Ignore unpathtable?

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Level 9
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Sep 28, 2004
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Hi all,
Is there a way if i use "Order a unit to move to a point" to ignore unpathtable terrain? Meaning i want it to walk through stones to a house. So that it doesn't walk a big round around the stone.

I added locust, i turn off the unit collision, but it will just walk a big round =/ Is there any AI script to ignore this or other ways to solve this?
 
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