- Joined
- Sep 28, 2004
- Messages
- 365
Hi all,
Is there a way if i use "Order a unit to move to a point" to ignore unpathtable terrain? Meaning i want it to walk through stones to a house. So that it doesn't walk a big round around the stone.
I added locust, i turn off the unit collision, but it will just walk a big round =/ Is there any AI script to ignore this or other ways to solve this?
Is there a way if i use "Order a unit to move to a point" to ignore unpathtable terrain? Meaning i want it to walk through stones to a house. So that it doesn't walk a big round around the stone.
I added locust, i turn off the unit collision, but it will just walk a big round =/ Is there any AI script to ignore this or other ways to solve this?

