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Ideas for the Human Race +Rep

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Level 4
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Sep 30, 2007
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Hello i am helping a friend that dont know about the hive.

I need ideas for a LARGE human race

I need 12 building idea names, what they do, and such (Barracks -> Military Hold ect).
Example:
Barracks -> Military Hold Trains Bandits
Footman -> Bandit Has Poison Ability
Rifleman -> Sharp Shooter Can Crit

so on..

Here is a list of buildings that needs new names and new abilities, new trained units and things like that.

The Normals:

Barracks
Farm
Altar of Kings
Lumber Mill
Blacksmith
Workshop
Arcane Sanctum
Gryphon Aviary
Scout Tower
Guard Tower
Cannon Tower
Arcane Tower
Arcane Vault


The Campaign:

Grain Warehouse (Something that provides something and can make something unique).
High Elven Barracks (Something that trains Superior units).
Fruit Stand (A shop maybe)
Human Shipyard
Magic Vault (A shop)

Units:

All human units, Campaign and Normal

Rules:

Hey need to be Warcraft style, i want to make this a Warcraft like, but still unique in its gameplay (Mages, Warlocks, Magic, Holy, Unholy, Evil and Fantasy ect.)
The theme is HUMANS THAT FIGHTS FOR JUSTICE.
You DONT have to come with 100 ideas in one post, if you can help with just one of these, it will help alot :)
 
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Level 15
Joined
Dec 18, 2007
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Grain Warehouse => Provides food and creates "Grains" in its inventory every once in a while. The Grain can be given to a Grainary (farm :D) to gain some money.
High Elven Barracks => Trains Elven Swordsmen (Critical Strike and Guard, which reduces damage taken) and Elven Lieutenant (Critical Strike, Command Aura and Guard).
Market Stall => Sells food which can be given to units. Grant health regeneration and an active 1-use health healing. It will be used when the unit becomes less than X health.
Human Shipyard => Builds ships.
Magic Vault => Sells high level magic items (Scrolls, potions, artifacts)
 
Level 15
Joined
Mar 8, 2009
Messages
1,649
OK, here're some ideas:

1) All heroes are built in different buildings and have certain techtree requirements. Thus, heroes become more endgame units.
Examples:
Prince - built in Royal Temple (altar of kings), requires Castle and
Marshal - built in Barracks or Castle, requires every single military building built.
Arch-Wizard - built in Wizardry Sanctum, requires every single caster upgrade researched.
Flagship - built in Shipyard. Yes, a naval hero. Requires at least 3 Shipyards and maybe a certain amount of ships for the first time.

2) Building changes:
Lumber Mill - contains lumber harvesting and masonry upgrades (regular ones) + ship armour upgrades


Docks - builds Frigates and Scout Ships upgrades to
Wharf - builds Frigates, Galeons, upgrades Scout Ships to Galleys upgrades to
Shipyard - builds Frigates, Battleships, upgrades Galeons to War Galeons and Galleys to War Galleys

Thats it for now, will think of much more later.
 
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