• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Immortal's shield triggered by......?

Status
Not open for further replies.

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,287
The shield is basically there to cause damage wasteage. Damage wastage is horribale cause it makes a strong unit behave like a weak unit.

Example, a thor sufferes from horriable damage wastage (60 or something) when attacking an immortal. Other immortals will waste a lot of damage on each other as well. Marines on the other hand have no damage wastage at all (although the shield armor does reduce their damage substantially).

Thus immortalls are weakest against units with low damage per hit units, and strongest against high damage per hit units.

An exception I hear is where maurders can counter immortals when stimmed despite damage wastage due to high attack rate.
 
Level 40
Joined
Dec 14, 2005
Messages
10,532
Marauders don't counter Immortals. Keep in mind that in addition to their Hardened Shield (every attack deals min(damage,10) instead of just damage) they do +30 damage vs armoured. In fact, except against very high-damage units like Thors and Siege Tanks (both of which do 40 less damage to Immortals) the Immortal really shouldn't be tanking, just dealing damage from the back.
 
Level 40
Joined
Dec 14, 2005
Messages
10,532
No, that isn't a damage increase. Marines do 6 damage: min(6,10) is 6. Thors do 30*2 damage: min(30,10)*2 is 10*2 = 20 damage as opposed to 60. Siege tanks do 50 damage: min(50,10) is 10 damage as opposed to 50, and so on.

Note that this is after shield armour, so if immortals have 3 shield upgrades a tank would do min(50-3,10) = 10 damage (no less!) compared to an immortal with 0 shield armour.
 
Level 40
Joined
Dec 14, 2005
Messages
10,532
Shields don't regenerate constantly. They regenerate quickly but only when out of combat. I don't know how Hardened Shields works for less than 10 shields, though.

As for Immortals, the best answer is units with high DPS but low damage per attack, and/or light units. The former because they will still maximize their damage against the Immortal, and the latter because they won't take +30 from it. Obviously the Battlecruiser is the ultimate unit to beat them, and Yamato Cannon even ignores the special Hardened Shield reduction so it leaves them at 0 shields 50 life.
 
Level 3
Joined
Mar 2, 2010
Messages
37
2 lings vs 1 marine i believe the lings win (depends on who gets the first strike, meaning does the marine shoot at them b4 they get in range or do the lings get the jump on him) but the situation of 60 lings vs 30 stimmed marines, the marines would win hands down due to their ranges attacks.
 
Last edited:

TKF

TKF

Level 19
Joined
Nov 29, 2006
Messages
1,267
I think the immortals sucks now as they only have 100 shield points and how often do we see tank vs immortal situations alone, there is always other units messing up the situation make makes the immortal suckage in combat.

I had much greater expectations after watching the blizzard movie, in multiplayer it's a different story, they get ripped off like nothing and that hard shields is a joke. It would have been better if they had less hp and more shield points so this could have been a little more useful.
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,287
Half of immortals awesomeness is their hardened shield, wasting over 60 damage from thors is pretty major and no other unit can do that. Even siegetanks get huge damage wastage against immortals.
The other half is their insane anti armored damage. Although their fire rate is low, they still have pretty good DPS against armored (void rays will still deal more against armored when fully charged).

This is why they are pretty much the ultimate anti land armored unit.

Like mentioned, their shield capacity is rather low for their price (so is their durability). Thus against units that deal around 10 damage (so wastage is 0) they are extreemly poor. Additionally against non armored units their DPS is pretty low for their price. Air to land also thrashes them for the logical reason of no AA attack.

They are very good against ultralisks, thors (lots of wasted damage and deal a lot of damage). They are weak against zealots, zerglings and marine units (no bonous damage, nearly no wasted damage).
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,287
Ok, the exact shield specs are as follows.

The hardened shield behaviour reduces all non spell damage that is atleast 10 damage to 10 damage .
The harden shield behaviour only works while the unit's shield is greater than or equal to 1.

Combining these in reality means that shots that kill the immortal shield will deal atmost 10 damage and as such the maximum damage an immortal can take to life when having its shield broken by a non spell damage source is 9 damage (cause it must have atleast 1 shield which will reduce damage by 1).
If an immortal has 1 shield, and takes 1337 non spell damage, it will lose 9 life. If it had 2 shield it would have lost only 8 life.
If an immortal has 0 shield and takes 1337 non spell damage or it takes 1337 spell damage at full shield/health, it will die.

PurplePoot, I am sorry for the incorrect value but I was using the campaign attack for the thor which is 45 base hitting twice (atleast in the quick test I ran). Infact in that case it is atleast 70 damage wasted (more with upgrades) which is more than the value I orignally gave. As you pointed out the skirmish version of the thor has only 30 damage an attack so immortals will waste only 40 damage (30 less than the immortals in the campaign did).
 
Last edited:
Status
Not open for further replies.
Top