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Ideas for NecroMania !!!!

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Level 4
Joined
May 29, 2008
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92
What about this?

Death coil:
Necromancer call ghosts from all corpses around him. Than this ghosts started to go aroun enemy, sacking its helth and mana and make him slowly to 1% for 1 hp and mp. After time elepsed ghosts blast and stan all enemyies around

Corpse vision:
Saw from a first wiew of chosen skeleton
 
Level 8
Joined
Jul 2, 2008
Messages
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How about soul corruption ability.

Soul Corruption:
Each time necromancer kill enemy unit, necromancer will have 1 bonus damage.
Level 1 - 10 damage limit
Level 2 - 15 damage limit
Level 3 - 20 damage limit
or
Dark aura:
Each time a unit under aura effect is die (except hero), it will have a chance to become skeleton soldier or skeleton archer.
 
Level 15
Joined
Dec 18, 2007
Messages
1,098
I am gotta spam some ideas.
Necro Gaze - Channels necromancy magic into the target, causing it to slowly get weaker and weaker. If the unit dies, it will revive into a powerful zombie or something. Channeling.
Black Circle - Summons a circle of necromancy that corrupts the armour of units in the area and summon a weak skeleton whenever a units dies in the circle. Channeling.
Necro Grasp - Summons two hands from the graves to deal damage to the target and cause its soul to leak, causing it to lose hitpoints per second and heal the necromancer.
Death Eater - Uses nearby corpses as energy, causing the necromancer to regain hit points and mana. Also increases the number of corpses you have.
Death Wave - Fires a wave of death that deals damage based on the number of corpses you have. Only a maximum of x corpses can be used for this spell.
Just some suggestions.
 
Level 4
Joined
May 29, 2008
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Hmmm... What about Ghost call: Nocromancer kill friendly alive unit and call call a ghost from his corps. This Ghoust cant be attack by Attack(only by spells) and can attack ather units(Aviod 99%)

What do you think?
 
Level 6
Joined
Jan 7, 2007
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247
Spell

To Dust We Return
Causes single living target to age momentarily. Each second after spell is cast, target unit loses 9% of it's current health, 9% of damage and 1 point of armor. Lasts 10 seconds. After 10 seconds, target is still debuffed with -90% damage and -10 armor. This effect lasts 20 seconds. If target dies while affected by this curse, it turns into pile of dust, leaving no corpse or anything can be used for dark magic.

^_^ It's random spell from my project, these numbers are easy to edit, it's just idea anyways. :p
 
Level 9
Joined
May 2, 2007
Messages
248
My only suggestion is that you should get rid of the eye of sauron model, or was it orthanc? One or the other... it's a recogniseable model lol
 
Level 4
Joined
May 29, 2008
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Giant Skeleton:
All friendly skeletons died and necromanser create from thair bones Big one. He has HP=HP*(Numbre of Dead sceletons) Attack=(Attack of Skeleton)*(Number of dead Skeletons). Have 1% of crit for 1 ckeleton. If there are more range skeletons he would be range. In melee he would be melee. And if he alive avery skeleton you summon would die and make him stromger

What do you think? Its just idea. Maybe it's IMBA?
 
Level 4
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May 29, 2008
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92
Ok. That this
Life drain:
Hero drain health from all units around(friendly or enemy) and restore his health.

And by the way, why skeleton is too imba?
 
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