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Ideas for necromancer's spells ?

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Level 6
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Feb 21, 2008
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205
Well, you can have a summon ability, which summon an imp or whatever, and your ultimate is a spell to sacrifice the imp to: Create a shield on you, create a bigger demon, make the imp explode, or something like that.
 
Level 9
Joined
Jul 11, 2006
Messages
423
Necromancer:

-Touch of Agony (Hero Normal):
When the Necromancer lays his hand upon a creature, he channels negative energy that deals x damage and y damage over time. Since undead are powered by negative energy, this spell cures such a creature of a like amount of damage, rather than harming it.

-Rise Undead (Hero Normal):
The Necromancer defiles x corpses, turning them into an undead creatures which he controls. The creatures attack their opponents to the best of their ability.

-Exorcise (Hero Normal): The Necromancer forces a creature’s spirit out of its body, causing it to wander lost and alone in the world of the dead. The target’s body becomes inert and cannot take actions.
After x seconds the subject finds his way back to his body and returns to life.
If the target’s body is destroyed while his spirit wanders, he turns into a ghost in the service of the necromancer.

The ghost has only one ability:

-Death Pact: The ghost crumbles to dust. The necromancer regains x hit point for each hit point the ghost had remaining, up to its normal maximum.


-Soul Shifting: (Hero Ultimate).
A powerful Necromancer can force his soul out of his physical body forward. The soul will move quicker by 2000% than the physical form and will begin to draw the physical body to its current location after 1 second. The body and the soul will reunite 0.5 seconds after the physical body began to be pulled. The soul is immune to spells and physical attacks. If the physical body perishes during the process, the Necromancer's soul will turn into a shade after 4 seconds (The soul can be attacked and killed during that time).

Shade- Hero.

Description:
The creature has skin of deepest black. Its head has no distinct features other than a pair of eyes that glow with an unnerving white light. Simple black velvet apparel with a vague resemblance to monastic robes shrouds its frame…

Features:
The Shade regains his normal speed, loses his immunity to spells (But not to melee damage) and gains the following abilities instead of the Necromancer's

-Spirit Drain (Hero, Normal):
A shade disturbs the soul of living creatures it comes in contact with. Any living creature touched by a shade takes x damage.

-Invisible (Not Hero):
A shade is permanently invisible and cannot be made visible through any means.
The shade can be seen only if he engages in combat or when a very powerful visibility spell is active.

-True Sight (Not Hero):
A shade can see everything for what it actually is.

-Death Coil (Hero, Normal):
A coil of negative energy projects out from your extended palm and unerringly strikes its target. The coil deals x points of negative energy damage to living creatures. Since undead are powered by negative energy, this spell cures them of a like amount of damage, rather than harming them.

-In the Flesh (Hero, Ultimate):
A powerful shade can deplete himself (drain 100% of his mana and 95% of his health) when at full strength (Means 100% health and mana) and attempt to regenerate his physical form. The regeneration process takes 10 seconds and during it the shade will not be able to move, attack or cast spells. The shade loses all his abilities as well. When the regeneration process is done, the Necromancer's body becomes inert and cannot take actions for 3 seconds. Any damage during the process will cause the regeneration to fail (And probably, to the shade's death as well).
The Necromancer will gain all his former abilities once the regeneration is complete.

-----------------------------------------------------------------------------

I can come up with more if that's not enough.
If you like the spells; I can built you the casting time, cool-down and exact influence of each spell too.
 
Last edited:
Level 12
Joined
Aug 10, 2004
Messages
1,141
Agreed with hawk

um.............
Necromancy....
The whole idea of necromancy is just souls, and revival....

Make the Necromancer raise Shades
The Shades can Cast...
-Possession
-Manifest Stone-Kills Shade Creates Stone
--Magic Immune, Slow Attack
-Manifest Wood-Sentinel That Kills SHade and the tree and creates a Treant
--Ranged weapons

All Units that Die can be reborn into new souls

Just some thoughts...
Making the Shades as big a part as the Necromancer.....
 
Level 7
Joined
Sep 5, 2006
Messages
333
When a unit die, spawn a soul and a dead body on death, then have spell to control the soul, which can be use make a normal unit with a dead body or something (possession), the necromancer can raise unselectable unit which can be control with spells.
 
Level 15
Joined
Mar 9, 2008
Messages
2,174
I can find you nice spell anims, icons and models if you need.
Just state the max size per file.
EDIT:
Here are some of the suggestions:
The buffs:
http://www.hiveworkshop.com/forums/...c539c4462b6a60626a1cc253b&dateline=1213259601
http://www.hiveworkshop.com/forums/...d2b957631e5b018929bbcd40d&dateline=1213259601
http://www.hiveworkshop.com/forums/...8d120222546b2985fd4a12571&dateline=1213259601
http://www.hiveworkshop.com/forums/...4be8b346765d5638ddfa24047&dateline=1213259601
http://www.hiveworkshop.com/forums/...d1783fd89cc0a487288f2f757&dateline=1213259680
http://www.hiveworkshop.com/forums/...ca2148dcb937654924ca4683b&dateline=1213259680
http://www.hiveworkshop.com/forums/...01fb50c7fd373da10754e0ff9&dateline=1213259680
http://www.hiveworkshop.com/forums/...913be04eef342fb5d7339d194&dateline=1213259724
http://www.hiveworkshop.com/forums/...02fe76fe97b74035a00b1fa57&dateline=1213259724
The spells:
http://www.hiveworkshop.com/forums/...14e5de37175ce6cc204b322a5&dateline=1213259797
http://www.hiveworkshop.com/forums/...1e0f9806b473fb2b9dbf1fdc7&dateline=1213259797
http://www.hiveworkshop.com/forums/...8ef7b865edc54c79bedd6593e&dateline=1213259835
http://www.hiveworkshop.com/forums/...89a6ba65fe40020ba122d237a&dateline=1213259835
http://www.hiveworkshop.com/forums/...59970bd8e8e901a165f12d957&dateline=1213259835
http://www.hiveworkshop.com/forums/...01519769d339623d487049272&dateline=1213259865
http://www.hiveworkshop.com/forums/...abf3063c04b53bd63bb415c8e&dateline=1213259884
http://www.hiveworkshop.com/forums/...429dc572879661604562b5842&dateline=1213259914
http://www.hiveworkshop.com/forums/...198796a7c6d2621599595fe61&dateline=1213259980
The units:
http://www.hiveworkshop.com/forums/...5112a5f69813bad29125f2214&dateline=1213260048
http://www.hiveworkshop.com/forums/...e76efa6aef90be3c0c99b7afd&dateline=1213260048
http://www.hiveworkshop.com/forums/...569dbff01ae4a0dfa93cf205a&dateline=1213260095
http://www.hiveworkshop.com/forums/...b3879cebe8b15e375a62ddede&dateline=1213260095
http://www.hiveworkshop.com/forums/...acc13bd669cf6fde9e4780d66&dateline=1213260206
http://www.hiveworkshop.com/forums/...ec5e32cca54916fc2b6f53baa&dateline=1213260245
http://www.hiveworkshop.com/forums/...f94fb7c70c861cc80d24ace2f&dateline=1213260372
http://www.hiveworkshop.com/forums/...9bd87241dbd014dca38c2ccd2&dateline=1213260485
http://www.hiveworkshop.com/forums/...574cc33a15d64d33a14750f64&dateline=1213260485

Done.
Hope you like the results.
 
Level 10
Joined
Oct 2, 2005
Messages
398
I suggest you one:


Gaze of the Merciless (Or whatever you want to call it)

Used on any unit. Can be a creep, or whatever. A no-model buff will be attached to it. When killed by an enemy of the necromancer, the corpse will explode and astonish everyone around, dealing heavy damage, compaired to the dead unit's max hit points.


Flesh, Bone and Soul (Or whatever you want to call it)

The ultimate rising of the dead. Used in a corpse to create a zombie. When the zombie dies, a flesh explosion occurs and stun nearby enemies, and remains a skeleton. When the skeleton dies, a bone explosion happens, and deal damage to nearby enemies, and remains the ghost. When the ghost dies, it deals a mass mana burn to nearby enemies and it's finnally over... x(


Hollow

Summons a shade that will follow an enemy hero. The shade will give an aura of slow and armor reduction to nearby allies of this hero, and the visibility to the necromancers team to this shade will be enabled. When the hero dies, if no enemy hero is near, the shade vanishes. Else, the shade hollows another hero.
 
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