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Actions

For each (Integer A) from 1 to 6, do (Actions)


Loop - Actions



Unit - Add Abilities[(Custom value of (Item carried by (Triggering unit) in slot (Integer A)))] to (Triggering unit)
SetItemCV

Events


Unit - A unit Acquires an item

Conditions


(Item-type of (Item being manipulated)) Equal to AnItemType

Actions


Item - Set the custom value of (Item being manipulated) to 0
Try adding your ability to hero and set its level to 0.
The second option would be adding all abilities to all heroes and disabling them. When you need them, just enable them.
