Incinerate.

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This might help

  • Incinerate
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • (((Triggering unit) has buff Incinerate) Equal to True) and (((Level of Incinerate for (Attacking unit)) Greater than 0) and ((Attacking unit) Equal to YourUnit <gen>))
    • Actions
      • Set IncinerateLevel = (IncinerateLevel + 1.00)
      • Quest - Display to (Player group((Owner of (Attacking unit)))) the Quest Update message: (Level of Incinerate: + (String(IncinerateLevel)))

This is far from perfect, and you will have to find workarounds for when targets dies, and if you change target. I am too tired to do it for you right now :p

  • IncinerateUnitDies
    • Events
      • Unit - A unit Dies
    • Conditions
      • ((Triggering unit) has buff Incinerate) Equal to True
    • Actions
      • Set IncinerateLevel = 0.00

Try to work something out from this. It won't work in its current state, but with a little polishing it might.
 
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