- Joined
- Mar 7, 2009
- Messages
- 65
Map name : Impossible challenges
Actual version : 0.4 (v1.0 is the version without any bug and with most content wanted and balanced.)
Number of players : 8 is the best, but the map is also done for 4 players in another mode.
Link :
https://www.hiveworkshop.com/forums/maps-564/impossible-challenges-protected-142075/
Concept :
If you know impossible bosses, i took some ideas from this map. Here is the idea : With a team of 8 (or 4) players, you have to complete a series of minigame in different sort of game (reflex, maze, teamplay, or whatever).
If you fail a minigame, you loose one continue and you have to replay it till you complete it. You begin with 6 continues (at this moment).
When you complete a game, you gain points depending on how well you completed it (number of player alive, time, cooldown used). These points give you bonus continue when you have enough, and also will be used for final ranking.
Minigames are HARD, and it's the point of the game : Challenges. You will probably retry everygame (but the first) between 2 and 6 times before enough players do their job well (once more, i'm talking about pub game, with my clan we managed to clear the game (but not the first time)).
At this moment, the game isn't ready at all, some games may bug, some are probably too hard, might lag and so on. And there aren't enough game yet.
In more, land is only "functionnaly", meaning it's prety ugly. (I will add screenshoot later).
Here are description of the 7 minigames that are in game at this moment (it's not a lot, but it should already give you some challenge).
I will add other game later, when they will all work properly (not the case at this moment).
(SPOILER)
First game, Circles challenge :
-The land is in 16 area delimited by circle of powers.
-You have one unit with two ability : a divine shield which last 7 seconds and a sprint ability which increase speed for 7 seconds (only usable once each).
-Circles are changing of color every 7 seconds, if you aren't invulnerable when circles change of color, you die.
-Brown circles kill you if you walk in, dark circles are blank.
-There are one circle of each player color with an item in, you have to get the item in your circle to become invulnerable till the next color change.
-After a certain number of change of color (6 to 8 depending of different factors), if any player is alive, the game is completed.
Comment : Most of time completed after 2 or 3 try.
Second game : Kael's challenge.
Every player got a caster with 4 spells, and they have to defeat Kael.
Kael is casting spell (shown as floating texts), players have to counter them and organize on when and what spell to counter, but also to use their power and to run around if they are targeted by Kael.
Kael is killed by autoattack, so you just have to survive.
Players powers (20 seconds cooldown each).
-Counterspell : Counter the spell Kael is actually casting
-Chainlightning : Does some damage on kael, and kill summoned units.
-Heal wave : You see the idea.
-Avoid : Turn invulnerable to everything for 1.5 seconds. Usefull to avoid spells which arent counter, as "stomp" "instant kill" and "chainlightning". (10 seconds cooldown).
Kael's powers :
-Chainlightning : Does high damage on various players. Could be avoided by using avoid.
-Stomp : Stun every players and does some damages. Could be avoided (and should, instead of counter it) by using D.
-Summon trents : Summon 8 trents, which does high damage. If the spell isn't countered, treats have to be chainlightning asap.
-Instant kill : A player is randomly instant kill. He may avoid it by using D, but you cannot know which player is targeted
(i may add an effect to show who is targeted, but then the spell will be weak as hell).
-Heal : Kael heals himself for an huge amount of life. Should be countered at all cost.
Auto attack of Kael does high damage, but can be avoided by moving.
Once kael dies, the game is completed.
Comment : Once everybody understand the boss, he isn't too hard to kill. 2 or 3 triy should be enough.
Third game : Archer's challenge.
You got an archer with these powers :
Shoot arrow : Does 1 damage on a lane. 3 seconds cooldown.
Avoid : Turn invulnerable for 1.5 seconds. 25 seconds cooldown.
Sprint : Increase speed for a while. 25 seconds cooldown.
Blink : 25 seconds cooldown.
Reincarnate once.
You are in an arena, and orcs are appearing from all around the arena. They kill you with any attack, so you have to dodge and kite them.
First orcs have 1 life, then 2 (but a little slower), then 4 (but really slower), then a boss appear with 40 life, a quite good movement speed, and launching shockwave to players. He is killable only if players play well, and if enough are still alive.
Once the boss dies, the game is completed.
Comment : Prety troublesome if your team is noob or if there are leavers.
Fourth game : Dodge.
You have to dodge various attack. At this moment, it may cause lag/or spike, but it's not always the case.
You have one avoid and one sprint ability (and one blink in 4 players mode).
Comment : Really hard. You need a serious team to do it.
Fifth game : color's game.
You haven't units.
There is a circle of power which change color, and every 10 seconds, a wave of units appear.
You have to select THE unit of the good color, indicated by the circle of power, before any unit reach the down of your screen.
It's really hard because there are a lot of units, some colors are hard to see (light blue and grey, orange and yellow, green and teal or whatever..) and units are fast.
You loose if you missclick or aren't fast enough. You have to complete 11-12 waves.
Comment : Too easy in my opinion at this moment, but players have a lot of troubles with no reason ?
Sixth game : Maze
You have to complete a maze, while a meatwagon is slowly getting land on you.
The maze is really hard, you cannot expect more than 2 players out of 8 clears it the first time.
Once you reached the end, it's not over ! You have to break the final gate, before the meat wagon reach you.
That's why you have to be fast enough, and enough player, to complete the game ! Around 3 players with an average time to reach the door is needed.
Seventh game : Collect coin.
In a labyrinth, you have to collect coins and avoid ennemies than are moving random. They kill you if they walk on you.
15 coins to collect, prety hard.
May bug too.
Comment : Wasn't able to reach it enough to test it xD
Well, i'm done now. I will probably add the map to download latter, but i'm a little ashamed because of bugs and so.
Would like to have opinion on the concept, mini games, and why not other mini game ideas
Actual version : 0.4 (v1.0 is the version without any bug and with most content wanted and balanced.)
Number of players : 8 is the best, but the map is also done for 4 players in another mode.
Link :
https://www.hiveworkshop.com/forums/maps-564/impossible-challenges-protected-142075/
Concept :
If you know impossible bosses, i took some ideas from this map. Here is the idea : With a team of 8 (or 4) players, you have to complete a series of minigame in different sort of game (reflex, maze, teamplay, or whatever).
If you fail a minigame, you loose one continue and you have to replay it till you complete it. You begin with 6 continues (at this moment).
When you complete a game, you gain points depending on how well you completed it (number of player alive, time, cooldown used). These points give you bonus continue when you have enough, and also will be used for final ranking.
Minigames are HARD, and it's the point of the game : Challenges. You will probably retry everygame (but the first) between 2 and 6 times before enough players do their job well (once more, i'm talking about pub game, with my clan we managed to clear the game (but not the first time)).
At this moment, the game isn't ready at all, some games may bug, some are probably too hard, might lag and so on. And there aren't enough game yet.
In more, land is only "functionnaly", meaning it's prety ugly. (I will add screenshoot later).
Here are description of the 7 minigames that are in game at this moment (it's not a lot, but it should already give you some challenge).
I will add other game later, when they will all work properly (not the case at this moment).
(SPOILER)
First game, Circles challenge :
-The land is in 16 area delimited by circle of powers.
-You have one unit with two ability : a divine shield which last 7 seconds and a sprint ability which increase speed for 7 seconds (only usable once each).
-Circles are changing of color every 7 seconds, if you aren't invulnerable when circles change of color, you die.
-Brown circles kill you if you walk in, dark circles are blank.
-There are one circle of each player color with an item in, you have to get the item in your circle to become invulnerable till the next color change.
-After a certain number of change of color (6 to 8 depending of different factors), if any player is alive, the game is completed.
Comment : Most of time completed after 2 or 3 try.
Second game : Kael's challenge.
Every player got a caster with 4 spells, and they have to defeat Kael.
Kael is casting spell (shown as floating texts), players have to counter them and organize on when and what spell to counter, but also to use their power and to run around if they are targeted by Kael.
Kael is killed by autoattack, so you just have to survive.
Players powers (20 seconds cooldown each).
-Counterspell : Counter the spell Kael is actually casting
-Chainlightning : Does some damage on kael, and kill summoned units.
-Heal wave : You see the idea.
-Avoid : Turn invulnerable to everything for 1.5 seconds. Usefull to avoid spells which arent counter, as "stomp" "instant kill" and "chainlightning". (10 seconds cooldown).
Kael's powers :
-Chainlightning : Does high damage on various players. Could be avoided by using avoid.
-Stomp : Stun every players and does some damages. Could be avoided (and should, instead of counter it) by using D.
-Summon trents : Summon 8 trents, which does high damage. If the spell isn't countered, treats have to be chainlightning asap.
-Instant kill : A player is randomly instant kill. He may avoid it by using D, but you cannot know which player is targeted
-Heal : Kael heals himself for an huge amount of life. Should be countered at all cost.
Auto attack of Kael does high damage, but can be avoided by moving.
Once kael dies, the game is completed.
Comment : Once everybody understand the boss, he isn't too hard to kill. 2 or 3 triy should be enough.
Third game : Archer's challenge.
You got an archer with these powers :
Shoot arrow : Does 1 damage on a lane. 3 seconds cooldown.
Avoid : Turn invulnerable for 1.5 seconds. 25 seconds cooldown.
Sprint : Increase speed for a while. 25 seconds cooldown.
Blink : 25 seconds cooldown.
Reincarnate once.
You are in an arena, and orcs are appearing from all around the arena. They kill you with any attack, so you have to dodge and kite them.
First orcs have 1 life, then 2 (but a little slower), then 4 (but really slower), then a boss appear with 40 life, a quite good movement speed, and launching shockwave to players. He is killable only if players play well, and if enough are still alive.
Once the boss dies, the game is completed.
Comment : Prety troublesome if your team is noob or if there are leavers.
Fourth game : Dodge.
You have to dodge various attack. At this moment, it may cause lag/or spike, but it's not always the case.
You have one avoid and one sprint ability (and one blink in 4 players mode).
Comment : Really hard. You need a serious team to do it.
Fifth game : color's game.
You haven't units.
There is a circle of power which change color, and every 10 seconds, a wave of units appear.
You have to select THE unit of the good color, indicated by the circle of power, before any unit reach the down of your screen.
It's really hard because there are a lot of units, some colors are hard to see (light blue and grey, orange and yellow, green and teal or whatever..) and units are fast.
You loose if you missclick or aren't fast enough. You have to complete 11-12 waves.
Comment : Too easy in my opinion at this moment, but players have a lot of troubles with no reason ?
Sixth game : Maze
You have to complete a maze, while a meatwagon is slowly getting land on you.
The maze is really hard, you cannot expect more than 2 players out of 8 clears it the first time.
Once you reached the end, it's not over ! You have to break the final gate, before the meat wagon reach you.
That's why you have to be fast enough, and enough player, to complete the game ! Around 3 players with an average time to reach the door is needed.
Seventh game : Collect coin.
In a labyrinth, you have to collect coins and avoid ennemies than are moving random. They kill you if they walk on you.
15 coins to collect, prety hard.
May bug too.
Comment : Wasn't able to reach it enough to test it xD
Well, i'm done now. I will probably add the map to download latter, but i'm a little ashamed because of bugs and so.
Would like to have opinion on the concept, mini games, and why not other mini game ideas
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