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Since the tooltip of the standard spell says " and spells and Magic attacks to <Aegr,DataE1,%>%.", you have to change value DataE1 to change the amount of damage taken from spells and magic attacks.
Which is "Data - Magic Damage Reduction".
Otherwise Blizz lied
You may have to give the unit the spell damage reduction ability (based on the item ability for runed bracers). Then do the shift-enter to modify the percentage reduction to a negative percent.
Runed Bracers dont work cause once learned it doesn't show up on your hero
Well if Spell Damage Reduction is what I need than I have a problem cause when I tested it as -0.30 when my friend was hitting me with a skill that should of killed me without the damage increase the damage increase should of F'ed me up right royaly it wasnt doing any damage at all
Runed Bracers dont work cause once learned it doesn't show up on your hero
Well if Spell Damage Reduction is what I need than I have a problem cause when I tested it as -0.30 when my friend was hitting me with a skill that should of killed me without the damage increase the damage increase should of F'ed me up right royaly
That's why runed bracers would work. You already have an icon for the ability, the elune's grace. Just set up a trigger to add and level up the runed bracer ability as the elune's grace ability is learned and leveled.
I'm not sure what your second sentence means...
Since the tooltip of the standard spell says " and spells and Magic attacks to <Aegr,DataE1,%>%.", you have to change value DataE1 to change the amount of damage taken from spells and magic attacks.
Which is "Data - Magic Damage Reduction".
Otherwise Blizz lied
Do be aware that spell damage reduction abilities stack linearly. I remember a case a long time ago where someone allowed a hero to learn skills which in combination made him heal from damage spells and be damaged by heal spells.
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