- Joined
- Nov 3, 2013
- Messages
- 989
tl:dr - How can I make ranged units attack other ranged units more often? (instead of always attacking melee first)
You know how in dota style games (AoS / moba) units from successive creep waves, especially ranged ones, stack up and accumulate over time?
I'm currently playing around with a pretty high spawn rate, units generally spawn faster than they'll die up to a certain point, and this leads to higher proportions of ranged units over time, even though there's spawning a lot less they simply don't die until the end so if it goes on long enough there's eventually more ranged than melee units.
The reason they're not dying is because the creep-waves are simply attack moving and thus they'll attack the first best enemy unit along the way, that means the ranged units are practically always the last to die.
What I want is to increase the likely hood for ranged units to attack each other, ideally ranged units would have a farther acquisition range towards other ranged units.
What are my options? And how feasible are they?
You know how in dota style games (AoS / moba) units from successive creep waves, especially ranged ones, stack up and accumulate over time?
I'm currently playing around with a pretty high spawn rate, units generally spawn faster than they'll die up to a certain point, and this leads to higher proportions of ranged units over time, even though there's spawning a lot less they simply don't die until the end so if it goes on long enough there's eventually more ranged than melee units.
The reason they're not dying is because the creep-waves are simply attack moving and thus they'll attack the first best enemy unit along the way, that means the ranged units are practically always the last to die.
What I want is to increase the likely hood for ranged units to attack each other, ideally ranged units would have a farther acquisition range towards other ranged units.
What are my options? And how feasible are they?