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In need of good (human/nelf/pandaria) hero ideas

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Level 25
Joined
Mar 23, 2008
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1,813
Hello everybody :) Some of you might have seen my other thread about evil hero ideas and now i need some ideas for good heroes :)
I would prefer pandarian heroes (they are awesome:grin:) But any idea of human/nelf/or any other good/light heroes works great. If you got any item ideas for holy/good items, it would be great too, not any regular items though, want something special ;)
I need 3 Skills, one ultimate, and one minor ability the hero starts with (for example like a passive boost of 10 atk damage), i want the primary atrribute and some story of the hero would also be good.

~thanks
 
Level 3
Joined
May 29, 2009
Messages
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Hero Race: Pandaren
Name Of Hero:Shinjo Wild Storm
Main Attribute:Strength

History: Long ago in an unknown distant lands of the Panda-men, there lived a formidable Pandaren Warrior known as Shinjo. Hailed as the mightiest scion of the Pandaren people and their Emperor. This Pandaren Warrior was blessed by the very spirits of Pandaren Ancestors and strode to war with the powers of the elements by his side and as a wardancer.He even earned the nick name of Wild Storm by his comrades and generals due to his ability to enchant elemental spirits into his weapon which allows him to strike his foe faster and surer. His glory all came to an end with the fall of the old empire and he has laid down his blade as he came in terms of understanding the element's true purpose in the world, until today.


Passive Trait:
[Speed and Resilience]Description: Pandarens are naturally agile and physically tough

[Passive]

Effect:Increase attack speed and movement speed by 3% and reduce incoming physical damage by 6

Ability 1:
[Enchant Weapon]Description:He who straddles the two worlds - the physical and the spiritual is able to bestow his weapons with the powerful enchantments of the elemental spirits

[Active]

[Level 1]
Effect:Increase damage by 5%. Increase attack speed by 4% and critical strike chance by 5%

[Level 2]
Effect:Increase damage by 7%. Increase attack speed by 6% and critical strike chance by 7%. Each attack has a chance to slow the target's attack speed by 4% for 3 seconds.

[Level 3]
Effect:Increase damage by 9%. Increase attack speed by 8% and critical strike chance by 9%. Each attack has a chance to silence the target and slow the target's attack speed by 5% for 1 seconds.

[Level 4]
Effect:Increase damage done by 11%. Increase attack speed by 10% and critical strike chance by 11%. Each attack has a chance to cause the target's attack to miss by 4%,slow the target's attack speed by 6% and silence the target for 2 seconds.

[Self-buff]

[Duration:15/20/25/30 seconds]
[Mana cost:80/83/85/90]
[Cooldown:30/30/30/25 seconds]

Ability 2:
[Great Spirit Unison]Description: He who sings the songs of the spirits earns the blessings and protection from the Great Spirit. Shinjo who have earned the blessings of his Pandaren Ancestors have also earned the blessings of the Great Spirit.

[Passive]

[Level 1]
Effect:Increase attack speed by 2%,movement speed by 3%,life regeneration by 3%,mana regeneration by 3% of all nearby allies.

[Level 2]
Effect: Increase attack speed by 4%,movement speed by 5%,life regeneration by 5%,mana regeneration by 5% of all nearby allies.

[Level 3]
Effect: Increase attack speed by 6%,movement speed by 7%,life regeneration by 7%,mana regeneration by 7%, reduce all magical damage received by 3% to all nearby allies.

[Level 4]
Effect: Increase attack speed by 8%,movement speed by 9%,life regeneration by 9%,mana regeneration by 9%, reduce all magical damage received by 6% to all nearby allies.

Ability 3:
[Backlash Cleave]Description: Holding his trusted blade in both arms, Shinjo performs an incredibly fatal strike to his foes.

[Active]

[Level 1]
Effect: Deals 100 damage in a straight line infront of Shinjo.

[Level 2]
Effect: Deals 150 damage in a straight line infront of Shinjo.

[Level 3]
Effect: Deals 210 damage in a straight line infront of Shinjo and having a 5% chance to stun all foes affected by the shockwave.

[Level 4]
Effect: Deals 300 damage in a straight line infront of Shinjo and having a 8% chance to stun all foes affected by the shockwave.

[Duration:0/0/2/3 seconds]
[Mana Cost:90/100/110/120]
[Cooldown:11/11/11/8]

Ultimate:
[Sacred Dance Of The Elements]Description: Shinjo who have already mastered the ways of the elemental spirits and war-dancing can imbue himself with the elements himself and cause devastation to a unlucky foe.

[Level 1]

Effect: Slash the target 3 times. Each strike will do 5% more damage then the previous. Slows the target's movement speed by 60% and attack speed by 10%. Shinjo's damage is increased by 6% for a duration.

[Level 2]

Effect: Slash the target 6 times. Each strike will do 6% more damage then the previous. Slows the target's movement speed by 60% and attack speed by 10%. Shinjo's damage is increased by 7% for a duration.

[Level 3]: Slash the target 9 times. Each strike will do 6% more damage then the previous. Slows the target's movement speed by 60% and attack speed by 10%. Shinjo's damage is increased by 8% for a duration.


[Duration:3/4/5 seconds](Negative) [Duration:10/15/20](Self-Buff)
[Mana Cost:200/250/300]
[Cooldown:110/90/60]

--------------------------------------------------------------------------

I wonder if this is okay :X
Forgive me if me overPOWERED them :X

(NUMBERS CAN BE CHANGED!!)

>.<

:grin::grin::grin::grin::grin::grin::grin::grin::grin::grin::grin::grin::grin::grin::grin:
 
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Level 15
Joined
Mar 8, 2009
Messages
1,651
Scourge Hunter Taeralas Shadowsong
Model: Demon Hunter
Primary Stat: Agility
Abilities:

Fury of the Deceiver (innate) - each 10 Hero kills grants +1 to each stat

Shadow of Shadowsong - grants 50% Evasion and 75% increased movement and attack speed. Lasts 5 seconds. 45 seconds CD. (Some kind of effect, that leaves a trail when moving would be perfect as a buff effect)

Demon Fire - puts a veil of fire on the target, which burns the enemies of the Scourge Hunter. If the enemy under the effect of the Demon Fire dies, an Imp will spawn.

Incenirate - hurls a bolt of fire to the target location, dealing 200 damage to all enemies in 200 radius. Also, destroyes all corpses in the area of effect, dealing 100 additional damage for each corpse destroyed.

Secret Pact (Ultimate) - unleashes Kil'Jaeden's wrath upon the minions of the Lich King! The Scourge Hunter becomes invulnerable, gets 50% critical strike chance (dmg*2.5), splash attack (50% dmg), ranged chaos attack and deals 300 damage per second to all nearby enemies. Lasts 10 seconds. However, after that times the Scourge Hunter becomes extremely exhausted, resulting in becomming stunned for 10 seconds and taking 500% dmg for the duration. Uses red Eredar model

Lore:
Nephew of the great Jarod Shadowsong, Taeralas was trained as a regular demon hunter. When he had to summon a demon for his final test, Kil'Jaeden himself answered his call. The Legionlord promised him great power and said that the Legion will leave Felwood and Ashenvale for good, if Taeralas finishes the work of the Betrayer - destroys the Lich King. Now, empowered by the Deceiver himself, Taeralas is eager to run his warglaive through Arthas' frozen heart to fulfill his part of the deal and free his beloved land from demonic corruption.


numbers in italic are absolutely random values

ability icons in the order they are listed:
 

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Level 15
Joined
Mar 8, 2009
Messages
1,651
Battle Sorcerer Loeran Bloodsurge :spell_breaker:
Model: Spell Breaker
Primary Stat: Strength
Abilities:

Magic Shield (innate) - gives a 10% chance to refelct magic damage back at source.

Power of Blood - increases all damage dealt by 10% for 15 seconds. Also grants 50% spalsh damage for the duration. 30 seconds CD.

Mana Burst - drains 10% mana from all nearby units (including Loeran himself) and deals damage to all nearby enemies, equal to amount of mana drained.

Magic of Quel'thalas - each time Loeran casts a spell, he has a 10% chance to heal himself or any other random ally in 300 radius for 300 hp.

Vengeance (Ultimate) - for next 12 seconds, all damage dealt by Loeran will be counted. After the 12 seconds expire, all that damage will be increased by 10% and added to Loeran's next attack. 1 min CD.

Lore:
As almost all of his brethren, Loeran lost everything, when Arthas' Scourge ravaged Quel'thalas, razed the glorious Silvermoon and corrupted the Sunwell. Loeran cherished his dreams of vengeance, training as a battle mage. Though he knew he was no match to the Lich King, he never forgot his dreams. When he heard about the assault on Icecrown, he took up arms and joined the assaulting force immediately.

numbers in italic are absolutely random values

sorry for double post.

ability icons in the order they are listed:
 

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Level 4
Joined
Jul 25, 2008
Messages
70
Illusionist: Blake "Jester" Biggums
Model: Priest [or anyone nicely dressed =) ]
Primary Stat: Intellect
Abilities:

The Stage: Innate: Jester lessens all damage dealt to him by 5, since he is always paying attention to his "audience"

Phantom: Based off of Shadow Strike: Jester prefers to kill his enemies slowly [this means no initial damage:cry:] over 10/15/20 seconds with intervals of .25->.5

Actors Flee: Based off of Wind Walk: As with all actors, when they are in a tight spot, they gotta get out of there. Jester moves 200% faster for 4/6/8 seconds, if he breaks Actors Flee he will deal 25/50/75 damage.

Juggle: Based off of Cluster Rockets: Jester got his name by juggling many exotic weapons in front of kings. He will throw 4/6/8 waves of swords [Shadow Hunters Weapon] dealing 40/55/70 damage with each wave.

This is your Finale: Summoning hundreds of Shades, Jester calls upon the powers of illusion incarnate, summoning spirits of actors to haunt the enemy. Each shade deals 15 damage [Chaos] but very fast. Summons 15 shades that last 20 seconds.

Jester is a young High Elf and performed accross the lands in Azeroth, after hearing what had happened to his beloved homeland, he sought revenge, but he was a mere Actor. After learning Illusion, he became a sort of vigilante, performing in front of his targets [those that were proven "evil"] while slowly haunting them to death.
 
Level 8
Joined
Apr 6, 2009
Messages
254
Blessed Soul

The Blessed Souls are spread all over the world, only when terrible evil is near, they will be vinsible to fight against it. These Souls are blessed with Godly powers, they can resist things that even champions cannot, nobody knows what kind of creature these souls comes from.

Information: The Blessed Soul is a very powerfull spell-caster unit, can resist extremely hard damage sometimes and can cast powerfull spells that sometimes nukes multiple heroes. But still, it has low hit points, mana and regeneration, is extremely weak against spells but powerfull against warrior/assassin type units (melee).

Spells:

Normal unit Spell: Godly Resistance: Gives a 10% chance to black any spell damage incoming, and reduces Piercing, Siege, Hero and Normal damage by 30%.

Hero Spells:


Eternal Will: The Blessed Soul increases its intilligence by XX over XX seconds. When this effect is gone, all remaining intilligence divided by 3 will blast nearby enemy units dealing (INT / 3) damage in a long distance.

Spiritual Senses (Passive): When the Blessed Soul is attacked, there is a XX% chance that X Spirits will heal is by XX. When they heal the Blessed Soul, nearby enemy units will take XX damage by the soul.

Confuse Ray: The target unit will miss XX% on attacks, lose XX armor, have its movement speed reduces by XX%, attack rate by XX%, attack damage by XX% and will take XX more damage from attacks over XX seconds.

Miracle: Heals all friendly units by XXX hit points and mana, and burns XXX mana of all enemy units. All friendly units will have XX% more attack damage and enemies will miss XX% on their attacks over XX seconds.

Note:

Its a pretty bad-ass hero, its extremely powerfull and is one of the most anoying hero idea i ever got xD. It can win any 1vs1 battle, hunt down enemies without proplem and dominate the game if the other team is a little unlucky. Yet i can still be extremely weak, if it doesnt get some gold and exp in the start, the other team will be stronger than the Soul and be able to kill it easily because of its low HP.
 
Level 15
Joined
Mar 8, 2009
Messages
1,651
as i get it this all is for the same map you needed your evil heroes for?

Lord-Crusader Sir Johnatan Truesteel
Model: Templar
Primary Stat: Strength
Abilities:

Banish (innate) - deals XX damage to the target. has 25% to instantly kill the target if its a unit and 5 chance if its a Hero. works only on undead.

Revenge - deals X damage to the target + XXX damage for each dead allied hero + XX for each dead allied unit in 1000 radius. Deals 10k damage without any additions if used against Lich King.

Holy Aura (passive) - heals allies and damages undead. simple as that.

Scarlet Fury - grants complete invulnerability, increases attack and movement speed by XXX%. Also makes the Hero CPU-controlled. Lasts 10 seconds.

Crimson Onslaught (Ultimate) - heals the Lord-Crusader to 100% hp. after that drains 5% hp per second. Each attack deals damage equal to Sir Johnatan's normal dmg + maximum hp + his lost hp. also, sir Johnatan becomes completely immune to any magic for the duration(so he cannot be healed). Attacks done to arthas restore 10% hp to the Lord-Crusader. Shares cooldown with potions, if posssible.

Lore:
Sir Johnatan was one of the few lucky paladins, that survived Putress' ambush at the Wrathgate. Blinded by his fury, sir Johnatan joined the ranks of the Scarlet Onslaught, hoping to take revenge on the one, whom the crusader blames for the death of his comrades - the Lich King.

icons:
 

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Level 20
Joined
Apr 30, 2007
Messages
1,938
Inquisitor
Model: Imperial Captain
Name: Whatever you like
Race: Human
Role: Tank
Primary Stat: Strength
Abilities:

Enchain: Targets an enemy hero or unit, rendering it unable to move and damages it for 5% of the targeted unit's hp. Lasts for 5 secs increasing with 5 secs per level and damage increase by 5% per level. Channeling.

Purge the Impure: AoE; Shocks the ground around the Inquisitor with Righteous Energy damaging every enemy unit for 64-78 damage increasing with 20 damage every level. Also knocks the enemies 5 feet away from their position Increasing by 5 feet every level.

Bolt of Justice: Nukes one unit in Righteous energy damaging it for 105-110 dmg increasing by 30 per level, and decreases the targeted unit's attack dmg by 4 increasing by 4 every level.

Disintegrate: Targeted unit takes dmg equal to 80% (halved on heroes) over 8 secs, then it's dmg and armor is decreased by 50% (45% on heroes) lasting for 20 secs.

Innate:

Righteous Armor: When activated increases armor by 20% for all friendly targets around the inquisitor, including himself.
 

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Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,258
Hero Race: Pandaren
Name Of Hero:Legendary Brewer
Main Attribute:Intelligence

History: To cut to the point... Mysical pandaren trained in the arts of creating beverages of not just the alchoholic variety. Lives far away from civilization so is capable of looking after itself very well. Some of his creations are legendary drinks heard of in storys long ago.

Minor - Spair Potions
History - No mater how long the bewer is on the go, or how many times he uses potions, he seems to always have some spair to use.
Effect - Is capable of buffing allies or cursing enemies. On allies it eithor heals them by 25% of both life and mana or buffs them with additional armor and damage for a while. On enemies it eithor curses them with a chance to miss or it blows up dealing #+herolevel*# damage in a small area.

Skill 1 - Cursed Batch
History - Even for the most skilled of brewers, batches of brew can go wrong. However the brewer has managed to turn even bad batches into lethal weapons.
Effect - Deals damage. Eithor does medium AoE damage, or else does huge damage over time as slow poision.

Skill 2 - Ale of Clarity
History - The brewer has gone beyond side affects of drinks. He has created beverages capable of being drunk in near limatless quanties with no bad affects while enhancing the good ones. Seeing this drink spill is said to make even the strongest of men cry.
Effect - Creates a ward which is easy to kill but all nearby units eithor get increased armor or damage that lasts for a duration. If the enemy kills the ward, they get cursed with lower damage and armor for a period of time.

Skill 3 - Herbal Wine
History - The mind bending effects of herbal wine are known to many, and are often consumed for that purpose. However this brewer can take the effects far beyond what normally occurs.
Effect - When targeting ground creates a semi transparent unit with high health and that automatically casts taunt or creates a unit with low health, high evastion and high damage. When targeting a unit, has a small chance to instantly kill the unit, otherwise creates a tempory double of the unit and slows the target. On heroes it cuts stats by a percentage temporarly.

Ultimate - Drinks of Legend
History - The brewer finally shows off what he is capable of, with a drink few have heard of and none have seen its power. Whole armys would retreat if they knew the enemy had axcess to this stuff.
Effect - Targets both enemies and allies heroes only with very long range (1000+). On allied heroes, when first used it distributes a small number of stat points randomly between all 3 types of stats which are permant (like using tomes) and then raises the heroes stats by a large % for a while (duration). When cast on allied heroes after the first time, it reheals them by medium % and raises their stats by the same large % for a while. On enemy heroes it causes the hero to change ownership to a universally hostile player, gain a huge % (I advise like about doubling all stats or maybe more) increase in stats and attack moves towards the enemy base, so it kills everyone in its way. The duration on enemies is greatly reduced compaired to allies.

All in all I think this is a pretty unique hero. Using it would certainly make your map unique. Also its a great teamwork hero with a gamble axpect to it. May be hard to fully ballence but sure as hell will be fun to play.

I have to admit this hero design beats the Brewmaster from WC3 melee massivly.
 
Level 6
Joined
Feb 23, 2008
Messages
302
Item

Crown of thorns = worn by a biblical figure, this crown gives a hero tremendous amount of suffering which can be released to deal a tremendous amount of damage to all nearby units. Absorbs 15% of nearby allies' damage, when the damage reaches 350, an explosion(maybe like requiem of souls only smaller in AoE) will happen, and every enemi in it will get damaged.

Book of Odin = a seemingly infinite text of books. gives +25 int and the ability "Learn"
Well, click the book and you learn a new skill. it's random, but all of them might be good for your hero. The Skill lasts for 3 uses if active and lasts for 2 minutes if passive.
skill cooldown of 300 seconds

Skills:

Blessing of Odin = Gives additional +10 armor
Wrath of Odin = Gives additional +25 damage
Pacify = Decreases enemy's damage by 20% and armor by 15% (active). Lasts for 12 seconds, cooldown of 45 seconds, consumes 65 mana.
Oblivion = Slows enemy AS/MS by 30% for 12 seconds. 35 seconds cooldown, consumes 75 mana.

you take care of the others.
 
Level 4
Joined
Mar 23, 2008
Messages
75
Inquisitor's Mallet:
Gives X amount of extra damage against the Undead and XX% chance to Bash. Active ability called Morale Boost (names can always be changed :D), Gives nearby allied units X amount of armor and XX amount of damage gor Y amount of time.
 
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