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How to make jump abilities go through units but not other collision?

Discussion in 'Triggers & Scripts' started by MasterWarlord, Jul 10, 2019.

  1. MasterWarlord

    MasterWarlord

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    I'm talking about a typical "jump" ability, where a unit casts a spell, then is moved through the air a certain amount of units every 0.03 seconds or so to simulate motion.

    The GUI function to turn collision on/off is useless for this goal, as it turns collision off for everything. I want the unit to pass through enemies as it jumps through the air, not pathing blockers/cliffs/etc.

    Ghost (visible) does nothing when the unit is being moved through triggers. I also tried forcing the unit to wind walk to remove collision, with an infinite follow through time, then removing the buff after the jump is done. This will allow the hero to walk through units, but only when ordered to do so manually, not when the hero is moved through triggers. He still gets stuck on units even while wind walking.
     
  2. Pyrogasm

    Pyrogasm

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    You can’t disable just unit collision, it’s either all or nothing. The best solution available to you would be to use some pathability check function that ignores units and then only move the unit when it finds the new location to be pathable.
     
  3. MasterWarlord

    MasterWarlord

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    I've also tried morphing the unit into a copy of itself with 0 as its collision value with the bear form ability during the duration of the jump just now. This will have the unit go through units sometimes, when it feels like it, and is not at all consistent.

    I'm running out of ideas to try, here.
     
  4. OutsiderXE

    OutsiderXE

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    I'm currently looking for the exact same thing. Idea is to turn the unit into an air unit but then check for Walkability.