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In Need of: Leak, Spell, & Camp Help

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Apr 11, 2011
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Do any of my triggers leak and if so, how would i go about fixing them? (go ahead and fix them if you want to :3)

Is there a way to remove the perm imol animation on my cars? (perhaps a trigger for it? if you want, go ahead and fix that too! ;))

Lastly, how to do i save/create a campaign (such as a series of levels for my little side-scroller here.)

Help on any of these is much appreciated, please dont steal my map... and if you do, well.. cant stop you, but ill be very disappointed.
 

Attachments

Ive already read the things that leak one, but ill do it again and attempt to fix what i can ( i got confused, but ill need to know it eventually, so ill give it another go.)
----> so if my trigger goes as follows..
  • Events
  • Unit - A unit enters Region
  • Conditions
  • none
  • Actions
  • Unit - Remover (Entering Unit) from the game.
  • -----i should add-----
  • Custom Script: call RemoveLocation(udg_loc)
  • -----at the end of that?-----
& What if i have multiple units moving from one trigger?, such as:
  • Events
  • Unit - A Unit Enters Region
  • Conditions
  • Actions
  • Unit - Order (Unit1) to (Move To) (Center of Region1)
  • Unit - Order (Unit2) to (Move To) (Center of Region2)
  • Unit - Order (Unit3) to (Move To) (Center of Region2)
  • Unit - Order (Unit4) to (Move To) (Center of Region3)
  • Unit - Order (Unit5) to (Move To) (Center of Regio4)
Also, still lookin for the perm immolation fix
 
Oh wow, so from what i gathered, ive got tons of leaks/possible leaks just waiting to happen...

can i get a small example using one of my triggers?
im not asking for you to do them all (unless you want to), just to set a little guideline that i can more easily apply to what im trying to do.


--i tried to fix the leaks, messed up pretty much everything.
 
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