEFEATCONDITIONS = "Defeat Conditions"
QUESTDESCRIPTION = "Quest Description"
QUESTFAILED = "Failed"
QUESTSTATUSLABEL = "Quest Status:"
QUESTS = "Quests"
QUESTSMAIN = "Main Quests"
QUESTSOPTIONAL = "Optional Quests"
QUESTNOTDISCOVERED = "Quest Not Yet Discovered"
QUESTNEEDTODISCOVER = "Need to discover quest"
QUESTNOTCOMPLETED = "Not Completed"
QUESTREQUIRED = "Required"
QUIT = "Quit"
QUIT_MISSION = "Quit Mission"

//////////////////////////////////////////////////////////////////////////

RANDOM = "Random"
RANGED_UPGRADE = "Ranged Upgrade"
REPEAT_NEW_PASSWORD = "Repeat New Password"
REPEAT_PASSWORD = "Repeat Password"
REPLAY_CONFIRM = "Incompatible Replay!"
REPLAY_CONFIRM_DESC = "The replay was recorded by a different version of the game. Do you wish to attempt running the replay while ignoring recorded checksums?"
REPLAY_CONFIRM_RE_NETVERSION = "Recorded net version:"
REPLAY_CONFIRM_RE_BUILD = "Recorded build:"
REPLAY_CONFIRM_GA_NETVERSION = "Game net version:"
REPLAY_CONFIRM_GA_BUILD = "Game build:"
REPLAY_OPTIONS = "Replay options"
REPLAY_SAVED = "Replay Saved"
REPLAY_TOOLTIP_PAUSE = "Pause/Unpause replay"
REPLAY_TOOLTIP_SPEED_UP = "Increase replay speed"
REPLAY_TOOLTIP_SPEED_DOWN = "Decrease replay speed"
REPLAY_TOOLTIP_RESTART = "Restart replay"
REPLAY_TOOLTIP_LOOP = "Set replay to loop"
REPLAY_VISION = "Replay Vision:"
REPLAY_SPEED_AT = "at "

//////////////////////////////Useful Functions/////////////////////////////

REQUIREDLEVELTOOLTIP = "Hero no inspiration:"
REQUIRESTOOLTIP = "|Cffffff00You really need this:" // “Requires Town Hall”
RERECORDSYNCVALUES = "Re-record full checksums"
RESEARCHING = "Researching"
RESOURCE_TRADING = "Resource Trading"
RESOURCE_UBERTIP_GOLD = "Gold is mined from gold mines."
RESOURCE_UBERTIP_LUMBER = "Lumber is harvested from trees."
RESOURCE_UBERTIP_UPKEEP = "Upkeep is determined by the amount of food your forces are currently using.|N0-40 Food: |Cff00ff00No Upkeep|R (100% income)|N41-70 Food: |Cffffff00Low Upkeep|R (70% income)|N71-90 Food: |Cffff0000High Upkeep|R (40% income)"
RESOURCE_UBERTIP_SUPPLY = "The amount of food you are using over the total amount you can currently sustain."
RESOURCES_COLUMN0 = "Gold Mined"
RESOURCES_COLUMN1 = "Lumber Harvested"
RESOURCES_COLUMN2 = "Resources Traded"
RESOURCES_COLUMN3 = "Technological Prowess"
RESOURCES_COLUMN4 = "Gold Lost to Upkeep"
RESTART = "Restart"
RESUME_GAME_NOTIFY = "%s cancelled the stop time-spell."
REVIVE_AT_ALTAR = "Revive at %s"
REVIVING = "Reviving"

///////////////////////////////////////////////////////////////////////////

SAVE = "Save"
SAVE_ERROR_BAD_SAVE = "|CFFFF0000There was an error trying to load the selected save game."
SAVE_ERROR_MISSING_MAP = "|CFFFF0000The map file which the selected save game originally used was not found. (%s)"
SAVE_GAME = "Save Game"
SAVE_REPLAY = "Save Replay"
SAVING_GAME = "Saving Game..."
SCORESCREEN_TAB0 = "Overview"
SCORESCREEN_TAB1 = "Units"
SCORESCREEN_TAB2 = "Heroes"
SCORESCREEN_TAB3 = "Resources"
SCREENCAP_MESSAGE = "Screen Captured"
SELECT_DIFFICULTY_LEVEL = "Difficulty Level:"
SELECTTARGET = "Select Target"
SEND_TO_ALLIES = "Send to Allies"
SEND_TO_OBSERVERS = "Send to Observers"
SEND_TO_EVERYONE = "Send to Everyone"
SHARE_UNITS = "Share Units"
SHARE_VISION = "Share Vision"
SHORT = "Short"
SINGLE_PLAYER_PROFILES = "Single Player Profiles"
SKIP_TUTORIAL = "The prologue campaign contains story elements. Are you sure you want to skip ahead to the Human Campaign?"
SLOW = "Slow"
SLOWEST = "Slowest"
SOLO_GAMES = "Solo Games"
SOUND = "Sound"
SOUND_OPTIONS = "Sound Options"
SOUND_3D_PROVIDER_FAILED = "Unable to initialize 3D sound provider 3D sound is disabled."
SOUND_BASESERVICES_FAILED = "Unable to initialize base sound services sound is disabled."
SOUND_BASESERVICES_FELLBACK = "The selected 3D provider could not be installed reverted to next best provider."
SPEED = "Speed"
SQUELCH_PLAYER_NOTIFY = "Ignoring chat from %s."
STILL = "Still"
STONES = "Stones"
STRENGTH = "Strength"
STRENGTH_HILIGHT = "|Cffffff00SUPA SAIYAN!!!|R"
SUBTITLES = "Subtitles"
SWITCH_MONITORS = "Switch Monitors"
TAX = "Tax"
TEAM = "Team"
TEAMS = "Teams"
TEAM_FORMAT = "Team %d"
TEAM_GAMES = "Team Games"
THE_INVASION_OF_KALIMDOR = "The Invasion of Kalimdor"
THE_SCOURGE_OF_LORDAERON = "The Scourge of Lordaeron"
THRALLS_TRAINING = "Exodus of the Horde"
THREE_TEAM_PLAY = "Three Team Play"
TIME_OF_DAY_TOOLTIP = "Time of Day ( |Cfffed312%s|R )"
TIME_OF_DAY_UBERTIP = "This is the current time of day.|N |NThe time of day can affect visibility of units and the use of some abilities."
TIMER_COUNTDOWN = "|Cffff0000Game starting in |R%d|Cffff0000 ..."
TIPS = "Tips"
TOS = "Battle.net Terms of Use"
TRAINING = "Training"
TWO_TEAM_PLAY = "Two Team Play"
TWO_TO_EIGHT_PLAYERS = "2 to 8 Players"
TWO_TO_FOUR_PLAYERS = "2 to 4 Players"
TWO_TO_TWELVE_PLAYERS = "2 to 12 Players"
UNDEAD = "Undead"
UNDISCOVERED_QUEST = "Undiscovered Quest"
UNKNOWN = "Unknown"
UPGRADE_TOOLTIP = "%s - Level %d"// "Iron Weapons - Level 2"
UPGRADE_MELEE = "- Increases melee damage by %d"
UPGRADE_RANGED = "- Increases ranged damage by %d"
UPGRADE_ARTILLERY = "- Increases artillery damage by %d"
UPGRADE_ARMOR = "- Increases armor by %d"
UPKEEP_NONE = "|Cff00ff00No Upkeep"
UPKEEP_LOW = "|Cffffff00Low Upkeep"
UPKEEP_HIGH = "|Cffff0000High Upkeep"
UPKEEP_OBSERVING = "|Cff0000ffObserving"
UNIT_COLUMN0 = "Insert Units Here"
UNIT_COLUMN1 = "Units Killed"
UNIT_COLUMN2 = "Buildings Produced"
UNIT_COLUMN3 = "Buildings Razed"
UNIT_COLUMN4 = "Largest Army"
UNIT_SOUNDS = "Unit Responses"
UNKNOWNMAP_SUGGESTEDPLAYERS = "IDK D:"
UNKNOWNMAP_PLAYERCOUNT = "What's this?"
UNKNOWNMAP_MAPSIZE = "hay ^^"
UNKNOWNMAP_TILESET = "aha... right."
UNKNOWNMAP_DESCRIPTION = "Could not find this map file on your computer"
UNRANKED = "Noob"
UNSQUELCH_PLAYER_NOTIFY = "Resuming chat from %s."
UP_ONE_LEVEL = "(up one level)"
UPPER_BUTTON_MENU_TIP = "Main Menu Dialog (|Cfffed312F10|R)"
UPPER_BUTTON_MENU_UBER = "This dialog provides access to several in-game options such as video gameplay and sound preferences. It also allows you to end the current mission or exit the game."
UPPER_BUTTON_ALLY_TIP = "Alliance Dialog (|Cfffed312F11|R)"
UPPER_BUTTON_ALLY_UBER = "This dialog allows you to set your alliances and conduct resource trading with other players."
UPPER_BUTTON_CHAT_TIP = "Chat Dialog (|Cfffed312F12|R)"
UPPER_BUTTON_CHAT_UBER = "This dialog allows you to set your default chat preference and view the chat history.|N |NYou can override your default chat preference by using the following key combinations:|N- CTRL-ENTER: Send message to Allies|N- SHIFT-ENTER: Send message to Everyone"
UPPER_BUTTON_LOG_TIP = "Message Log Dialog (|Cfffed312F12|R)"
UPPER_BUTTON_LOG_UBER = "This dialog allows you to view any quest or hint messages that have previously been displayed to you."
UPPER_BUTTON_QUEST_TIP = "Quest Dialog (|Cfffed312F9|R)"
UPPER_BUTTON_QUEST_UBER = "This dialog displays all of the current quests which you have been given."
USE_INPUT_SPROCKETS = "Use Input Sprockets"
USE_MAP_SETTINGS = "Use Map Settings"
USERLIST = "Userlist"
VIDEO = "Video"
VIDEO_OPTIONS = "Video Options"
VIEW_REPLAY = "View Replay"
WAITING_FOR_PLAYERS = "Waiting for players..."
WAITING_FOR_HOST = "Waiting for host..."
WARCRAFT_III_TIPS = "Warcraft III Tips"
WEB_WARNING = "You have clicked on a link to the Internet.|N|NIf you choose to continue Warcraft III will be minimized and your web browser will be launched. You can use the Windows Taskbar to return to Warcraft III.|N|NDo you wish to continue on to this link?"
WEB_WARNING_MAC = "You have clicked on a link to the Internet.|N|NIf you choose to continue Warcraft III will switch into windowed mode and your web browser will be launched.|N|NDo you wish to continue on to this link?"
WEB_WARNING_LADDER = "You have selected to view the Warcraft III ladder website.|N|NIf you choose to continue Warcraft III will be minimized and your web browser will be launched. You can use the Windows Taskbar to return to Warcraft III.|N|NDo you wish to continue on to the Ladder page?"
WEB_WARNING_LADDER_MAC = "You have selected to view the Warcraft III ladder website.|N|NIf you choose to continue Warcraft III will switch into windowed mode and your web browser will be launched.|N|NDo you wish to continue on to the Ladder page?"
YES = "Yes"


===========================================================================================
========================================war3mapMisc========================================
===========================================================================================


[Misc]

StrAttackBonus=1.0
AgiAttackSpeedBonus=0.01
AgiDefenseBase=0.0
StrRegenBonus=0.03
StrHitPointBonus=18.0
AgiDefenseBonus=0.1
StrHitPointBonus=15.0
AgiDefenseBase=-4.0
AgiMoveBonus=0.01
IntManaBonus=3.0
MaxHeroLevel=50
MaxUnitLevel=100
HeroFactorXP=175,150,125,100,85,65
GlobalExperience=0
HeroAwakenLifeFactor=1.0
HeroAwakenManaFactor=1.0
HeroMaxAwakenCostGold=0
HeroMaxAwakenCostLumber=0
HeroMaxReviveCostGold=0
HeroMaxReviveTime=75.0
HeroReviveManaFactor=1.0
HeroReviveManaStart=0
NeedHeroXPFormulaA=1.04
NeedHeroXPFormulaB=15.0
NeedHeroXPFormulaC=1.2
GrantNormalXPFormulaC=0.0
GrantNormalXPFormulaB=0.0
GrantNormalXPFormulaA=0.0
GrantHeroXPFormulaC=0.0
GrantHeroXPFormulaA=0.0
SummonedKillFactor=0.0
HeroExpRange=0.0
BuildingKillsGiveExp=0
AwakenBaseFactor=0.0
AwakenLevelFactor=0.0
AwakenBaseLumberFactor=0.0
AwakenLumberLevelFactor=0.0
PawnItemRate=0.5
PawnItemRange=150.0
InvisSpeed=0.8
MinBldgSpeed=0.0
MinUnitSpeed=0.0
MaxBldgSpeed=500.0
MaxUnitSpeed=522.0
AwakenMaxFactor=0.0
MoveSpeedBonusesStack=0
GrantHeroXP=25,50,75,100,125,150,175,200,225,250,275,300,325,350,325,350,375,400,425,450,475,500
NeedHeroXP=100
MaxGuardDistance=100000.0
GuardDistance=100000.0
MaxUnitLevel=50
DamageBonusHero=1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00
DamageBonusMagic=1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00
DamageBonusNormal=1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00
DamageBonusPierce=1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00
DamageBonusSiege=1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00
DamageBonusSpells=1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00
EtherealDamageBonus=0.00,0.00,0.00,1.66,0.00,1.66,0.00
DamageBonusChaos=1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00
IntRegenBonus=0.03
AgiDefenseBonus=0.1
DefenseArmor=0.03
MissDamageReduction=0.25
ChanceToMiss=0.66
FrostMoveSpeedDecrease=0.33
FrostAttackSpeedDecrease=0.15
SpellCastRangeBuffer=150.0
FollowRange=125.0
UpkeepUsage=300
CallForHelp=0.0
AttackNotifyRange=100000.0
FoodCeiling=500
BurrowedUnitsBestowAuras=1
FlyingHeroesBestowAuras=1
IllusionsBestowAuras=1
InvisibleUnitsBestowAuras=1
AnimatedUnitsBestowAuras=1
InvisibleUnitsBestowAuras=1
IllusionsCanRestoreLife=1
IllusionsGetAttackSpeedBonus=1
IllusionsGetMoveSpeedBonus=1
IllusionsGetDefenseBonus=1
IllusionsGetAttackBonus=1
IllusionsCanRestoreMana=1
IllusionsGetAutocast=1
PolymorphedUnitsBestowAuras=1
ReactionDelay=0.0
BoneDecayTime=40.0
CanDeactivateWindWalk=1
TradingIncSmall=50
TradingIncLarge=500
CreepCallForHelp=0.0
DisplayEnemyInventory=0
FollowRange=100.0
GoldMineMaxGold=5000000
ReviveBaseFactor=0.0
ReviveLevelFactor=0.0
ReviveMaxFactor=0.0
ReviveMaxTimeFactor=0.0
ReviveTimeFactor=0.0
GuardDistance=900.0
MaxGuardDistance=1500.0

// gold text data
GoldTextColor=255,255,220,0
GoldTextVelocity=0,0.03,100
GoldTextLifetime=2
GoldTextFadeStart=1

// lumber text data
LumberTextColor=255,128,128,255
LumberTextVelocity=0,0.03,100
LumberTextLifetime=2
LumberTextFadeStart=1

// bounty text data
BountyTextColor=255,255,220,0
BountyTextVelocity=0,0.03,100
BountyTextLifetime=3
BountyTextFadeStart=2

// missile 'miss' text tag data
MissTextColor=255,255,0,0
MissTextVelocity=0,0.03,100
MissTextLifetime=3
MissTextFadeStart=1

// CriticalStrike text tag data
CriticalStrikeTextColor=255,255,0,0
CriticalStrikeTextVelocity=0,0.04,100
CriticalStrikeTextLifetime=5
CriticalStrikeTextFadeStart=2

// ManaBurn text tag data
ManaBurnTextColor=255,82,82,255
ManaBurnTextVelocity=0,0.04,100
ManaBurnTextLifetime=5
ManaBurnTextFadeStart=2

// CriticalStrike text tag data
BashTextColor=255,0,0,255
BashTextVelocity=0,0.04,100
BashTextLifetime=5
BashTextFadeStart=2

ActiveButtonColor=255,75,150,255

[QuestIndicatorTimeout]
QuestIndicatorTimeout=10

[CameraMargins]
// Defines the distance (in cells) between the camera bounds and
// the playable map edge
left=4
right=4
top=2
bottom=2

[UnpathableMargins]
// Defines the default number of unpathable cells to add to each map edge
left=6
right=6
top=8
bottom=4

[DefaultZFog]
Style=0
Start=20000
End=50000
Density=0
Color=0,0,0,0

[TerrainZFog]
Style=0
Start=3000
End=5000
Density=0.5
Color=255,0,0,0

[MenuZFog]
Style=0
Start=100
End=5500
Density=1
Color=255,11,20,11

[TutorialZFog]
Style=0
Start=0
End=2000
Density=0.5
Color=255,0,51,77

[HumanZFog]
Style=0
Start=0
End=9000
Density=0.5
Color=255,77,77,51

[OrcZFog]
Style=0
Start=0
End=2950
Density=0.5
Color=255,77,51,0

[UndeadZFog]
Style=0
Start=0
End=8000
Density=0.5
Color=255,0,51,51

[NightElfZFog]
Style=0
Start=0
End=1600
Density=0.5
Color=255,51,77,128

[Terrain]
// terrain parameters

// Maximum slope in degrees, (86+ will disable slope limits)
MaxSlope=50

// Global height limits
// 0 = low ground, each cliff level = 128
MaxHeight=1536
MinHeight=-128

[FlyerMap]
// Radius, in pathing cells, to search for maximum height
MaximizeRadius=6
// Number of times to halve map size
SmoothLevels=3

[Sound]
Attenuation=3.0
MinDist=1200
MaxDist=20000
MusicFadeRate=16
MusicFadeInterval=500

[Light]
// Vector from light to world
Direction=0.3,0.3,-0.25

[SelectionCircle]
// Defines different textures to be used based on selection circle size.
// The Size## value defines the largest size which uses the given textures.
// Note that the last size does not need a Size## value since anything bigger
// than the next size down uses it.
NumSizes=3
Size00=100
Texture00=ReplaceableTextures\Selection\SelectionCircleSmall
TextureDotted00=ReplaceableTextures\Selection\SelectionCircleSmallDotted

Size01=300
Texture01=ReplaceableTextures\Selection\SelectionCircleMed
TextureDotted01=ReplaceableTextures\Selection\SelectionCircleMedDotted

Texture02=ReplaceableTextures\Selection\SelectionCircleLarge
TextureDotted02=ReplaceableTextures\Selection\SelectionCircleLargeDotted

// This value is multiplied by the SLK scale field to get the circle size
ScaleFactor=72

// This value is added to the selection circle height
// when on walkable doodads.
// Note: this is also applied to shadow images
ImageWalkableZOffset=15

// Colors
ColorFriend=255,0,255,0
ColorNeutral=255,255,255,0
ColorEnemy=255,255,0,0
AllyOffset=0.2

[Blight]
Texture=TerrainArt\Blight\Blight
PuffModel=Environment\BlightDoodad\BlightDoodad.mdl
PuffDuration=3000 // Duration of a puff, in milliseconds
PuffInterval=2500 // Interval between checks for new puffs, in milliseconds
PuffChance=0.7 // Chance for a vertex to create a puff (per interval), in percent

// Dirt Chance Table
// Specifies the chance (in percent) that a neighboring vertex will be changed to dirt
// when a vertex is blighted.  Due to symmetry, only five unique values are needed
// for a 2 vertex radius.  The the upper right quadrant of the table is:
//
//        s2 sd d2
//        s1 d1 sd
//        cn s1 s2
//
// where 'cn' is the center vertex, 's' means "straight", 'd' means "diagonal".
// Note that the chance for 'cn' is always 100%, and not listed here.
//

DCT_s1=5
DCT_s2=10
DCT_sd=15
DCT_d1=5
DCT_d2=20

[Water]
// Depth-based colors
// The water plane is vertex colored based on the water "depth": the distance
// from the water plane to the ground.  These values define the colors for two
// distinct ranges: "shallow" (MinDepth to DeepLevel) and "deep" (DeepLevel to MaxDepth).
// where the color is found by interpolating between the corresponding colors given
// in TerrainArt/Water.slk.
//

MinDepth=10
DeepLevel=64
MaxDepth=72

// DeepLevelPathing defines the depth below which water
// is considered "deep" for pathing and placement rules.

DeepLevelPathing=52

// WavesDepth defines the depth that terrain vertices need to be below the
// water before they will be considered "under" water for wave generation

WavesDepth=25

[FogOfWar]
FoggedTerrain=170,16,16,32
BlackMaskedTerrain=255,0,0,0
DarkMaskedTerrain=230,0,0,0
BoundaryTerrain=230,0,0,0
FoggedBoundaryTerrain=170,16,16,32
FoggedObject=255,64,64,96
BlackMaskedObject=255,0,0,0
DarkMaskedObject=255,32,32,48
BoundaryObject=255,0,0,0
FoggedBoundaryObject=255,64,64,96
ShadowImageColor=170,0,0,0

FogColorPlayer=255,255,255,255
FogColorAlly=255,255,255,0
FogColorEnemy=255,255,0,0
FogColorResource=255,32,128,128
FogColorItem=255,240,240,0
FogColorHero=255,255,255,128
FogColorDestructable=255,0,160,128
FogColorCreepAllied=255,255,120,0
FogColorBlackMaskAlpha=0
FogColorDarkMaskAlpha=40
FogColorFogMaskAlpha=128
FogColorVisibleAlpha=255
FogColorBlightMask=0,63,63,64

[Minimap]
MinimapColorBorder=255,60,60,70

[TargetingColors]
TargetLightColor=180,0,255,0
SelTargetColor=255,240,200,0

[Glue]
ControlFadeDuration=0.25
CustomLoadTimerDuration=10.0

[InfoPanel]
MeleeRangeMax=128
SpeedVerySlow=300   // lower bound, everything below this is "very slow"
SpeedSlow=350
SpeedAverage=400
SpeedFast=450      // upper bound, everything above this is "very fast"
AttackVerySlow=2   // upper bound, everything above this is "very slow"
AttackSlow=1
AttackAverage=0.7
AttackFast=0.5       // lower bound, everything below this is "very fast"

[BattleNetTiers]
// how many wins are needed to attain that tier
BattleNetTier2=25       // Footman
BattleNetTier3=250      // Knight
BattleNetTier4=500     // ArchMage
BattleNetTier5=1500     // Uther

[Occlusion]
MarkImage=ReplaceableTextures\Occlusion\OcclusionMark
MarkColor=255,255,0,255
OccluderColor=128,255,255,255
OccluderFadeTime=300 // Time to fade to OccluderColor, in milliseconds
BuildingsOcclude=0

[PlacementAlpha]
PlacementAlpha=200

[PingColor]
PingColor=255,0,255,0
PingAttackColor=255,255,0,0
PingAdvisorColor=255,255,255,0


============================================================================================
========================================war3mapExtra========================================
============================================================================================

[MapExtraInfo]

SkyModel=11
TimeOfDay=4


============================================================================================
====================================Units\CommandStrings====================================
============================================================================================

[CmdMove]
Tip=|cff99F5F8Move|r
Ubertip="Right-click to move."
Hotkey=O

[CmdAttack]
Tip=|cffffcc00A|rttack
Ubertip="Orders your units to move to the target area, and attack any enemy units they see on the way. If you order them to attack a specific unit, your units will ignore other enemy units and will attack the targeted unit until it is destroyed."
Hotkey=A

[CmdAttackGround]
Tip=Attack |cffffcc00G|rround
Ubertip="Orders your units to fire at the targeted area of ground until they are told to stop or are given another order."
Hotkey=G

[CmdBuild]
Tip=|cffffcc00B|ruild Structure
Ubertip="Brings up a list of the available buildings that you may choose to construct."
Hotkey=B

[CmdBuildHuman]
Tip=|cffffcc00B|ruild Structure
Ubertip="Brings up a list of the available buildings that you may choose to construct."
Hotkey=B

[CmdBuildOrc]
Tip=|cffffcc00B|ruild Structure
Ubertip="Brings up a list of the available buildings that you may choose to construct."
Hotkey=B

[CmdBuildNightElf]
Tip=Create |cffffcc00B|ruilding
Ubertip="Brings up a list of the available buildings that you may choose to create."
Hotkey=B

[CmdBuildUndead]
Tip=Summon |cffffcc00B|ruilding
Ubertip="Brings up a list of the available buildings that you may choose to summon."
Hotkey=B

[CmdCancel]
Tip=Cancel (|cffffcc00ESC|r)
Ubertip="Drops the current un-issued order and allows you to select a different order."
Hotkey=512

[CmdCancelBuild]
Tip=Cancel (|cffffcc00ESC|r)
Ubertip="Drops the current un-issued order and allows you to select a different order."
Hotkey=512

[CmdCancelTrain]
Tip=Cancel (|cffffcc00ESC|r)
Ubertip="Stops training the current unit."
Hotkey=512

[CmdCancelRevive]
Tip=Cancel (|cffffcc00ESC|r)
Ubertip="Stops reviving the current unit."
Hotkey=512

[CmdHoldPos]
Tip=|cff99F5F8Switch |cff999999- (|cffFFFF00M|cff999999)|r
Ubertip="Cycle between |cffffcc00Attack|r and |cffffcc00Steal|r commands."
Hotkey=M

[CmdPatrol]
Tip=|cff99F5F8Miscellaneous Data|r
Ubertip="Show miscellaneous data about you and your allies.|n|nPress |cffFCD116Esc.|r to close the data board."
Hotkey=L

[CmdPurchase]
Tip=|cffffcc00S|rell Items
Hotkey=s

[CmdRally]
Tip=Set Rall|cffffcc00y|r Point
Ubertip="Orders units that pop out of the building to immediately attack move to the targeted area. You can rally point gold mines or trees to auto-harvest. You can rally point a unit to have new units follow it when they finish building."
Hotkey=Y

[CmdSelectSkill]
Tip=Her|cffffcc00o|r Abilities
Ubertip="Opens the abilities menu and allows you to assign unused points to the Heroes' abilities."
Hotkey=O

[CmdStop]
Tip=|cff99F5F8Stop|r
Ubertip="Stops issued order."
Hotkey=P

//[CmdUnivAgi]
//Tip=Increase |cffffcc00A|rgility
//Hotkey=A

//[CmdUnivInt]
//Tip=Increase |cffffcc00I|rntelligence
//Hotkey=I

//[CmdUnivStr]
//Tip=Increase |cffffcc00S|rtrength
//Hotkey=S




[Errors]

Emptycontrolgroup=Unable to form an empty control group.
Invalidcontrolgroup=Unable to form a control group with units you do not control.
Itemincontrolgroup=Unable to form a control group with items.
Nofood=Build more Farms to continue unit production.,Build more Burrows to continue unit production.,Summon more Ziggurats to continue unit production.,Create more Moon Wells to continue unit production.

Maxsupply=Unable to create unit due to maximum food limit.
Nogold=Not enough gold.
Nolumber=Not enough lumber.
Nomana=Not enough mana.
Cooldown=Spell is not ready yet.

Noroom=Cargo capacity unavailable.
Canttransport=Unable to load target.
Cantdevour=Unable to devour target.
Cantcyclone=Unable to cast Cyclone on this target.
Cantspiritwolf=Unable to cast Feral Spirit on this target.
Cantpossess=Unable to cast Possession on this target.
Onlyattackers=Must target a unit capable of attacking.

Notentangledmine=Unable to use an Entangled Gold Mine.
Notblightedmine=Unable to use a Haunted Gold Mine.
Alreadyentangled=That gold mine is already entangled.
Alreadyblightedmine=That gold mine is already haunted.
Targetwispresources=Must target a tree or an Entangled Gold Mine.
Targetblightedmine=Must target a Haunted Gold Mine.
Entangleminefirst=Must entangle gold mine first.
Blightminefirst=Must haunt gold mine first.
Entangledminefull=That gold mine can't support any more Wisps.
Blightringfull=That gold mine can't support any more Acolytes.
Acolytealreadymining=The selected Acolyte is already mining.
Nototherplayersmine=Unable to use a mine controlled by another player.
Targgetmine=Must target a gold mine.
Targgetresources=Must target resources.

Humanbuilding=Must target a Human building.
Undeadbuilding=Must target an Undead building.
Underconstruction=That building is currently under construction.
Alreadyrebuilding=The building is already under construction.
Creeptoopowerful=That creep is too powerful.
Hibernating=That unit is already hibernating.
Immunetomagic=That unit is immune to magic.
Holybolttarget=Must target friendly living units or enemy Undead units.
Deathcoiltarget=Must target enemy living units or friendly Undead units.
Dispelmagictarget=Must target a unit or blighted ground.

Treeoccupied=That tree is occupied. Target a vacant tree.
Coupletarget=Unable to merge with that unit.
Mounthippogryphtarget=Must target a Hippogryph.
Archerridertarget=Must target an Archer.

Cantsee=Must explore there first.
Cantplace=Unable to build there.
Outofbounds=Targeted location is outside of the map boundary.
Offblight=Must summon structures upon Blight.
Tooclosetomine=Unable to build so close to the gold mine.
Tooclosetohall=Unable to create a gold mine so close to the town.
Buildingblocked=A newly constructed unit has no room to be placed.
Teleportfail=A unit could not be teleported.
Stumpblocked=Something is blocking that tree stump.
Cantland=Unable to land there.
Cantroot=Unable to root there.
Cantrootunit=Target is no longer rootable.
Mustroottoentangle=Must root adjacent to a gold mine to entangle it.
Mustbeclosertomine=Must root closer to the gold mine. 

Minenotentangleable=Gold mine couldn't be entangled.
Notinrange=Target is outside range.
UnderRange=Target is inside minimum range.

Notthisunit=Unable to target unit.
Targetunit=Must target a unit with this action.

Targetstructuretree=Must target a building or tree.
Targetground=Must target a ground unit.
Targetair=Must target an air unit.
Targetstructure=Must target a building.
Targetward=Must target a ward.
Targetitem=Must target an item.
Targettree=Must target a tree.
Targetrepair=Must target a building or mechanical unit.

Targetowned=Must target one of your own units.
Targetally=Must target a friendly unit.
Targetneutral=Must target a neutral unit.
Targetenemy=Must target an enemy unit.

Targethero=Must target a Hero.
Targetenemyhero=Must target an enemy Hero.
Targetcorpse=Must target a corpse.
Targetfleshycorpse=Must target a fleshy corpse.
Targetbonecorpse=Must target a skeletal corpse.
Targetundead=Must target an Undead unit.
Targetmechanical=Must target a mechanical unit.
Targetmoveable=Must target moveable units.
Targetorganicground=Must target an organic ground unit.

Targetancient=Must target an Ancient.
Targetarmoredtransport=Must target an armored transport.

Targetmanauser=Must target a unit with mana.
Targetbunkerunit=Must target a Peon.
Targetwisp=Must target a Wisp.

Targetacolyte=Must target an Acolyte.
Targetpit=Must target a Sacrificial Pit.
Needemptytree=That tree is occupied by an owl.

Cantfindcorpse=There are no usable corpses nearby.
Cantfindfriendlycorpse=There are no corpses of friendly units nearby.
Nounits=Unable to target units.
Noground=Unable to target ground units.
Noair=Unable to target air units.
Nostructure=Unable to target buildings.
Noward=Unable to target wards.
Noitem=Unable to target items.
Notree=Unable to target trees.
Nowall=Unable to target walls.
Nodebris=Unable to target debris.
Notfrozenbldg=Target building has been frozen.

Nottownhall=Must target friendly Town Hall.,Must target friendly Great Hall.,Must target friendly Town Hall.,Must target friendly Town Hall.
Notself=Unable to target self.
Notowned=Unable to target your own units.
Notfriendly=Unable to target friendly units.
Notneutral=Unable to target neutral units.
Notenemy=Unable to target enemy units.
Nothidden=Unable to target units inside a building or transport.

Notinvulnerable=That target is invulnerable.
Nohero=Unable to target Heroes.
Notcorpse=Target must be living.
Notfleshycorpse=Unable to target fleshy corpses.
Notbonecorpse=Unable to target skeletal corpses.
Notmechanical=Must target organic units.
Notorganic=Unable to target organic units.
Notdisabled=Caster movement has been disabled.

Cantattackloc=Unable to attack there.
Canttargetloc=Unable to target there.

Inventoryfull=Inventory is full.
NeedInventory=Only Heroes can pick up items.

Notsapper=Unable to target Sappers.
Notancient=Unable to target Ancients.
Notsummoned=Unable to target summoned units.
Nottransport=Unable to target transports or bunkers.
Notunsummoned=Target is being unsummoned.
Notillusion=Unable to target illusions.
Notmorphing=Unable to target morphing units.
Notdot=Unable to target a Druid of the Talon.

Illusionscantharvest=Illusions are unable to harvest.
Illusionscantpickup=Illusions cannot pick up items.

Cantpolymorphunit=This unit is immune to Polymorph.

Notundead=Unable to target an Undead unit.
Heromaxed=Hero is at max level.
HPmaxed=Hero has full health.
Manamaxed=Already at full mana.
HPmanamaxed=Already at full mana and health.

UnitHPmaxed=Already at full health.
RepairHPmaxed=Target is not damaged.

Alreadybeinghealed=Target is already being healed.
Pitalreadysacrificing=Sacrificial Pit is already sacrificing an Acolyte.
Outofstock=Out of stock
Cooldownstock=Out of stock
Cantdrop=Item must remain in your inventory.

Calltoarms=No Peasants could be found.
Backtowork=No Militia could be found.
BattleStations=No Peons could be found.

// (use the previous header) [AdvisorStrings]
Unitattack=The battle has been joined.
Townattack=Our town is under siege!
Herodies=%s has fallen in battle.
Allyunderattack=%s is under attack.
Allytownattack=%s's city is under siege!
Allyminimapping=%s has marked the way.
Goldandlumberfromally=Received %d gold and %d lumber from %s.
Goldfromally=Received %d gold from %s.
Lumberfromally=Received %d lumber from %s.
Goldminedestroyed=A gold mine has collapsed.,A gold mine has collapsed.,Our gold source has been depleted.,Gold mine has been drained.
Upkeeplevel=Upkeep level %d.
Herokilledhero=%s was defeated by %s.
Herodeath=%s the %s (level %d) has fallen.,%s the %s (level %d) has been slain.,%s the %s (level %d) has been killed.,%s the %s (level %d) has fallen.
Goldminelow=A gold mine is running low.,A gold mine is running low.,We've almost depleted our gold source.,Gold mine is running low.
Controlgranted=You have been granted control of %s's units.
Controlrevoked=Control of %s's units has been taken away.

If you find something to change the command buttons for each race, please tell me.
(It could be that the list isn't complete, I've got multiple of these files and was too lazy to combine them, but this is the largest by far).
 
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IIRC, you can remove the buttons from the interface. If I am right, then you could create dummy abilities with different icons and trigger them to do the same as the command buttons.

Never though of that, but its not worth the trouble... lol
 
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