- Joined
- May 13, 2023
- Messages
- 78
Case:
Working with SD models on Reforged.
I am making a custom unit with Muradin model, that by default uses "Alternate" animations (so it looks like small Avatar-ed Muradin).
Since Muradin's portrait doesn't have Alternate animations and doesn't reference Avatar texture, I chose to add a custom model.
Objective: I want to make Muradin's portrait have the Avatar texture on Alternate animations.
I've succesfully added animations from heromountainking.mdx to muradin.mdx one by one.
I seem to succesfully have added heromountainkingavatar textures to the model, using the Import from file function, importing all textures, leaving all animations, leaving all bones, checked that all matrices reference correct bones, not touching attachments, and in Visibility I pressed "Select similar options".
Then I've deleted the extra camera that applies camera angle from Mountain King.
Expected result: in-game, portrait looks like Avatar-ed Muradin.
Current results:
In RMS, Avatar texture seems to be applied to all animations (including non-alternate). Not an issue for me, as I don't expect the portrait to be used in non-Avatar state.
However, in the game, only shoulderpads are retextured, but the head is using the usual texture (see attached image).
What did I do wrong, or what should I do to fix this? In the end, I want either to have the texture applied to all animation, or only apply it to alternate animations so we'll have a fixed Muradin portrait.
Attaching my modified model for review.
Working with SD models on Reforged.
I am making a custom unit with Muradin model, that by default uses "Alternate" animations (so it looks like small Avatar-ed Muradin).
Since Muradin's portrait doesn't have Alternate animations and doesn't reference Avatar texture, I chose to add a custom model.
Objective: I want to make Muradin's portrait have the Avatar texture on Alternate animations.
I've succesfully added animations from heromountainking.mdx to muradin.mdx one by one.
I seem to succesfully have added heromountainkingavatar textures to the model, using the Import from file function, importing all textures, leaving all animations, leaving all bones, checked that all matrices reference correct bones, not touching attachments, and in Visibility I pressed "Select similar options".
Then I've deleted the extra camera that applies camera angle from Mountain King.
Expected result: in-game, portrait looks like Avatar-ed Muradin.
Current results:
In RMS, Avatar texture seems to be applied to all animations (including non-alternate). Not an issue for me, as I don't expect the portrait to be used in non-Avatar state.
However, in the game, only shoulderpads are retextured, but the head is using the usual texture (see attached image).
What did I do wrong, or what should I do to fix this? In the end, I want either to have the texture applied to all animation, or only apply it to alternate animations so we'll have a fixed Muradin portrait.
Attaching my modified model for review.