Ardenian
A
Ardenian
Hello,
what do you guys think, how can TD creators increase the re-playability of their maps ?
Of course, some maps reached a legendary status, like YouTD or GreenCircleTD, but what about new maps ?
I often play TD maps that are above average, but if I don't host them myself via MMH I never see them again.
What features should a TD map include to make it very interesting ?
Of course, I don't ask without purpose, my current project is a TD and I worry about its final stage. It seems to me that the map is very simple although there is such a big amount of work behind it.
So, features I thought of:
what do you guys think, how can TD creators increase the re-playability of their maps ?
Of course, some maps reached a legendary status, like YouTD or GreenCircleTD, but what about new maps ?
I often play TD maps that are above average, but if I don't host them myself via MMH I never see them again.
What features should a TD map include to make it very interesting ?
Of course, I don't ask without purpose, my current project is a TD and I worry about its final stage. It seems to me that the map is very simple although there is such a big amount of work behind it.
So, features I thought of:
- Adding player experience that allows to unlock new towers and abilities for them, as well additional ability paths ( for hero towers).
- Adding item drop that slightly influences tower stats / tower ability stats and are as well saveable and upgradeable ( Limit 6).
- Adding 'tower role', that means players can choose an initialised ability that supports their gameplay, as known from RPG games.