To merge object data there are three different modes available how collisions can be handled. Each of them is available from the menu as well as from vJASS external calls.
- m merge changes for objects with the same rawcode, this is the default (Extensions\Merge Object Editor Data)
- r replace existing objects with the imported objects in case of equal rawcodes (Extensions\Replace Object Editor Data)
- i a clean import, that generates new ids for imported objects if their id is already used (Extensions\Import Object Editor Data)